From b5d3add003b8aa8abac1a9a3c1c06dd8690d3195 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sun, 16 Nov 2003 23:35:00 +0000 Subject: fix compilation on big endian systems svn-id: r11318 --- sword2/save_rest.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'sword2') diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp index 57ca7fcd32..218ed27d9e 100644 --- a/sword2/save_rest.cpp +++ b/sword2/save_rest.cpp @@ -42,10 +42,10 @@ namespace Sword2 { // Quick macro to make swapping in-place easier to write #define SWAP32(x) x = SWAP_BYTES_32(x) -static void convertHeaderEndian(Sword2Engine::_savegameHeader &header) { +static void convertHeaderEndian(Sword2Engine::SaveGameHeader &header) { int i; - // _savegameHeader + // SaveGameHeader SWAP32(header.checksum); SWAP32(header.varLength); SWAP32(header.screenId); -- cgit v1.2.3