From 3be2f0f1e08fc191e9f092380845919778e77a58 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Tue, 21 Oct 2003 08:54:50 +0000 Subject: Moved some more stuff into the Logic class. svn-id: r10923 --- sword2/logic.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'sword2/logic.cpp') diff --git a/sword2/logic.cpp b/sword2/logic.cpp index c3654ba042..1a7c0e79de 100644 --- a/sword2/logic.cpp +++ b/sword2/logic.cpp @@ -126,7 +126,7 @@ int Logic::processSession(void) { raw_script_ad = (char*) head; // script and data object are us/same - ret = RunScript(raw_script_ad, raw_script_ad, &_curObjectHub->script_pc[LEVEL]); + ret = runScript(raw_script_ad, raw_script_ad, &_curObjectHub->script_pc[LEVEL]); } else { // we're running the script of another game // object - get our data object address @@ -147,7 +147,7 @@ int Logic::processSession(void) { raw_script_ad = (char*) far_head; - ret = RunScript(raw_script_ad, raw_data_ad, &_curObjectHub->script_pc[LEVEL]); + ret = runScript(raw_script_ad, raw_data_ad, &_curObjectHub->script_pc[LEVEL]); // close foreign object again res_man.close(script / SIZE); @@ -199,7 +199,7 @@ int Logic::processSession(void) { // call the base script - this is the graphic/mouse // service call - RunScript(raw_script_ad, raw_script_ad, &null_pc); + runScript(raw_script_ad, raw_script_ad, &null_pc); } // made for all live objects -- cgit v1.2.3