From 8b12be81e52334a1267469052ad61061e6a5e087 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Wed, 17 Dec 2003 08:01:59 +0000 Subject: cleanup svn-id: r11704 --- sword2/interpreter.cpp | 2 +- sword2/resman.cpp | 4 +- sword2/router.cpp | 700 ++++++++++++++++++++----------------------------- sword2/router.h | 51 ++-- sword2/walker.cpp | 2 +- 5 files changed, 308 insertions(+), 451 deletions(-) (limited to 'sword2') diff --git a/sword2/interpreter.cpp b/sword2/interpreter.cpp index 15a990e054..396f09128d 100644 --- a/sword2/interpreter.cpp +++ b/sword2/interpreter.cpp @@ -189,7 +189,7 @@ static const OpcodeEntry opcodes[] = { do { \ assert(stackPtr < ARRAYSIZE(stack)); \ stack[stackPtr++] = (value); \ -} while (false); +} while (false) #define pop() (assert(stackPtr < ARRAYSIZE(stack)), stack[--stackPtr]) diff --git a/sword2/resman.cpp b/sword2/resman.cpp index ef5f852be6..4fd1dd5478 100644 --- a/sword2/resman.cpp +++ b/sword2/resman.cpp @@ -330,7 +330,7 @@ void convertEndian(uint8 *file, uint32 len) { SWAP32(walkGridHeader->numBars); SWAP32(walkGridHeader->numNodes); - _barData *barData = (_barData *) (file + sizeof(_walkGridHeader)); + BarData *barData = (BarData *) (file + sizeof(_walkGridHeader)); for (i = 0; i < walkGridHeader->numBars; i++) { SWAP16(barData->x1); SWAP16(barData->y1); @@ -346,7 +346,7 @@ void convertEndian(uint8 *file, uint32 len) { barData++; } - uint16 *node = (uint16 *) (file + sizeof(_walkGridHeader) + walkGridHeader->numBars * sizeof(_barData)); + uint16 *node = (uint16 *) (file + sizeof(_walkGridHeader) + walkGridHeader->numBars * sizeof(barData)); for (i = 0; i < walkGridHeader->numNodes * 2; i++) { SWAP16(*node); node++; diff --git a/sword2/router.cpp b/sword2/router.cpp index 031d71814c..ae79c55fd3 100644 --- a/sword2/router.cpp +++ b/sword2/router.cpp @@ -106,12 +106,12 @@ void Router::allocateRouteMem(void) { if (_routeSlots[slotNo]) freeRouteMem(); - _routeSlots[slotNo] = _vm->_memory->allocMemory(sizeof(_walkData) * O_WALKANIM_SIZE, MEM_locked, UID_walk_anim); + _routeSlots[slotNo] = _vm->_memory->allocMemory(sizeof(WalkData) * O_WALKANIM_SIZE, MEM_locked, UID_walk_anim); // 12000 bytes were used for this in Sword1 mega compacts, based on - // 20 bytes per '_walkData' frame + // 20 bytes per 'WalkData' frame // ie. allowing for 600 frames including end-marker - // Now '_walkData' is 8 bytes, so 8*600 = 4800 bytes. + // Now 'WalkData' is 8 bytes, so 8*600 = 4800 bytes. // Note that a 600 frame walk lasts about 48 seconds! // (600fps / 12.5s = 48s) @@ -121,11 +121,11 @@ void Router::allocateRouteMem(void) { // megaObject->route_slot_id = slotNo + 1; } -_walkData* Router::lockRouteMem(void) { +WalkData *Router::lockRouteMem(void) { uint8 slotNo = returnSlotNo(ID); _vm->_memory->lockMemory(_routeSlots[slotNo]); - return (_walkData *) _routeSlots[slotNo]->ad; + return (WalkData *) _routeSlots[slotNo]->ad; } void Router::floatRouteMem(void) { @@ -180,14 +180,14 @@ int32 Router::routeFinder(Object_mega *ob_mega, Object_walkdata *ob_walkdata, in int32 routeFlag = 0; int32 solidFlag = 0; - _walkData *walkAnim; + WalkData *walkAnim; // megaId = id; setUpWalkGrid(ob_mega, x, y, dir); loadWalkData(ob_walkdata); - // lock the _walkData array (NB. AFTER loading walkgrid & walkdata!) + // lock the WalkData array (NB. AFTER loading walkgrid & walkdata!) walkAnim = lockRouteMem(); // All route data now loaded start finding a route @@ -196,7 +196,8 @@ int32 Router::routeFinder(Object_mega *ob_mega, Object_walkdata *ob_walkdata, in routeFlag = getRoute(); - if (routeFlag == 2) { + switch (routeFlag) { + case 2: // special case for zero length route // if target direction specified as any @@ -220,10 +221,9 @@ int32 Router::routeFinder(Object_mega *ob_mega, Object_walkdata *ob_walkdata, in slidyWalkAnimator(walkAnim); routeFlag = 2; - } else if (routeFlag == 1) { - // a normal route - - // Convert the route to an exact path + break; + case 1: + // A normal route. Convert the route to an exact path smoothestPath(); // The Route had waypoints and direction options @@ -256,12 +256,15 @@ int32 Router::routeFinder(Object_mega *ob_mega, Object_walkdata *ob_walkdata, in slidyPath(); slidyWalkAnimator(walkAnim); } - } else { + + break; + default: // Route didn't reach target so assume point was off the floor // routeFlag = 0; + break; } - floatRouteMem(); // float the _walkData array again + floatRouteMem(); // float the WalkData array again return routeFlag; // send back null route } @@ -274,7 +277,7 @@ int32 Router::getRoute(void) { * GetRoute currently works by scanning grid data and coming up with * a ROUTE as a series of way points(nodes). * - * static _routeData _route[O_ROUTE_SIZE]; + * static routeData _route[O_ROUTE_SIZE]; * * return 0 = failed to find a route * @@ -287,8 +290,6 @@ int32 Router::getRoute(void) { *********************************************************************/ int32 routeGot = 0; - int32 level; - int32 changed; if (_startX == _targetX && _startY == _targetY) routeGot = 2; @@ -310,16 +311,14 @@ int32 Router::getRoute(void) { // This is the routine that finds