From b809a5670bbdc3b23bcc81fc3ee73a182ffbcbe5 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Tue, 30 Mar 2004 06:54:27 +0000 Subject: Cleanup svn-id: r13431 --- sword2/events.cpp | 13 +------------ sword2/function.cpp | 45 ++++++++++++--------------------------------- 2 files changed, 13 insertions(+), 45 deletions(-) (limited to 'sword2') diff --git a/sword2/events.cpp b/sword2/events.cpp index 683c3cdcec..403d32b9b2 100644 --- a/sword2/events.cpp +++ b/sword2/events.cpp @@ -159,18 +159,7 @@ int32 Logic::fnPauseForEvent(int32 *params) { return IR_TERMINATE; } - if (ob_logic->looping == 0) { - ob_logic->looping = 1; - ob_logic->pause = params[1]; - } - - if (ob_logic->pause) { - ob_logic->pause--; - return IR_REPEAT; - } - - ob_logic->looping = 0; - return IR_CONT; + return fnPause(params); } int32 Logic::fnClearEvent(int32 *params) { diff --git a/sword2/function.cpp b/sword2/function.cpp index 2f95fd564b..81fd3831a0 100644 --- a/sword2/function.cpp +++ b/sword2/function.cpp @@ -41,13 +41,11 @@ int32 Logic::fnTestFlags(int32 *params) { } int32 Logic::fnGosub(int32 *params) { - // hurray, script subroutines - // params: 0 id of script + // Hurray, script subroutines. Logic goes up - pc is saved for current + // level. logicUp(params[0]); - - // logic goes up - pc is saved for current level return IR_GOSUB; } @@ -57,34 +55,27 @@ int32 Logic::fnNewScript(int32 *params) { // params: 0 id of script - // must clear this - _scriptVars[PLAYER_ACTION] = 0; - + _scriptVars[PLAYER_ACTION] = 0; // must clear this logicReplace(params[0]); return IR_TERMINATE; } int32 Logic::fnInteract(int32 *params) { - // run targets action on a subroutine - // called by player on his base level 0 idle, for example + // Run targets action on a subroutine. Called by player on his base + // level 0 idle, for example. // params: 0 id of target from which we derive action script // reference - // must clear this - _scriptVars[PLAYER_ACTION] = 0; - - // 3rd script of clicked on id - logicUp((params[0] < 16) + 2); + _scriptVars[PLAYER_ACTION] = 0; // must clear this + logicUp((params[0] < 16) + 2); // 3rd script of clicked on id - // out, up and around again - pc is saved for current level to be - // returned to + // Out, up and around again - pc is saved for current level to be + // returned to. return IR_GOSUB; } int32 Logic::fnPreLoad(int32 *params) { - // Open & close a resource. - // Forces a resource into memory before it's "officially" opened for // use. eg. if an anim needs to run on smoothly from another, // "preloading" gets it into memory in advance to avoid the cacheing @@ -126,9 +117,6 @@ int32 Logic::fnRelease(int32 *params) { } int32 Logic::fnRandom(int32 *params) { - // Generates a random number between 'min' & 'max' inclusive, and - // sticks it in _scriptVars[RESULT] - // params: 0 min // 1 max @@ -146,21 +134,17 @@ int32 Logic::fnPause(int32 *params) { ObjectLogic *ob_logic = (ObjectLogic *) _vm->_memory->intToPtr(params[0]); if (ob_logic->looping == 0) { - // start the pause ob_logic->looping = 1; - - // no. of game cycles ob_logic->pause = params[1]; } if (ob_logic->pause) { - // decrement the pause count ob_logic->pause--; return IR_REPEAT; - } else { - ob_logic->looping = 0; - return IR_CONT; } + + ob_logic->looping = 0; + return IR_CONT; } int32 Logic::fnRandomPause(int32 *params) { @@ -174,7 +158,6 @@ int32 Logic::fnRandomPause(int32 *params) { if (ob_logic->looping == 0) { pars[0] = params[1]; pars[1] = params[2]; - fnRandom(pars); pars[1] = _scriptVars[RESULT]; } @@ -193,8 +176,6 @@ int32 Logic::fnPassGraph(int32 *params) { // params: 0 pointer to an ObjectGraphic structure warning("fnPassGraph() is a no-op now"); - - // makes no odds return IR_CONT; } @@ -209,8 +190,6 @@ int32 Logic::fnPassMega(int32 *params) { // params: 0 pointer to a mega structure memcpy(&_vm->_engineMega, _vm->_memory->intToPtr(params[0]), sizeof(ObjectMega)); - - // makes no odds return IR_CONT; } -- cgit v1.2.3