From 273e1ac1a090c3a63dff93f11288bda9e201af0c Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Tue, 23 Sep 2003 06:34:19 +0000 Subject: Fixed really brain-dead bug. (I made it myself - I can call it whatever I want to! :-) Escaping a cutscene while the voice-over is playing should work now. svn-id: r10369 --- sword2/driver/d_draw.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'sword2') diff --git a/sword2/driver/d_draw.cpp b/sword2/driver/d_draw.cpp index b73785e17a..d17c7d3fbf 100644 --- a/sword2/driver/d_draw.cpp +++ b/sword2/driver/d_draw.cpp @@ -438,9 +438,9 @@ int32 PlaySmacker(char *filename, _movieTextObject *text[], uint8 *musicOut) { tmpPal[255 * 4 + 2] = 255; BS2_SetPalette(0, 256, tmpPal, RDPAL_INSTANT); - while (1) { - PlayingSoundHandle handle = 0; + PlayingSoundHandle handle = 0; + while (1) { if (!text[textCounter]) break; -- cgit v1.2.3