a route using scan() - level = 1; + int32 level = 1; - do { - changed = scan(level); + while (scan(level)) level++; - } while (changed == 1); // Check to see if the route reached the target - if (_node[_nnodes].dist < 9999) { + if (_node[_nNodes].dist < 9999) { // it did so extract the route as nodes and the // directions to go between each node @@ -356,27 +355,8 @@ int32 Router::smoothestPath() { // This is because I was unable to derive a function to relate number // of steps taken between two points to the shrunken step size - int32 p; - int32 dirS; - int32 dirD; - int32 dS; - int32 dD; - int32 dSS; - int32 dSD; - int32 dDS; - int32 dDD; - int32 SS; - int32 SD; - int32 DS; - int32 DD; - int32 i; - int32 j; - int32 steps; - int32 option; - int32 options; + int32 steps = 0; int32 lastDir; - int32 nextDirS; - int32 nextDirD; int32 tempturns[4]; int32 turns[4]; int32 turntable[NO_DIRECTIONS] = { 0, 1, 3, 5, 7, 5, 3, 1 }; @@ -388,40 +368,39 @@ int32 Router::smoothestPath() { _smoothPath[0].dir = _startDir; _smoothPath[0].num = 0; - p = 0; lastDir = _startDir; // for each section of the route - do { - dirS = _route[p].dirS; - dirD = _route[p].dirD; - nextDirS = _route[p + 1].dirS; - nextDirD = _route[p + 1].dirD; + for (int p = 0; p < _routeLength; p++) { + int32 dirS = _route[p].dirS; + int32 dirD = _route[p].dirD; + int32 nextDirS = _route[p + 1].dirS; + int32 nextDirD = _route[p + 1].dirD; // Check directions into and out of a pair of nodes going in - dS = dirS - lastDir; + int32 dS = dirS - lastDir; if (dS < 0) dS = dS + NO_DIRECTIONS; - dD = dirD - lastDir; + int32 dD = dirD - lastDir; if (dD < 0) dD = dD + NO_DIRECTIONS; // coming out - dSS = dirS - nextDirS; + int32 dSS = dirS - nextDirS; if (dSS < 0) dSS = dSS + NO_DIRECTIONS; - dDD = dirD - nextDirD; + int32 dDD = dirD - nextDirD; if (dDD < 0) dDD = dDD + NO_DIRECTIONS; - dSD = dirS - nextDirD; + int32 dSD = dirS - nextDirD; if (dSD < 0) dSD = dSD + NO_DIRECTIONS; - dDS = dirD - nextDirS; + int32 dDS = dirD - nextDirS; if (dDS < 0) dDS = dDS + NO_DIRECTIONS; @@ -447,10 +426,10 @@ int32 Router::smoothestPath() { // Rate each option. Split routes look crap so weight against // them - SS = dS + dSS + 3; - SD = dS + dDD; - DS = dD + dSS; - DD = dD + dDD + 3; + int32 SS = dS + dSS + 3; + int32 SD = dS + dDD; + int32 DS = dD + dSS; + int32 DD = dD + dDD + 3; // set up turns as a sorted array of the turn values @@ -463,8 +442,8 @@ int32 Router::smoothestPath() { tempturns[3] = DD; turns[3] = 3; - for (i = 0; i < 3; i++) { - for (j = 0; j < 3; j++) { + for (int i = 0; i < 3; i++) { + for (int j = 0; j < 3; j++) { if (tempturns[j] > tempturns[j + 1]) { SWAP(turns[j], turns[j + 1]); SWAP(tempturns[j], tempturns[j + 1]); @@ -476,37 +455,24 @@ int32 Router::smoothestPath() { // to see on the screen but each option must be checked to see // if it can be walked - options = newCheck(1, _route[p].x, _route[p].y, _route[p + 1].x, _route[p + 1].y); + int32 options = newCheck(1, _route[p].x, _route[p].y, _route[p + 1].x, _route[p + 1].y); -#ifdef _SWORD2_DEBUG - if (options == 0) { - debug(5, "BestTurns fail %d %d %d %d", _route[p].x, _route[p].y, _route[p + 1].x, _route[p + 1].y); - debug(5, "BestTurns fail %d %d %d %d", turns[0], turns[1], turns[2], options); - error("BestTurns failed"); - } -#endif + assert(options); - i = 0; + int i = 0; steps = 0; do { - option = 1 << turns[i]; - if (option & options) + int32 opt = 1 << turns[i]; + if (options & opt) steps = smoothCheck(turns[i], p, dirS, dirD); i++; } while (steps == 0 && i < 4); -#ifdef _SWORD2_DEBUG - if (steps == 0) { - debug(5, "BestTurns failed %d %d %d %d", _route[p].x, _route[p].y, _route[p + 1].x, _route[p + 1].y); - debug(5, "BestTurns failed %d %d %d %d", turns[0], turns[1], turns[2], options); - error("BestTurns failed"); - } -#endif + assert(steps); // route.X route.Y route.dir and bestTurns start at far end - p++; - } while (p < _routeLength); + } // best turns will end heading as near as possible to target dir rest // is down to anim for now @@ -526,36 +492,22 @@ int32 Router::smoothCheck(int32 best, int32 p, int32 dirS, int32 dirD) { *********************************************************************/ static int32 k; - int32 x; - int32 y; - int32 x2; - int32 y2; - int32 ldx; - int32 ldy; - int32 dsx; - int32 dsy; - int32 ddx; - int32 ddy; - int32 dirX; - int32 dirY; - int32 ss0; - int32 ss1; - int32 ss2; - int32 sd0; - int32 sd1; - int32 sd2; + int32 dsx, dsy; + int32 ddx, ddy; + int32 ss0, ss1, ss2; + int32 sd0, sd1, sd2; if (p == 0) k = 1; - x = _route[p].x; - y = _route[p].y; - x2 = _route[p + 1].x; - y2 = _route[p + 1].y; - ldx = x2 - x; - ldy = y2 - y; - dirX = 1; - dirY = 1; + int32 x = _route[p].x; + int32 y = _route[p].y; + int32 x2 = _route[p + 1].x; + int32 y2 = _route[p + 1].y; + int32 ldx = x2 - x; + int32 ldy = y2 - y; + int32 dirX = 1; + int32 dirY = 1; if (ldx < 0) { ldx = -ldx; @@ -601,7 +553,8 @@ int32 Router::smoothCheck(int32 best, int32 p, int32 dirS, int32 dirD) { ss2 = ss0 - ss1; } - if (best == 0) { // halfsquare, diagonal, halfsquare + switch (best) { + case 0: // halfsquare, diagonal, halfsquare _smoothPath[k].x = x + dsx / 2; _smoothPath[k].y = y + dsy / 2; _smoothPath[k].dir = dirS; @@ -619,7 +572,9 @@ int32 Router::smoothCheck(int32 best, int32 p, int32 dirS, int32 dirD) { _smoothPath[k].dir = dirS; _smoothPath[k].num = ss2; k++; - } else if (best == 1) { // square, diagonal + + break; + case 1: // square, diagonal _smoothPath[k].x = x + dsx; _smoothPath[k].y = y + dsy; _smoothPath[k].dir = dirS; @@ -631,7 +586,9 @@ int32 Router::smoothCheck(int32 best, int32 p, int32 dirS, int32 dirD) { _smoothPath[k].dir = dirD; _smoothPath[k].num = sd0; k++; - } else if (best == 2) { // diagonal square + + break; + case 2: // diagonal square _smoothPath[k].x = x + ddx; _smoothPath[k].y = y + ddy; _smoothPath[k].dir = dirD; @@ -643,7 +600,9 @@ int32 Router::smoothCheck(int32 best, int32 p, int32 dirS, int32 dirD) { _smoothPath[k].dir = dirS; _smoothPath[k].num = ss0; k++; - } else { // halfdiagonal, square, halfdiagonal + + break; + default: // halfdiagonal, square, halfdiagonal _smoothPath[k].x = x + ddx / 2; _smoothPath[k].y = y + ddy / 2; _smoothPath[k].dir = dirD; @@ -661,51 +620,42 @@ int32 Router::smoothCheck(int32 best, int32 p, int32 dirS, int32 dirD) { _smoothPath[k].dir = dirD; _smoothPath[k].num = sd2; k++; + + break; } return k; } -int32 Router::slidyPath() { +void Router::slidyPath() { /********************************************************************* * slidyPath creates a path based on part steps with no sliding to get * as near as possible to the target without any sliding this routine - * is currently unused, but is intended for use when just clicking - * about. + * is intended for use when just clicking about. * * produce a module list from the line data *********************************************************************/ - int32 smooth; - int32 slidy; - int32 scale; - int32 stepX; - int32 stepY; - int32 deltaX; - int32 deltaY; + int32 smooth = 1; + int32 slidy = 1; // strip out the short sections - slidy = 1; - smooth = 1; _modularPath[0].x = _smoothPath[0].x; _modularPath[0].y = _smoothPath[0].y; _modularPath[0].dir = _smoothPath[0].dir; _modularPath[0].num = 0; while (_smoothPath[smooth].num < ROUTE_END_FLAG) { - scale = _scaleA * _smoothPath[smooth].y + _scaleB; - deltaX = _smoothPath[smooth].x - _modularPath[slidy - 1].x; - deltaY = _smoothPath[smooth].y - _modularPath[slidy - 1].y; - stepX = _modX[_smoothPath[smooth].dir]; - stepY = _modY[_smoothPath[smooth].dir]; - stepX = stepX * scale; - stepY = stepY * scale; - stepX = stepX >> 19; // quarter a step minimum - stepY = stepY >> 19; + int32 scale = _scaleA * _smoothPath[smooth].y + _scaleB; + int32 deltaX = _smoothPath[smooth].x - _modularPath[slidy - 1].x; + int32 deltaY = _smoothPath[smooth].y - _modularPath[slidy - 1].y; + // quarter a step minimum + int32 stepX = (scale * _modX[_smoothPath[smooth].dir]) >> 19; + int32 stepY = (scale * _modY[_smoothPath[smooth].dir]) >> 19; if (ABS(deltaX) >= ABS(stepX) && ABS(deltaY) >= ABS(stepY)) { - _modularPath[slidy].x = _smoothPath[smooth].x; + _modularPath[slidy].x = _smoothPath[smooth].x; _modularPath[slidy].y = _smoothPath[smooth].y; _modularPath[slidy].dir = _smoothPath[smooth].dir; _modularPath[slidy].num = 1; @@ -733,13 +683,12 @@ int32 Router::slidyPath() { _modularPath[slidy].y = _smoothPath[smooth - 1].y; _modularPath[slidy].dir = 9; _modularPath[slidy].num = ROUTE_END_FLAG; - - return 1; + slidy++; } // SLOW IN -int32 Router::addSlowInFrames(_walkData *walkAnim) { +bool Router::addSlowInFrames(WalkData *walkAnim) { if (_usingSlowInFrames && _modularPath[1].num > 0) { for (uint slowInFrameNo = 0; slowInFrameNo < _numberOfSlowInFrames[_currentDir]; slowInFrameNo++) { walkAnim[_stepCount].frame = _firstSlowInFrame[_currentDir] + slowInFrameNo; @@ -749,16 +698,16 @@ int32 Router::addSlowInFrames(_walkData *walkAnim) { walkAnim[_stepCount].y = _moduleY; _stepCount++; } - return 1; + return true; } - return 0; + return false; } void Router::earlySlowOut(Object_mega *ob_mega, Object_walkdata *ob_walkdata) { int32 slowOutFrameNo; int32 walk_pc; - _walkData *walkAnim; + WalkData *walkAnim; debug(5, "EARLY SLOW-OUT"); @@ -774,7 +723,7 @@ void Router::earlySlowOut(Object_mega *ob_mega, Object_walkdata *ob_walkdata) { walk_pc = ob_mega->walk_pc; - // lock the _walkData array (NB. AFTER loading walkgrid & walkdata!) + // lock the WalkData array (NB. AFTER loading walkgrid & walkdata!) walkAnim = lockRouteMem(); // if this mega does actually have slow-out frames @@ -845,7 +794,7 @@ void Router::earlySlowOut(Object_mega *ob_mega, Object_walkdata *ob_walkdata) { // SLOW OUT -void Router::addSlowOutFrames(_walkData *walkAnim) { +void Router::addSlowOutFrames(WalkData *walkAnim) { int32 slowOutFrameNo; // if the mega did actually walk, we overwrite the last step (half a @@ -891,7 +840,7 @@ void Router::addSlowOutFrames(_walkData *walkAnim) { } } -void Router::slidyWalkAnimator(_walkData *walkAnim) { +void Router::slidyWalkAnimator(WalkData *walkAnim) { /********************************************************************* * Skidding every where