From 8c3d2fc7410ab3f55735f6a78dadbeec23c59b6c Mon Sep 17 00:00:00 2001 From: Sven Hesse Date: Thu, 7 Jun 2012 00:21:54 +0200 Subject: GOB: Add a way to reopen currently opened IMD/VMD videos This is a workaround for how Lost in Time behaves in combination with changes I made to the DataIO code for running Urban Runner on low-memory devices. Urban Runner's intro are far to big to have them copied into memory for these devices, so I made the DataIO code return a SafeSeekableSubReadStream into the opened archive stream instead. Unfortunately, Lost in Time might not close a video file when it closes the data file which it was originally in, especially when loading a saved game. Since the video player needs to be able to gaplessly continue a video and there does not, by itself, close the video if not requested by the scripts, this leads to reading out of an already closed stream in certain cases. So, to worka round this issues, the video player tries to reopen each currently opened video after a data archive was closed, to make sure that that video is still available. If not, the video is closed. --- video/coktel_decoder.cpp | 45 +++++++++++++++++++++++++++++++++++++++++++++ video/coktel_decoder.h | 9 +++++++++ 2 files changed, 54 insertions(+) (limited to 'video') diff --git a/video/coktel_decoder.cpp b/video/coktel_decoder.cpp index be36874db4..0c7ade1b8a 100644 --- a/video/coktel_decoder.cpp +++ b/video/coktel_decoder.cpp @@ -646,6 +646,21 @@ PreIMDDecoder::~PreIMDDecoder() { close(); } +bool PreIMDDecoder::reloadStream(Common::SeekableReadStream *stream) { + if (!_stream) + return false; + + if (!stream->seek(_stream->pos())) { + close(); + return false; + } + + delete _stream; + _stream = stream; + + return true; +} + bool PreIMDDecoder::seek(int32 frame, int whence, bool restart) { if (!evaluateSeekFrame(frame, whence)) return false; @@ -840,6 +855,21 @@ IMDDecoder::~IMDDecoder() { close(); } +bool IMDDecoder::reloadStream(Common::SeekableReadStream *stream) { + if (!_stream) + return false; + + if (!stream->seek(_stream->pos())) { + close(); + return false; + } + + delete _stream; + _stream = stream; + + return true; +} + bool IMDDecoder::seek(int32 frame, int whence, bool restart) { if (!evaluateSeekFrame(frame, whence)) return false; @@ -1536,6 +1566,21 @@ VMDDecoder::~VMDDecoder() { close(); } +bool VMDDecoder::reloadStream(Common::SeekableReadStream *stream) { + if (!_stream) + return false; + + if (!stream->seek(_stream->pos())) { + close(); + return false; + } + + delete _stream; + _stream = stream; + + return true; +} + bool VMDDecoder::seek(int32 frame, int whence, bool restart) { if (!evaluateSeekFrame(frame, whence)) return false; diff --git a/video/coktel_decoder.h b/video/coktel_decoder.h index 68696d5ff3..c88d982191 100644 --- a/video/coktel_decoder.h +++ b/video/coktel_decoder.h @@ -79,6 +79,9 @@ public: Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType); ~CoktelDecoder(); + /** Replace the current video stream with this identical one. */ + virtual bool reloadStream(Common::SeekableReadStream *stream) = 0; + virtual bool seek(int32 frame, int whence = SEEK_SET, bool restart = false) = 0; /** Draw directly onto the specified video memory. */ @@ -237,6 +240,8 @@ public: Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType); ~PreIMDDecoder(); + bool reloadStream(Common::SeekableReadStream *stream); + bool seek(int32 frame, int whence = SEEK_SET, bool restart = false); @@ -268,6 +273,8 @@ public: IMDDecoder(Audio::Mixer *mixer, Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType); ~IMDDecoder(); + bool reloadStream(Common::SeekableReadStream *stream); + bool seek(int32 frame, int whence = SEEK_SET, bool restart = false); void setXY(uint16 x, uint16 y); @@ -364,6 +371,8 @@ public: VMDDecoder(Audio::Mixer *mixer, Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType); ~VMDDecoder(); + bool reloadStream(Common::SeekableReadStream *stream); + bool seek(int32 frame, int whence = SEEK_SET, bool restart = false); void setXY(uint16 x, uint16 y); -- cgit v1.2.3