From fd82c3783d1e563e9c3526aeb0d75e79ebcc0d76 Mon Sep 17 00:00:00 2001
From: Arnaud Boutonné
Date: Fri, 12 Nov 2010 18:05:23 +0000
Subject: TOOL+HUGO: Misc modifications
- Fix H1 Dos bug (animations not showing in Hall and after)
- Get rid of _textSchedule and everything related
H1 Dos shoud now be completable (not tested yet)
svn-id: r54218
---
tools/create_hugo/create_hugo.cpp | 6 +---
tools/create_hugo/create_hugo.h | 2 +-
tools/create_hugo/dists/msvc9/create_hugo.vcproj | 4 ---
tools/create_hugo/staticschedule.h | 43 ------------------------
4 files changed, 2 insertions(+), 53 deletions(-)
delete mode 100644 tools/create_hugo/staticschedule.h
(limited to 'tools/create_hugo')
diff --git a/tools/create_hugo/create_hugo.cpp b/tools/create_hugo/create_hugo.cpp
index 2b39b80c63..7f4198704c 100644
--- a/tools/create_hugo/create_hugo.cpp
+++ b/tools/create_hugo/create_hugo.cpp
@@ -50,7 +50,6 @@
#include "staticintro.h"
#include "staticmouse.h"
#include "staticparser.h"
-#include "staticschedule.h"
#include "staticutil.h"
#include "staticfont.h"
@@ -365,9 +364,6 @@ int main(int argc, char *argv[]) {
// Write textParser
writeTextArray(outFile, textParser, NUM_PARSER_TEXT);
- // Write textSchedule
- writeTextArray(outFile, textSchedule, NUM_SCHEDULE_TEXT);
-
// Write textUtil
writeTextArray(outFile, textUtil_v1w, NUM_UTIL_TEXT);
writeTextArray(outFile, textUtil_v1w, NUM_UTIL_TEXT);
@@ -816,7 +812,7 @@ int main(int argc, char *argv[]) {
writeUint16BE(outFile, LASTOBJ_1w);
writeUint16BE(outFile, LASTOBJ_2w);
writeUint16BE(outFile, LASTOBJ_3w);
- writeUint16BE(outFile, NUM_PICS_1d); //(not set in original, as Hugo1 DOS doesn't use a DAT file to pack the screens)
+ writeUint16BE(outFile, LASTOBJ_1d); //(not set in original, as Hugo1 DOS doesn't use a DAT file to pack the screens)
writeUint16BE(outFile, LASTOBJ_2d);
writeUint16BE(outFile, LASTOBJ_3d);
diff --git a/tools/create_hugo/create_hugo.h b/tools/create_hugo/create_hugo.h
index a3cca0efe1..3fc768d33e 100644
--- a/tools/create_hugo/create_hugo.h
+++ b/tools/create_hugo/create_hugo.h
@@ -31,7 +31,7 @@
#define DATAALIGNMENT 4
#define HUGO_DAT_VER_MAJ 0 // 1 byte
-#define HUGO_DAT_VER_MIN 28 // 1 byte
+#define HUGO_DAT_VER_MIN 29 // 1 byte
typedef unsigned char uint8;
typedef unsigned char byte;
diff --git a/tools/create_hugo/dists/msvc9/create_hugo.vcproj b/tools/create_hugo/dists/msvc9/create_hugo.vcproj
index f6680e0280..473d89e43c 100644
--- a/tools/create_hugo/dists/msvc9/create_hugo.vcproj
+++ b/tools/create_hugo/dists/msvc9/create_hugo.vcproj
@@ -209,10 +209,6 @@
RelativePath="..\..\staticparser.h"
>
-
-
diff --git a/tools/create_hugo/staticschedule.h b/tools/create_hugo/staticschedule.h
deleted file mode 100644
index aa11bd8bf3..0000000000
--- a/tools/create_hugo/staticschedule.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-/*
- * This code is based on original Hugo Trilogy source code
- *
- * Copyright (c) 1989-1995 David P. Gray
- *
- */
-
-#ifndef STATICSCHEDULE_H
-#define STATICSCHEDULE_H
-
-#define NUM_SCHEDULE_TEXT 2
-
-const char *textSchedule[NUM_SCHEDULE_TEXT] = {
- "Can't find background file!",
- "Obsolete saved game format will be converted!"
-};
-
-#endif
--
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