HardWalk creates an animation that exactly * fits the smoothPath and uses foot slipping to fit whole steps into @@ -1381,10 +1330,11 @@ int32 Router::solidPath() { if (ABS(deltaX) >= ABS(stepX) && ABS(deltaY) >= ABS(stepY)) { _modularPath[solid].x = _smoothPath[smooth].x; _modularPath[solid].y = _smoothPath[smooth].y; - _modularPath[solid].dir = _smoothPath[smooth].dir; + _modularPath[solid].dir = _smoothPath[smooth].dir; _modularPath[solid].num = 1; solid++; } + smooth++; } while (_smoothPath[smooth].num < ROUTE_END_FLAG); @@ -1409,7 +1359,7 @@ int32 Router::solidPath() { return 1; } -int32 Router::solidWalkAnimator(_walkData *walkAnim) { +int32 Router::solidWalkAnimator(WalkData *walkAnim) { /********************************************************************* * SolidWalk creates an animation based on whole steps with no sliding * to get as near as possible to the target without any sliding. This @@ -1420,33 +1370,28 @@ int32 Router::solidWalkAnimator(_walkData *walkAnim) { * returns 0 if solid route not found *********************************************************************/ - int32 p; - int32 i; int32 left; - int32 lastDir; int32 turnDir; int32 scale; int32 step; - int32 module; - int32 module16X; - int32 module16Y; int32 errorX; int32 errorY; int32 moduleEnd; - int32 slowStart = 0; + bool slowStart = false; // start at the beginning for a change - lastDir = _modularPath[0].dir; - p = 1; + int32 lastDir = _modularPath[0].dir; + int32 module = _framesPerChar + lastDir; + _currentDir = _modularPath[1].dir; - module = _framesPerChar + lastDir; _moduleX = _startX; _moduleY = _startY; - module16X = _moduleX << 16; - module16Y = _moduleY << 16; _stepCount = 0; + int32 module16X = _moduleX << 16; + int32 module16Y = _moduleY << 16; + // START THE WALK WITH THE FIRST STANDFRAME THIS MAY CAUSE A DELAY // BUT IT STOPS THE PLAYER MOVING FOR COLLISIONS ARE DETECTED @@ -1554,6 +1499,8 @@ int32 Router::solidWalkAnimator(_walkData *walkAnim) { // this ensures that we don't put in turn frames for the start _currentDir = 99; + int32 p = 1; + do { while (_modularPath[p].num > 0) { _currentDir = _modularPath[p].dir; @@ -1616,10 +1563,10 @@ int32 Router::solidWalkAnimator(_walkData *walkAnim) { // clean up if a slow in but no // walk - if (slowStart == 1) { + if (slowStart) { _stepCount -= _numberOfSlowInFrames[_currentDir]; _lastCount -= _numberOfSlowInFrames[_currentDir]; - slowStart = 0; + slowStart = false; } // this ensures that we don't @@ -1670,7 +1617,7 @@ int32 Router::solidWalkAnimator(_walkData *walkAnim) { lastDir = _currentDir; // can only be valid first time round - slowStart = 0; + slowStart = false; } while (_modularPath[p].dir < NO_DIRECTIONS); // THE SLOW OUT @@ -1706,7 +1653,7 @@ int32 Router::solidWalkAnimator(_walkData *walkAnim) { debug(5, "routeFinder RouteSize is %d", _stepCount); // now check the route - i = 0; + int i = 0; do { if (!check(_modularPath[i].x, _modularPath[i].y, _modularPath[i + 1].x, _modularPath[i + 1].y)) @@ -1729,7 +1676,7 @@ int32 Router::solidWalkAnimator(_walkData *walkAnim) { // THE SCAN ROUTINES -int32 Router::scan(int32 level) { +bool Router::scan(int32 level) { /********************************************************************* * Called successively from routeFinder until no more changes take * place in the grid array, ie he best path has been found @@ -1742,52 +1689,42 @@ int32 Router::scan(int32 level) { * *********************************************************************/ - int32 i; - int32 k; - int32 x1; - int32 y1; - int32 x2; - int32 y2; + int32 x1, y1, x2, y2; int32 distance; - int32 changed = 0; + bool changed = false; // For all the nodes that have new values and a distance less than // enddist, ie dont check for new routes from a point we checked // before or from a point that is already further away than the best // route so far. - i = 0; - - do { - if (_node[i].dist < _node[_nnodes].dist && _node[i].level == level) { + for (int i = 0; i < _nNodes; i++) { + if (_node[i].dist < _node[_nNodes].dist && _node[i].level == level) { x1 = _node[i].x; y1 = _node[i].y; - k = _nnodes; - do { - if (_node[k].dist > _node[i].dist) { - x2 = _node[k].x; - y2 = _node[k].y; + for (int j = _nNodes; j > 0; j--) { + if (_node[j].dist > _node[i].dist) { + x2 = _node[j].x; + y2 = _node[j].y; - if (ABS(x2 - x1) > 4.5 * ABS(y2-y1)) + if (ABS(x2 - x1) > 4.5 * ABS(y2 - y1)) distance = (8 * ABS(x2 - x1) + 18 * ABS(y2 - y1)) / (54 * 8) + 1; else distance = (6 * ABS(x2 - x1) + 36 * ABS(y2 - y1)) / (36 * 14) + 1; - if (distance + _node[i].dist < _node[_nnodes].dist && distance + _node[i].dist < _node[k].dist) { + if (distance + _node[i].dist < _node[_nNodes].dist && distance + _node[i].dist < _node[j].dist) { if (newCheck(0, x1, y1, x2, y2)) { - _node[k].level = level + 1; - _node[k].dist = distance + _node[i].dist; - _node[k].prev = i; - changed = 1; + _node[j].level = level + 1; + _node[j].dist = distance + _node[i].dist; + _node[j].prev = i; + changed = true; } } } - k--; - } while (k > 0); + } } - i++; - } while (i < _nnodes); + } return changed; } @@ -1847,19 +1784,18 @@ int32 Router::newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2) { ldx = ldx * dirX; ldy = 0; - //options are - //square, diagonal a code 1 route + // options are square, diagonal a code 1 route step1 = check(x1, y1, x1 + ldx, y1); if (step1 != 0) { step2 = check(x1 + ldx, y1, x2, y2); if (step2 != 0) { steps = step1 + step2; - options = options + 2; + options |= 2; } } - //diagonal, square a code 2 route + // diagonal, square a code 2 route if (steps == 0 || status == 1) { step1 = check(x1, y1, x1 + dlx, y1 + dly); @@ -1867,12 +1803,12 @@ int32 Router::newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2) { step2 = check(x1 + dlx, y2, x2, y2); if (step2 != 0) { steps = step1 + step2; - options = options + 4; + options |= 4; } } } - //halfsquare, diagonal, halfsquare a code 0 route + // halfsquare, diagonal, halfsquare a code 0 route if (steps == 0 || status == 1) { step1 = check(x1, y1, x1 + ldx / 2, y1); @@ -1882,7 +1818,7 @@ int32 Router::newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2) { step3 = check(x1 + ldx / 2 + dlx, y2, x2, y2); if (step3 != 0) { steps = step1 + step2 + step3; - options++; + options |= 1; } } } @@ -1898,7 +1834,7 @@ int32 Router::newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2) { step3 = check(x1 + ldx + dlx / 2, y1 + dly / 2, x2, y2); if (step3 != 0) { steps = step1 + step2 + step3; - options = options + 8; + options |= 8; } } } @@ -1914,19 +1850,18 @@ int32 Router::newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2) { ldy = ldy * dirY; ldx = 0; - //options are - //square, diagonal a code 1 route + // options are square, diagonal a code 1 route step1 = check(x1 ,y1, x1, y1 + ldy); if (step1 != 0) { step2 = check(x1, y1 + ldy, x2, y2); if (step2 != 0) { steps = step1 + step2; - options = options + 2; + options |= 2; } } - //diagonal, square a code 2 route + // diagonal, square a code 2 route if (steps == 0 || status == 1) { step1 = check(x1, y1, x2, y1 + dly); @@ -1934,12 +1869,12 @@ int32 Router::newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2) { step2 = check(x2, y1 + dly, x2, y2); if (step2 != 0) { steps = step1 + step2; - options = options + 4; + options |= 4; } } } - //halfsquare, diagonal, halfsquare a code 0 route + // halfsquare, diagonal, halfsquare a code 0 route if (steps == 0 || status == 1) { step1 = check(x1, y1, x1, y1 + ldy / 2); @@ -1949,13 +1884,13 @@ int32 Router::newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2) { step3 = check(x2, y1 + ldy / 2 + dly, x2, y2); if (step3 != 0) { steps = step1 + step2 + step3; - options++; + options |= 1; } } } } - //halfdiagonal, square, halfdiagonal a code 3 route + // halfdiagonal, square, halfdiagonal a code 3 route if (steps == 0 || status == 1) { step1 = check(x1, y1, x1 + dlx / 2, y1 + dly / 2); @@ -1965,7 +1900,7 @@ int32 Router::newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2) { step3 = check(x1 + dlx / 2, y1 + ldy + dly / 2, x2, y2); if (step3 != 0) { steps = step1 + step2 + step3; - options = options + 8; + options |= 8; } } } @@ -1982,12 +1917,12 @@ int32 Router::newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2) { // CHECK ROUTINES -int32 Router::check(int32 x1, int32 y1, int32 x2, int32 y2) { +bool Router::check(int32 x1, int32 y1, int32 x2, int32 y2) { // call the fastest line check for the given line - // returns 1 if line didn't cross any bars + // returns true if line didn't cross any bars if (x1 == x2 && y1 == y2) - return 1; + return true; if (x1 == x2) return vertCheck(x1, y1, y2); @@ -1998,247 +1933,171 @@ int32 Router::check(int32 x1, int32 y1, int32 x2, int32 y2) { return lineCheck(x1, y1, x2, y2); } -int32 Router::lineCheck(int32 x1, int32 y1, int32 x2, int32 y2) { - int32 dirx; - int32 diry; - int32 co; - int32 slope; - int32 i; - int32 xc; - int32 yc; - int32 xmin; - int32 ymin; - int32 xmax; - int32 ymax; - int32 linesCrossed = 1; - - if (x1 > x2) { - xmin = x2; - xmax = x1; - } else { - xmin = x1; - xmax = x2; - } - - if (y1 > y2) { - ymin = y2; - ymax = y1; - } else { - ymin = y1; - ymax = y2; - } +bool Router::lineCheck(int32 x1, int32 y1, int32 x2, int32 y2) { + bool linesCrossed = true; - // line set to go one step in chosen direction - // so ignore if it hits anything + int32 xmin = MIN(x1, x2); + int32 xmax = MAX(x1, x2); + int32 ymin = MIN(y1, y2); + int32 ymax = MAX(y1, y2); - dirx = x2 - x1; - diry = y2 - y1; + // Line set to go one step in chosen direction so ignore if it hits + // anything - co = (y1 * dirx)- (x1 * diry); // new line equation + int32 dirx = x2 - x1; + int32 diry = y2 - y1; - i = 0; + int32 co = (y1 * dirx) - (x1 * diry); // new line equation - do { + for (int i = 0; i < _nBars && linesCrossed; i++) { // skip if not on module - if (xmax >= _bars[i].xmin && xmin <= _bars[i].xmax) { - // skip if not on module - if (ymax >= _bars[i].ymin && ymin <= _bars[i].ymax) { - // okay its a valid line calculate an intercept - // wow but all this arithmetic we must have - // loads of time - - // slope it he slope between the two lines - slope = (_bars[i].dx * diry) - (_bars[i].dy *dirx); - // assuming