From 43cfe01f3d8d2307a23933920cce43740871f367 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Sat, 19 Feb 2005 14:02:16 +0000 Subject: This is the second part of the BS2 restructuring. There are two new classes: Screen and Mouse. Screen handles most of the drawing, except the mouse cursor and in-game menus. The old Graphics class is no more. I've also fixed some "reverse stereo" regressions from the first part of the restructuring. I'm not sure what the next step will be, but hopefully it will be smaller than this one was. svn-id: r16812 --- sword2/logic.cpp | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'sword2/logic.cpp') diff --git a/sword2/logic.cpp b/sword2/logic.cpp index db739c348f..2472c7f726 100644 --- a/sword2/logic.cpp +++ b/sword2/logic.cpp @@ -35,11 +35,10 @@ namespace Sword2 { Logic::Logic(Sword2Engine *vm) : - _vm(vm), _kills(0), _smackerLeadOut(0), _sequenceTextLines(0), - _speechTime(0), _animId(0), _speechAnimType(0), _leftClickDelay(0), - _rightClickDelay(0), _defaultResponseId(0), _officialTextNumber(0), - _speechTextBlocNo(0), - _choosing(false) { + _vm(vm), _kills(0), _smackerLeadIn(0), _smackerLeadOut(0), + _sequenceTextLines(0), _speechTime(0), _animId(0), _speechAnimType(0), + _leftClickDelay(0), _rightClickDelay(0), _defaultResponseId(0), + _officialTextNumber(0), _speechTextBlocNo(0), _choosing(false) { _scriptVars = NULL; memset(_subjectList, 0, sizeof(_subjectList)); memset(_eventList, 0, sizeof(_eventList)); -- cgit v1.2.3