From eb5c4a14499f09050ec1b9868c1eacbad93422d1 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Tue, 6 Jan 2004 13:33:28 +0000 Subject: Made sure the screen is really cleared when drawing a dialog window, plus some other cleanups. (This was a regression caused by the less stupid screen updates implemented recently.) svn-id: r12180 --- sword2/function.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'sword2/function.cpp') diff --git a/sword2/function.cpp b/sword2/function.cpp index 158309b2bf..f6155eeb18 100644 --- a/sword2/function.cpp +++ b/sword2/function.cpp @@ -606,8 +606,6 @@ int32 Logic::fnPlayCredits(int32 *params) { fnPlayMusic(pars); _vm->_graphics->clearScene(); - _vm->_graphics->setNeedFullRedraw(); - _vm->_graphics->updateDisplay(); _vm->_graphics->fadeUp(0); spriteInfo.scale = 0; -- cgit v1.2.3