parallel lines don't cross - if (slope != 0) { - // calculate x intercept and check its - // on both lines - xc = ((_bars[i].co * dirx) - (co * _bars[i].dx)) / slope; - - // skip if not on module - if (xc >= xmin - 1 && xc <= xmax + 1) { - // skip if not on line - if (xc >= _bars[i].xmin - 1 && xc <= _bars[i].xmax + 1) { - yc = ((_bars[i].co * diry) - (co * _bars[i].dy)) / slope; - - // skip if not on module - if (yc >= ymin - 1 && yc <= ymax + 1) { - // skip if not on line - if (yc >= _bars[i].ymin - 1 && yc <= _bars[i].ymax + 1) { - linesCrossed = 0; - } + if (xmax >= _bars[i].xmin && xmin <= _bars[i].xmax && ymax >= _bars[i].ymin && ymin <= _bars[i].ymax) { + // Okay, it's a valid line. Calculate an intercept. Wow + // but all this arithmetic we must have loads of time + + // slope it he slope between the two lines + int32 slope = (_bars[i].dx * diry) - (_bars[i].dy *dirx); + // assuming parallel lines don't cross + if (slope != 0) { + // calculate x intercept and check its on both + // lines + int32 xc = ((_bars[i].co * dirx) - (co * _bars[i].dx)) / slope; + + // skip if not on module + if (xc >= xmin - 1 && xc <= xmax + 1) { + // skip if not on line + if (xc >= _bars[i].xmin - 1 && xc <= _bars[i].xmax + 1) { + int32 yc = ((_bars[i].co * diry) - (co * _bars[i].dy)) / slope; + + // skip if not on module + if (yc >= ymin - 1 && yc <= ymax + 1) { + // skip if not on line + if (yc >= _bars[i].ymin - 1 && yc <= _bars[i].ymax + 1) { + linesCrossed = false; } } } } } } - i++; - } while (i < _nbars && linesCrossed); + } return linesCrossed; } -int32 Router::horizCheck(int32 x1, int32 y, int32 x2) { - int32 ldy; - int32 i; - int32 xc; - int32 xmin; - int32 xmax; - int32 linesCrossed = 1; - - if (x1 > x2) { - xmin = x2; - xmax = x1; - } else { - xmin = x1; - xmax = x2; - } +bool Router::horizCheck(int32 x1, int32 y, int32 x2) { + bool linesCrossed = true; - // line set to go one step in chosen direction - // so ignore if it hits anything + int32 xmin = MIN(x1, x2); + int32 xmax = MAX(x1, x2); - i = 0; + // line set to go one step in chosen direction so ignore if it hits + // anything - do { + for (int i = 0; i < _nBars && linesCrossed; i++) { // skip if not on module - if (xmax >= _bars[i].xmin && xmin <= _bars[i].xmax) { - // skip if not on module - if (y >= _bars[i].ymin && y <= _bars[i].ymax) { - // okay its a valid line calculate an intercept - // wow but all this arithmetic we must have - // loads of time - - if (_bars[i].dy == 0) - linesCrossed = 0; - else { - ldy = y - _bars[i].y1; - xc = _bars[i].x1 + (_bars[i].dx * ldy) / _bars[i].dy; - // skip if not on module - if (xc >= xmin - 1 && xc <= xmax + 1) - linesCrossed = 0; - } + if (xmax >= _bars[i].xmin && xmin <= _bars[i].xmax && y >= _bars[i].ymin && y <= _bars[i].ymax) { + // Okay, it's a valid line calculate an intercept. Wow + // but all this arithmetic we must have loads of time + + if (_bars[i].dy == 0) + linesCrossed = false; + else { + int32 ldy = y - _bars[i].y1; + int32 xc = _bars[i].x1 + (_bars[i].dx * ldy) / _bars[i].dy; + // skip if not on module + if (xc >= xmin - 1 && xc <= xmax + 1) + linesCrossed = false; } } - i++; - } while (i < _nbars && linesCrossed); + } return linesCrossed; } -int32 Router::vertCheck(int32 x, int32 y1, int32 y2) { - int32 ldx; - int32 i; - int32 yc; - int32 ymin; - int32 ymax; - int32 linesCrossed = 1; - - if (y1 > y2) { - ymin = y2; - ymax = y1; - } else { - ymin = y1; - ymax = y2; - } +bool Router::vertCheck(int32 x, int32 y1, int32 y2) { + bool linesCrossed = true; - // line set to go one step in chosen direction - // so ignore if it hits anything + int32 ymin = MIN(y1, y2); + int32 ymax = MAX(y1, y2); - i = 0; + // Line set to go one step in chosen direction so ignore if it hits + // anything - do { - if (x >= _bars[i].xmin && x <= _bars[i].xmax) { - // overlapping - // skip if not on module - if (ymax >= _bars[i].ymin && ymin <= _bars[i].ymax) { - // okay its a valid line calculate an intercept - // wow but all this arithmetic we must have - // loads of time - - // both lines vertical and overlap in x and y - // so they cross - - if (_bars[i].dx == 0) - linesCrossed = 0; - else { - ldx = x - _bars[i].x1; - yc = _bars[i].y1 + (_bars[i].dy * ldx) / _bars[i].dx; - // the intercept overlaps - if (yc >= ymin - 1 && yc <= ymax + 1) - linesCrossed = 0; - } + for (int i = 0; i < _nBars && linesCrossed; i++) { + // skip if not on module + if (x >= _bars[i].xmin && x <= _bars[i].xmax && ymax >= _bars[i].ymin && ymin <= _bars[i].ymax) { + // Okay, it's a valid line calculate an intercept. Wow + // but all this arithmetic we must have loads of time + + // both lines vertical and overlap in x and y so they + // cross + + if (_bars[i].dx == 0) + linesCrossed = false; + else { + int32 ldx = x - _bars[i].x1; + int32 yc = _bars[i].y1 + (_bars[i].dy * ldx) / _bars[i].dx; + // the intercept overlaps + if (yc >= ymin - 1 && yc <= ymax + 1) + linesCrossed = false; } } - i++; - } while (i < _nbars && linesCrossed); + } return linesCrossed; } int32 Router::checkTarget(int32 x, int32 y) { - int32 ldx; - int32 ldy; - int32 