From e39dea37e7cdb4ec5e5828549231a69639e9581e Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Sun, 8 May 2005 13:04:54 +0000 Subject: Quitting the game now implies that the game is done fading the screen. svn-id: r17962 --- sword2/driver/palette.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'sword2') diff --git a/sword2/driver/palette.cpp b/sword2/driver/palette.cpp index 3e42cef493..60f99253ad 100644 --- a/sword2/driver/palette.cpp +++ b/sword2/driver/palette.cpp @@ -208,7 +208,7 @@ uint8 Screen::getFadeStatus() { } void Screen::waitForFade() { - while (getFadeStatus() != RDFADE_NONE && getFadeStatus() != RDFADE_BLACK) { + while (getFadeStatus() != RDFADE_NONE && getFadeStatus() != RDFADE_BLACK && !_vm->_quit) { updateDisplay(); _vm->_system->delayMillis(20); } -- cgit v1.2.3