From 78404c30d4a6d9b790b80c9318d14a6a1c84380f Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Mon, 7 Jun 2004 05:57:00 +0000 Subject: Added comment. svn-id: r13946 --- sword2/driver/sprite.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'sword2') diff --git a/sword2/driver/sprite.cpp b/sword2/driver/sprite.cpp index 601e003f5b..a886899c55 100644 --- a/sword2/driver/sprite.cpp +++ b/sword2/driver/sprite.cpp @@ -505,6 +505,10 @@ int32 Graphics::drawSprite(SpriteInfo *s) { if ((_renderCaps & RDBLTFX_SHADOWBLEND) && _lightMask && (scale != 256 || (s->type & RDSPR_SHADOW))) { byte *lightMap; + // Make sure that we never apply the shadow to the original + // resource data. This could only ever happen in the + // RDSPR_NOCOMPRESSION case. + if (!freeSprite) { newSprite = (byte *) malloc(s->w * s->h); memcpy(newSprite, sprite, s->w * s->h); -- cgit v1.2.3