From 078091e7f4f67293a414979daf2062f5edfc393c Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 1 Nov 2003 16:39:26 +0000 Subject: cleanup of game detector functions svn-id: r11024 --- sword2/sword2.cpp | 13 +++++-------- 1 file changed, 5 insertions(+), 8 deletions(-) (limited to 'sword2') diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index c4d35f8b87..ec3e4c9202 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -74,20 +74,17 @@ GameList Engine_SWORD2_gameList() { GameList Engine_SWORD2_detectGames(const FSList &fslist) { GameList detectedGames; const GameSettings *g; - char detectName[128]; - char detectName2[128]; + + // TODO: It would be nice if we had code here which distinguishes between + // the 'sword2' and Ôsword2demoÔ targets. The current code can't do that + // since they use the same detectname. for (g = sword2_settings; g->gameName; ++g) { - strcpy(detectName, g->detectname); - strcpy(detectName2, g->detectname); - strcat(detectName2, "."); - // Iterate over all files in the given directory for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) { const char *gameName = file->displayName().c_str(); - if ((0 == scumm_stricmp(detectName, gameName)) || - (0 == scumm_stricmp(detectName2, gameName))) { + if (0 == scumm_stricmp(g->detectname, gameName)) { // Match found, add to list of candidates, then abort inner loop. detectedGames.push_back(*g); break; -- cgit v1.2.3