From 8f4a5ea3a5d419f1e72b6d4726e13b45b7624c00 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Sun, 26 Sep 2004 16:10:21 +0000 Subject: Removed obsolete comment about floating/locked memory. svn-id: r15297 --- sword2/logic.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'sword2/logic.cpp') diff --git a/sword2/logic.cpp b/sword2/logic.cpp index aa5f3c7627..6a9ce94dc0 100644 --- a/sword2/logic.cpp +++ b/sword2/logic.cpp @@ -57,9 +57,6 @@ int Logic::processSession(void) { uint id = game_object_list[_pc++]; _scriptVars[ID] = id; - // Release the list again so it can float in memory - at this - // point not one thing should be locked - _vm->_resman->closeResource(run_list); if (!_scriptVars[ID]) { -- cgit v1.2.3