i; - int32 xc; - int32 yc; - int32 xmin; - int32 xmax; - int32 ymin; - int32 ymax; int32 onLine = 0; - xmin = x - 1; - xmax = x + 1; - ymin = y - 1; - ymax = y + 1; + int32 xmin = x - 1; + int32 xmax = x + 1; + int32 ymin = y - 1; + int32 ymax = y + 1; // check if point +- 1 is on the line - //so ignore if it hits anything - - i = 0; + // so ignore if it hits anything - do { + for (int i = 0; i < _nBars && onLine == 0; i++) { // overlapping line - if (xmax >= _bars[i].xmin && xmin <= _bars[i].xmax) { - //overlapping line - if (ymax >= _bars[i].ymin && ymin <= _bars[i].ymax) { - // okay this line overlaps the target calculate - // an y intercept for x + if (xmax >= _bars[i].xmin && xmin <= _bars[i].xmax && ymax >= _bars[i].ymin && ymin <= _bars[i].ymax) { + int32 xc, yc; + + // okay this line overlaps the target calculate + // an y intercept for x + + // vertical line so we know it overlaps y + if (_bars[i].dx == 0) + yc = 0; + else { + int ldx = x - _bars[i].x1; + yc = _bars[i].y1 + (_bars[i].dy * ldx) / _bars[i].dx; + } + // overlapping point for y + if (yc >= ymin && yc <= ymax) { + // target on a line so drop out + onLine = 3; + debug(5, "RouteFail due to target on a line %d %d", x, y); + } else { // vertical line so we know it overlaps y - if (_bars[i].dx == 0) - yc = 0; + if (_bars[i].dy == 0) + xc = 0; else { - ldx = x - _bars[i].x1; - yc = _bars[i].y1 + (_bars[i].dy * ldx) / _bars[i].dx; + int32 ldy = y - _bars[i].y1; + xc = _bars[i].x1 + (_bars[i].dx * ldy) / _bars[i].dy; } - // overlapping point for y - if (yc >= ymin && yc <= ymax) { + // skip if not on module + if (xc >= xmin && xc <= xmax) { // target on a line so drop out onLine = 3; debug(5, "RouteFail due to target on a line %d %d", x, y); - } else { - // vertical line so we know it overlaps y - if (_bars[i].dy == 0) - xc = 0; - else { - ldy = y - _bars[i].y1; - xc = _bars[i].x1 + (_bars[i].dx * ldy) / _bars[i].dy; - } - - // skip if not on module - if (xc >= xmin && xc <= xmax) { - // target on a line so drop out - onLine = 3; - debug(5, "RouteFail due to target on a line %d %d", x, y); - } } } } - i++; - } while (i < _nbars && onLine == 0); + } return onLine; } @@ -2246,7 +2105,6 @@ int32 Router::checkTarget(int32 x, int32 y) { // THE SETUP ROUTINES void Router::loadWalkData(Object_walkdata *ob_walkdata) { - int i; uint16 firstFrameOfDirection; uint16 walkFrameNo; uint32 frameCounter = 0; // starts at frame 0 of mega set @@ -2267,7 +2125,7 @@ void Router::loadWalkData(Object_walkdata *ob_walkdata) { memcpy(&_dx[0], ob_walkdata->dx, NO_DIRECTIONS * (_nWalkFrames + 1) * sizeof(_dx[0])); memcpy(&_dy[0], ob_walkdata->dy, NO_DIRECTIONS * (_nWalkFrames + 1) * sizeof(_dy[0])); - for (i = 0; i < NO_DIRECTIONS; i++) { + for (int i = 0; i < NO_DIRECTIONS; i++) { firstFrameOfDirection = i * _nWalkFrames; _modX[i] = 0; @@ -2345,7 +2203,7 @@ void Router::loadWalkData(Object_walkdata *ob_walkdata) { // direction. There may be a different number of slow-in // frames in each direction - for (i = 0; i < NO_DIRECTIONS; i++) { + for (int i = 0; i < NO_DIRECTIONS; i++) { _firstSlowInFrame[i] = frameCounter; frameCounter += _numberOfSlowInFrames[i]; } @@ -2381,7 +2239,7 @@ void Router::extractRoute() { // extract the route from the node data - prev = _nnodes; + prev = _nNodes; last = prev; point = O_ROUTE_SIZE - 1; _route[point].x = _node[last].x; @@ -2498,18 +2356,18 @@ void Router::setUpWalkGrid(Object_mega *ob_mega, int32 x, int32 y, int32 dir) { // reset other nodes - for (int i = 1; i < _nnodes; i++) { + for (int i = 1; i < _nNodes; i++) { _node[i].level = 0; _node[i].prev = 0; _node[i].dist = 9999; } // target position goes into final node - _node[_nnodes].x = _targetX; - _node[_nnodes].y = _targetY; - _node[_nnodes].level = 0; - _node[_nnodes].prev = 0; - _node[_nnodes].dist = 9999; + _node[_nNodes].x = _targetX; + _node[_nNodes].y = _targetY; + _node[_nNodes].level = 0; + _node[_nNodes].prev = 0; + _node[_nNodes].dist = 9999; } void Router::plotWalkGrid(void) { @@ -2520,13 +2378,13 @@ void Router::plotWalkGrid(void) { // lines - for (i = 0; i < _nbars; i++) + for (i = 0; i < _nBars; i++) _vm->_graphics->drawLine(_bars[i].x1, _bars[i].y1, _bars[i].x2, _bars[i].y2, 254); // nodes // leave node 0 for start node - for (i = 1; i < _nnodes; i++) + for (i = 1; i < _nNodes; i++) plotCross(_node[i].x, _node[i].y, 184); } @@ -2541,8 +2399,8 @@ void Router::loadWalkGrid(void) { uint32 theseBars; uint32 theseNodes; - _nbars = 0; // reset counts - _nnodes = 1; // leave node 0 for start-node + _nBars = 0; // reset counts + _nNodes = 1; // leave node 0 for start-node // STATIC GRIDS (added/removed by object logics) @@ -2565,29 +2423,29 @@ void Router::loadWalkGrid(void) { // check that we're not going to exceed the max // allowed in the complete walkgrid arrays - if (_nbars + theseBars >= O_GRID_SIZE) + if (_nBars + theseBars >= O_GRID_SIZE) error("Adding walkgrid(%d): %d+%d bars exceeds max %d", - _walkGridList[i], _nbars, theseBars, + _walkGridList[i], _nBars, theseBars, O_GRID_SIZE); - if (_nnodes + theseNodes >= O_GRID_SIZE) + if (_nNodes + theseNodes >= O_GRID_SIZE) error("Adding walkgrid(%d): %d+%d nodes exceeds max %d", - _walkGridList[i], _nnodes, theseBars, + _walkGridList[i], _nNodes, theseBars, O_GRID_SIZE); #endif // lines - memmove((uint8 *) &_bars[_nbars], fPolygrid, theseBars * sizeof(_barData)); + memmove((uint8 *) &_bars[_nBars], fPolygrid, theseBars * sizeof(BarData)); - //move pointer to start of node data - fPolygrid += theseBars * sizeof(_barData); + // move pointer to start of node data + fPolygrid += theseBars * sizeof(BarData); // nodes // leave node 0 for start node for (uint j = 0; j < theseNodes; j++) { - memmove((uint8 *) &_node[_nnodes + j].x, fPolygrid, 2 * sizeof(int16)); + memmove((uint8 *) &_node[_nNodes + j].x, fPolygrid, 2 * sizeof(int16)); fPolygrid += 2 * sizeof(int16); } @@ -2597,8 +2455,8 @@ void Router::loadWalkGrid(void) { // increment counts of total bars & nodes in whole // walkgrid - _nbars += theseBars; - _nnodes += theseNodes; + _nBars += theseBars; + _nNodes += theseNodes; } } } @@ -2610,18 +2468,16 @@ void Router::clearWalkGridList(void) { // called from fnAddWalkGrid void Router::addWalkGrid(int32 gridResource) { - int i; - // First, scan the list to see if this grid is already included - for (i = 0; i < MAX_WALKGRIDS; i++) { + for (int i = 0; i < MAX_WALKGRIDS; i++) { if (_walkGridList[i] == gridResource) return; } // Scan the list for a free slot - for (i = 0; i < MAX_WALKGRIDS; i++) { + for (int i = 0; i < MAX_WALKGRIDS; i++) { if (_walkGridList[i] == 0) { _walkGridList[i] = gridResource; return; diff --git a/sword2/router.h b/sword2/router.h index 44a0cf85c6..f6d9ac4762 100644 --- a/sword2/router.h +++ b/sword2/router.h @@ -36,7 +36,7 @@ namespace Sword2 { #pragma START_PACK_STRUCTS #endif -struct _walkData { +struct WalkData { uint16 frame; int16 x; int16 y; @@ -44,7 +44,7 @@ struct _walkData { uint8 dir; } GCC_PACK; -struct _barData { +struct BarData { int16 x1; int16 y1; int16 x2; @@ -59,7 +59,7 @@ struct _barData { // line y * dx = x * dy + co } GCC_PACK; -struct _nodeData { +struct NodeData { int16 x; int16 y; int16 level; @@ -85,19 +85,19 @@ struct _nodeData { #define O_GRID_SIZE 200 // max 200 lines & 200 points #define O_ROUTE_SIZE 50 // max number of modules in a route -typedef struct { +struct RouteData { int32 x; int32 y; int32 dirS; int32 dirD; -} _routeData; +}; -typedef struct { +struct PathData { int32 x; int32 y; int32 dir; int32 num; -} _pathData; +}; class Router { private: @@ -107,13 +107,13 @@ private: // megas (NULL if slot not in use) mem *_routeSlots[TOTAL_ROUTE_SLOTS]; - _barData _bars[O_GRID_SIZE]; - _nodeData _node[O_GRID_SIZE]; + BarData _bars[O_GRID_SIZE]; + NodeData _node[O_GRID_SIZE]; int32 _walkGridList[MAX_WALKGRIDS]; - int32 _nbars; - int32 _nnodes; + int32 _nBars; + int32 _nNodes; int32 _startX; int32 _startY; @@ -123,9 +123,10 @@ private: int32 _targetDir; int32 _scaleA; int32 _scaleB; - _routeData _route[O_ROUTE_SIZE]; - _pathData _smoothPath[O_ROUTE_SIZE]; - _pathData _modularPath[O_ROUTE_SIZE]; + + RouteData _route[O_ROUTE_SIZE]; + PathData _smoothPath[O_ROUTE_SIZE]; + PathData _modularPath[O_ROUTE_SIZE]; int32 _routeLength; int32 _framesPerStep; @@ -179,27 +180,27 @@ private: void loadWalkGrid(void); void setUpWalkGrid(Object_mega *ob_mega, int32 x, int32 y, int32 dir); void loadWalkData(Object_walkdata *ob_walkdata); - int32 scan(int32 level); + bool scan(int32 level); int32 newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2); - int32 lineCheck(int32 x1, int32 x2, int32 y1, int32 y2); - int32 vertCheck(int32 x, int32 y1, int32 y2); - int32 horizCheck(int32 x1, int32 y, int32 x2); - int32 check(int32 x1, int32 y1, int32 x2, int32 y2); + bool lineCheck(int32 x1, int32 x2, int32 y1, int32 y2); + bool vertCheck(int32 x, int32 y1, int32 y2); + bool horizCheck(int32 x1, int32 y, int32 x2); + bool check(int32 x1, int32 y1, int32 x2, int32 y2); int32 checkTarget(int32 x, int32 y); int32 smoothestPath(void); - int32 slidyPath(void); + void slidyPath(void); int32 smoothCheck(int32 best, int32 p, int32 dirS, int32 dirD); - int32 addSlowInFrames(_walkData *walkAnim); - void addSlowOutFrames(_walkData *walkAnim); - void slidyWalkAnimator(_walkData *walkAnim); + bool addSlowInFrames(WalkData *walkAnim); + void addSlowOutFrames(WalkData *walkAnim); + void slidyWalkAnimator(WalkData *walkAnim); #ifndef FORCE_SLIDY int32 solidPath(void); - int32 solidWalkAnimator(_walkData *walkAnim); + int32 solidWalkAnimator(WalkData *walkAnim); #endif void plotCross(int16 x, int16 y, uint8 colour); @@ -227,7 +228,7 @@ public: void earlySlowOut(Object_mega *ob_mega, Object_walkdata *ob_walkdata); void allocateRouteMem(void); - _walkData* lockRouteMem(void); + WalkData *lockRouteMem(void); void floatRouteMem(void); void freeRouteMem(void); void freeAllRouteMem(void); diff --git a/sword2/walker.cpp b/sword2/walker.cpp index 0fea2a7d24..63b5f3a436 100644 --- a/sword2/walker.cpp +++ b/sword2/walker.cpp @@ -51,7 +51,7 @@ int32 Logic::fnWalk(int32 *params) { uint8 target_dir; int8 route; int32 walk_pc; - _walkData *walkAnim; + WalkData *walkAnim; // get the parameters -- cgit v1.2.3