From b3b0118292df23a5d4bf0e9b32a56fb4ddfba1ea Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Mon, 3 Nov 2003 07:47:42 +0000 Subject: The resource and memory managers are now created dynamically. Renamed the resource manager's open/close methods openResource() and closeResource() to avoid confusion. (It was I who originally shortened their names to open() and close(), but I've changed my mind now.) Moved more stuff into Sword2Engine. svn-id: r11088 --- sword2/console.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'sword2/console.cpp') diff --git a/sword2/console.cpp b/sword2/console.cpp index e37faf2784..20465e9a79 100644 --- a/sword2/console.cpp +++ b/sword2/console.cpp @@ -182,7 +182,7 @@ bool Debugger::Cmd_Help(int argc, const char **argv) { } bool Debugger::Cmd_Mem(int argc, const char **argv) { - memory.displayMemory(); + memory->displayMemory(); return true; } @@ -192,7 +192,7 @@ bool Debugger::Cmd_Tony(int argc, const char **argv) { } bool Debugger::Cmd_Res(int argc, const char **argv) { - res_man.printConsoleClusters(); + res_man->printConsoleClusters(); return true; } @@ -262,7 +262,7 @@ bool Debugger::Cmd_ResLook(int argc, const char **argv) { if (argc != 2) DebugPrintf("Usage: %s number\n", argv[0]); else - res_man.examine(atoi(argv[1])); + res_man->examine(atoi(argv[1])); return true; } @@ -280,13 +280,13 @@ bool Debugger::Cmd_Kill(int argc, const char **argv) { if (argc != 2) DebugPrintf("Usage: %s number\n", argv[0]); else - res_man.kill(atoi(argv[1])); + res_man->kill(atoi(argv[1])); return true; } bool Debugger::Cmd_Nuke(int argc, const char **argv) { DebugPrintf("Killing all resources except variable file and player object\n"); - res_man.killAll(true); + res_man->killAll(true); return true; } @@ -319,7 +319,7 @@ bool Debugger::Cmd_Rect(int argc, const char **argv) { } bool Debugger::Cmd_Clear(int argc, const char **argv) { - res_man.killAllObjects(true); + res_man->killAllObjects(true); return true; } @@ -361,7 +361,7 @@ bool Debugger::Cmd_ListSaveGames(int argc, const char **argv) { uint8 description[SAVE_DESCRIPTION_LEN]; // if there is a save game print the name - if (GetSaveDescription(i, description) == SR_OK) + if (g_sword2->getSaveDescription(i, description) == SR_OK) DebugPrintf("%d: \"%s\"\n", i, description); } @@ -405,7 +405,7 @@ bool Debugger::Cmd_SaveGame(int argc, const char **argv) { } slotNo = atoi(argv[1]); - rv = SaveGame(slotNo, (uint8 *) description); + rv = g_sword2->saveGame(slotNo, (uint8 *) description); if (rv == SR_OK) DebugPrintf("Saved game \"%s\" to file \"savegame.%.3d\"\n", description, slotNo); @@ -434,10 +434,10 @@ bool Debugger::Cmd_RestoreGame(int argc, const char **argv) { } slotNo = atoi(argv[1]); - rv = RestoreGame(slotNo); + rv = g_sword2->restoreGame(slotNo); if (rv == SR_OK) { - GetSaveDescription(slotNo, description); + g_sword2->getSaveDescription(slotNo, description); DebugPrintf("Restored game \"%s\" from file \"savegame.%.3d\"\n", description, slotNo); } else if (rv == SR_ERR_FILEOPEN) DebugPrintf("ERROR: Cannot open file \"savegame.%.3d\"\n", slotNo); @@ -686,8 +686,8 @@ bool Debugger::Cmd_Events(int argc, const char **argv) { uint32 target = g_sword2->_eventList[i].id; uint32 script = g_sword2->_eventList[i].interact_id; - DebugPrintf("slot %d: id = %s (%d)\n", i, FetchObjectName(target), target); - DebugPrintf(" script = %s (%d) pos %d\n", FetchObjectName(script / 65536), script / 65536, script % 65536); + DebugPrintf("slot %d: id = %s (%d)\n", i, g_sword2->fetchObjectName(target), target); + DebugPrintf(" script = %s (%d) pos %d\n", g_sword2->fetchObjectName(script / 65536), script / 65536, script % 65536); } } -- cgit v1.2.3