From 685d44940f21904d7c74ea1bce1a53f13b5e6eaa Mon Sep 17 00:00:00 2001 From: Oliver Kiehl Date: Sun, 14 Sep 2003 23:39:06 +0000 Subject: fix "Cutscene - Press ESC to exit" message svn-id: r10258 --- sword2/driver/d_draw.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'sword2') diff --git a/sword2/driver/d_draw.cpp b/sword2/driver/d_draw.cpp index 72ee7fa92b..053a4a8d8a 100644 --- a/sword2/driver/d_draw.cpp +++ b/sword2/driver/d_draw.cpp @@ -554,7 +554,6 @@ int32 PlaySmacker(char *filename, _movieTextObject *text[], uint8 *musicOut) { EraseBackBuffer(); -/* // HACK: Draw instructions // // I'm using the the menu area, because that's unlikely to be @@ -573,13 +572,13 @@ int32 PlaySmacker(char *filename, _movieTextObject *text[], uint8 *musicOut) { msgSprite.w = frame->width; msgSprite.h = frame->height; msgSprite.h = RDSPR_DISPLAYALIGN | RDSPR_NOCOMPRESSION | RDSPR_TRANS; + msgSprite.type = RDSPR_NOCOMPRESSION; msgSprite.data = data->ad + sizeof(_frameHeader); CreateSurface(&msgSprite, &msgSurface); DrawSurface(&msgSprite, msgSurface); DeleteSurface(msgSurface); Free_mem(data); -*/ // In case the cutscene has a long lead-in, start just before // the first line of text. -- cgit v1.2.3