From a5eca2df040234e11421351524b305f671b9fdf7 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Sun, 21 Dec 2003 17:55:40 +0000 Subject: Highlight the correct (I hope!) menu icon during conversation, and do the cheesy menu fade-in/fade-out. svn-id: r11831 --- sword1/menu.cpp | 180 ++++++++++++++++++++++++++++++++++++++++++------------ sword1/menu.h | 11 +++- sword1/screen.cpp | 34 +++++++++-- sword1/screen.h | 2 +- 4 files changed, 178 insertions(+), 49 deletions(-) (limited to 'sword1') diff --git a/sword1/menu.cpp b/sword1/menu.cpp index e9998b1c92..9ac2201937 100644 --- a/sword1/menu.cpp +++ b/sword1/menu.cpp @@ -29,6 +29,35 @@ #include "screen.h" #include "logic.h" +enum { + MENU_CLOSED, + MENU_CLOSING, + MENU_OPENING, + MENU_OPEN +}; + +const byte SwordMenu::_fadeEffectTop[64] = { + 1, 7, 5, 3, 2, 4, 6, 0, + 3, 1, 7, 5, 4, 6, 0, 2, + 5, 3, 1, 7, 6, 0, 2, 4, + 7, 5, 3, 1, 0, 2, 4, 6, + 7, 5, 3, 1, 0, 2, 4, 6, + 5, 3, 1, 7, 6, 0, 2, 4, + 3, 1, 7, 5, 4, 6, 0, 2, + 1, 7, 5, 3, 2, 4, 6, 0 +}; + +const byte SwordMenu::_fadeEffectBottom[64] = { + 7, 6, 5, 4, 3, 2, 1, 0, + 0, 7, 6, 5, 4, 3, 2, 1, + 1, 0, 7, 6, 5, 4, 3, 2, + 2, 1, 0, 7, 6, 5, 4, 3, + 3, 2, 1, 0, 7, 6, 5, 4, + 4, 3, 2, 1, 0, 7, 6, 5, + 5, 4, 3, 2, 1, 0, 7, 6, + 6, 5, 4, 3, 2, 1, 0, 7 +}; + SwordMenuIcon::SwordMenuIcon(uint8 menuType, uint8 menuPos, uint32 resId, uint32 frame, SwordScreen *screen) { _menuType = menuType; _menuPos = menuPos; @@ -51,17 +80,19 @@ void SwordMenuIcon::setSelect(bool pSel) { _selected = pSel; } -void SwordMenuIcon::draw(void) { +void SwordMenuIcon::draw(const byte *fadeMask, int8 fadeStatus) { uint16 x = _menuPos * 40; uint16 y = (_menuType == MENU_TOP)?(0):(440); - _screen->showFrame(x, y, _resId, _frame + (_selected ? 1 : 0)); + _screen->showFrame(x, y, _resId, _frame + (_selected ? 1 : 0), fadeMask, fadeStatus); } SwordMenu::SwordMenu(SwordScreen *pScreen, SwordMouse *pMouse) { _screen = pScreen; _mouse = pMouse; - _subjectBarShown = false; - _objectBarShown = false; + _subjectBarStatus = MENU_CLOSED; + _objectBarStatus = MENU_CLOSED; + _fadeSubject = 0; + _fadeObject = 0; for (uint8 cnt = 0; cnt < TOTAL_subjects; cnt++) _subjects[cnt] = NULL; for (uint8 cnt = 0; cnt < TOTAL_pockets; cnt++) @@ -70,6 +101,7 @@ SwordMenu::SwordMenu(SwordScreen *pScreen, SwordMouse *pMouse) { } uint8 SwordMenu::checkMenuClick(uint8 menuType) { + bool refreshMenus = false; uint16 mouseEvent = _mouse->testEvent(); if (!mouseEvent) return 0; @@ -80,13 +112,13 @@ uint8 SwordMenu::checkMenuClick(uint8 menuType) { if (_subjects[cnt]->wasClicked(x, y)) if (mouseEvent & BS1L_BUTTON_DOWN) { SwordLogic::_scriptVars[OBJECT_HELD] = _subjectBar[cnt]; - buildSubjects(); + refreshMenus = true; } else if (mouseEvent & BS1L_BUTTON_UP) { if (SwordLogic::_scriptVars[OBJECT_HELD] == _subjectBar[cnt]) return cnt + 1; else { SwordLogic::_scriptVars[OBJECT_HELD] = 0; - buildSubjects(); + refreshMenus = true; } } } else { @@ -102,22 +134,42 @@ uint8 SwordMenu::checkMenuClick(uint8 menuType) { } } else SwordLogic::_scriptVars[OBJECT_HELD] = _menuList[cnt]; - buildMenu(); + refreshMenus = true; } else if (mouseEvent & BS1L_BUTTON_UP) { if (SwordLogic::_scriptVars[OBJECT_HELD] == _menuList[cnt]) { return cnt + 1; } else { SwordLogic::_scriptVars[OBJECT_HELD] = 0; - buildMenu(); + refreshMenus = true; } } } } + if (refreshMenus) { + if (_objectBarStatus == MENU_OPEN) { + buildMenu(); + for (uint8 cnt = 0; cnt < 16; cnt++) { + if (_objects[cnt]) + _objects[cnt]->draw(); + else + _screen->showFrame(cnt * 40, 0, 0xffffffff, 0); + } + } + + if (_subjectBarStatus == MENU_OPEN) { + buildSubjects(); + for (uint8 cnt = 0; cnt < 16; cnt++) { + if (_subjects[cnt]) + _subjects[cnt]->draw(); + else + _screen->showFrame(cnt * 40, 440, 0xffffffff, 0); + } + } + } return 0; } void SwordMenu::buildSubjects(void) { - _screen->clearMenu(MENU_BOT); for (uint8 cnt = 0; cnt < 16; cnt++) if (_subjects[cnt]) { delete _subjects[cnt]; @@ -127,17 +179,76 @@ void SwordMenu::buildSubjects(void) { uint32 res = _subjectList[(_subjectBar[cnt] & 65535) - BASE_SUBJECT].subjectRes; uint32 frame = _subjectList[(_subjectBar[cnt] & 65535) - BASE_SUBJECT].frameNo; _subjects[cnt] = new SwordMenuIcon(MENU_BOT, cnt, res, frame, _screen); - _subjects[cnt]->setSelect(SwordLogic::_scriptVars[OBJECT_HELD] == _subjectBar[cnt]); - _subjects[cnt]->draw(); + if (SwordLogic::_scriptVars[OBJECT_HELD]) + _subjects[cnt]->setSelect(_subjectBar[cnt] == SwordLogic::_scriptVars[OBJECT_HELD]); + else + _subjects[cnt]->setSelect(true); } } void SwordMenu::refresh(uint8 menuType) { - //warning("stub: SwordMenu::refresh())"); + uint i; + + if (menuType == MENU_TOP) { + if (_objectBarStatus == MENU_OPENING || _objectBarStatus == MENU_CLOSING) { + for (i = 0; i < 16; i++) { + if (_objects[i]) + _objects[i]->draw(_fadeEffectTop, _fadeObject); + else + _screen->showFrame(i * 40, 0, 0xffffffff, 0, _fadeEffectTop, _fadeObject); + } + } + if (_objectBarStatus == MENU_OPENING) { + if (_fadeObject < 8) + _fadeObject++; + else + _objectBarStatus = MENU_OPEN; + } else if (_objectBarStatus == MENU_CLOSING) { + if (_fadeObject > 0) + _fadeObject--; + else { + for (i = 0; i < _inMenu; i++) { + delete _objects[i]; + _objects[i] = NULL; + } + _objectBarStatus = MENU_CLOSED; + } + } + } else { + if (_subjectBarStatus == MENU_OPENING || _subjectBarStatus == MENU_CLOSING) { + for (i = 0; i < 16; i++) { + if (_subjects[i]) + _subjects[i]->draw(_fadeEffectBottom, _fadeSubject); + else + _screen->showFrame(i * 40, 440, 0xffffffff, 0, _fadeEffectBottom, _fadeSubject); + } + } + if (_subjectBarStatus == MENU_OPENING) { + if (_fadeSubject < 8) + _fadeSubject++; + else + _subjectBarStatus = MENU_OPEN; + } else if (_subjectBarStatus == MENU_CLOSING) { + if (_fadeSubject > 0) + _fadeSubject--; + else { + for (i = 0; i < SwordLogic::_scriptVars[IN_SUBJECT]; i++) { + delete _subjects[i]; + _subjects[i] = NULL; + } + _subjectBarStatus = MENU_CLOSED; + } + } + } } void SwordMenu::buildMenu(void) { uint32 *pockets = SwordLogic::_scriptVars + POCKET_1; + for (uint8 cnt = 0; cnt < _inMenu; cnt++) + if (_objects[cnt]) { + delete _objects[cnt]; + _objects[cnt] = NULL; + } _inMenu = 0; for (uint32 pocketNo = 0; pocketNo < TOTAL_pockets; pocketNo++) if (pockets[pocketNo]) { @@ -149,7 +260,7 @@ void SwordMenu::buildMenu(void) { uint32 objHeld = SwordLogic::_scriptVars[OBJECT_HELD]; // check highlighting - if (SwordLogic::_scriptVars[MENU_LOOKING] || _subjectBarShown) { // either we're in the chooser or we're doing a 'LOOK AT' + if (SwordLogic::_scriptVars[MENU_LOOKING] || _subjectBarStatus == MENU_OPEN) { // either we're in the chooser or we're doing a 'LOOK AT' if ((!objHeld) || (objHeld == _menuList[menuSlot])) _objects[menuSlot]->setSelect(true); } else if (SwordLogic::_scriptVars[SECOND_ITEM]) { // clicked luggage onto 2nd icon - we need to colour-highlight the 2 relevant icons & grey out the rest @@ -164,8 +275,14 @@ void SwordMenu::buildMenu(void) { void SwordMenu::showMenu(uint8 menuType) { if (menuType == MENU_TOP) { - for (uint8 cnt = 0; cnt < _inMenu; cnt++) - _objects[cnt]->draw(); + if (_objectBarStatus == MENU_OPEN) { + for (uint8 cnt = 0; cnt < _inMenu; cnt++) + _objects[cnt]->draw(); + } else if (_objectBarStatus == MENU_CLOSED) { + _objectBarStatus = MENU_OPENING; + _fadeObject = 0; + } else if (_objectBarStatus == MENU_CLOSING) + _objectBarStatus = MENU_OPENING; } } @@ -174,23 +291,12 @@ void SwordMenu::fnStartMenu(void) { SwordLogic::_scriptVars[SECOND_ITEM] = 0; // second icon no longer selected (after using one on another) SwordLogic::_scriptVars[MENU_LOOKING] = 0; // no longer 'looking at' an icon buildMenu(); - if (_inMenu > 0) { // if there's something in the object menu - _objectBarShown = true; - showMenu(MENU_TOP); - } else { - _objectBarShown = false; - _inMenu = 0; - } + showMenu(MENU_TOP); } void SwordMenu::fnEndMenu(void) { - if (_objectBarShown) { - for (uint32 cnt = 0; cnt < _inMenu; cnt++) - delete _objects[cnt]; - _screen->clearMenu(MENU_TOP); - _screen->clearMenu(MENU_BOT); - _objectBarShown = false; - } + if (_objectBarStatus != MENU_CLOSED) + _objectBarStatus = MENU_CLOSING; } void SwordMenu::fnChooser(BsObject *compact) { @@ -198,30 +304,24 @@ void SwordMenu::fnChooser(BsObject *compact) { buildSubjects(); compact->o_logic = LOGIC_choose; _mouse->controlPanel(true); // so the mouse cursor will be shown. - _subjectBarShown = true; + _subjectBarStatus = MENU_OPENING; } void SwordMenu::fnEndChooser(void) { SwordLogic::_scriptVars[OBJECT_HELD] = 0; - _screen->clearMenu(MENU_BOT); - _screen->clearMenu(MENU_TOP); - for (uint8 cnt = 0; cnt < 16; cnt++) - if (_subjects[cnt]) { - delete _subjects[cnt]; - _subjects[cnt] = NULL; - } + _subjectBarStatus = MENU_CLOSING; + _objectBarStatus = MENU_CLOSING; _mouse->controlPanel(false); - _subjectBarShown = false; } void SwordMenu::checkTopMenu(void) { - if (_objectBarShown) + if (_objectBarStatus == MENU_OPEN) checkMenuClick(MENU_TOP); } int SwordMenu::logicChooser(BsObject *compact) { uint8 objSelected = 0; - if (_objectBarShown) + if (_objectBarStatus == MENU_OPEN) objSelected = checkMenuClick(MENU_TOP); if (!objSelected) objSelected = checkMenuClick(MENU_BOT); diff --git a/sword1/menu.h b/sword1/menu.h index cd6eb3dee0..e8c5aa207d 100644 --- a/sword1/menu.h +++ b/sword1/menu.h @@ -50,7 +50,7 @@ public: SwordMenuIcon(uint8 menuType, uint8 menuPos, uint32 resId, uint32 frame, SwordScreen *screen); bool wasClicked(uint16 mouseX, uint16 mouseY); void setSelect(bool pSel); - void draw(void); + void draw(const byte *fadeMask = NULL, int8 fadeStatus = 0); private: uint8 _menuType, _menuPos; @@ -78,8 +78,10 @@ private: void buildSubjects(void); void buildMenu(void); void showMenu(uint8 menuType); - bool _subjectBarShown; // originally "subject_status" - bool _objectBarShown; // originally "menu_status" + byte _subjectBarStatus; + byte _objectBarStatus; + int8 _fadeSubject; + int8 _fadeObject; uint8 checkMenuClick(uint8 menuType); //- lower menu, speech subjects: SwordMenuIcon *_subjects[16]; @@ -92,6 +94,9 @@ private: SwordScreen *_screen; SwordMouse *_mouse; static const Subject _subjectList[TOTAL_subjects]; + + static const byte _fadeEffectTop[64]; + static const byte _fadeEffectBottom[64]; }; #endif //BSMENU_H diff --git a/sword1/screen.cpp b/sword1/screen.cpp index f949136128..1adcd65a46 100644 --- a/sword1/screen.cpp +++ b/sword1/screen.cpp @@ -723,11 +723,35 @@ void SwordScreen::fnFlash(uint8 color) { // ------------------- SwordMenu screen interface --------------------------- -void SwordScreen::showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo) { - FrameHeader *frameHead = _resMan->fetchFrame(_resMan->openFetchRes(resId), frameNo); - uint8 *frameData = ((uint8*)frameHead) + sizeof(FrameHeader); - _system->copy_rect(frameData, FROM_LE_16(frameHead->width), x, y, FROM_LE_16(frameHead->width), FROM_LE_16(frameHead->height)); - _resMan->resClose(resId); +void SwordScreen::showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo, const byte *fadeMask, int8 fadeStatus) { + uint8 frame[40 * 40]; + int i, j; + + memset(frame, 199, sizeof(frame)); // Dark gray background + + if (resId != 0xffffffff) { + FrameHeader *frameHead = _resMan->fetchFrame(_resMan->openFetchRes(resId), frameNo); + uint8 *frameData = ((uint8*)frameHead) + sizeof(FrameHeader); + + for (i = 0; i < FROM_LE_16(frameHead->height); i++) { + for (j = 0; j < FROM_LE_16(frameHead->height); j++) { + frame[(i + 4) * 40 + j + 2] = frameData[i * FROM_LE_16(frameHead->width) + j]; + } + } + + _resMan->resClose(resId); + } + + if (fadeMask) { + for (i = 0; i < 40; i++) { + for (j = 0; j < 40; j++) { + if (fadeMask[((i % 8) * 8) + (j % 8)] >= fadeStatus) + frame[i * 40 + j] = 0; + } + } + } + + _system->copy_rect(frame, 40, x, y, 40, 40); } void SwordScreen::clearMenu(uint8 menuType) { diff --git a/sword1/screen.h b/sword1/screen.h index 21ccba695e..7c7634fdb4 100644 --- a/sword1/screen.h +++ b/sword1/screen.h @@ -83,7 +83,7 @@ public: bool stillFading(void); void updateScreen(void); - void showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo); + void showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo, const byte *fadeMask = NULL, int8 fadeStatus = 0); void clearMenu(uint8 menuType); void fnSetParallax(uint32 screen, uint32 resId); -- cgit v1.2.3