ScummVM Team ************ Project Leader -------------- Eugene Sandulenko PR Office --------- Arnaud Boutonne - Public Relations Officer, Project Administrator Eugene Sandulenko - Project Leader Core Team --------- Willem Jan Palenstijn Eugene Sandulenko Johannes Schickel Retired Project Leaders ----------------------- James Brown Vincent Hamm - ScummVM co-founder, Original Cruise/CinE author Max Horn Ludvig Strigeus - Original ScummVM and SimonVM author Engine Teams ------------ SCUMM: Torbjorn Andersson James Brown - (retired) Jonathan Gray - (retired) Vincent Hamm - (retired) Max Horn - (retired) Travis Howell Pawel Kolodziejski - Codecs, iMUSE, Smush, etc. Gregory Montoir - (retired) Eugene Sandulenko - FT INSANE, MM NES, MM C64, game detection, Herc/CGA Ludvig Strigeus - (retired) HE: Jonathan Gray - (retired) Travis Howell Gregory Montoir - (retired) Eugene Sandulenko AGI: Stuart George Matthew Hoops Filippos Karapetis Martin Kiewitz Pawel Kolodziejski Walter van Niftrik Kari Salminen Eugene Sandulenko David Symonds - (retired) AGOS: Torbjorn Andersson Paul Gilbert Travis Howell Oliver Kiehl - (retired) Ludvig Strigeus - (retired) Access: Arnaud Boutonne Paul Gilbert Avalanche: Peter Bozso Arnaud Boutonne BBVS: Benjamin Haisch CGE: Arnaud Boutonne Paul Gilbert CGE2: Peter Bozso Arnaud Boutonne Paul Gilbert Cine: Vincent Hamm - (retired) Pawel Kolodziejski Gregory Montoir - (retired) Kari Salminen Eugene Sandulenko Composer: Alyssa Milburn CruisE: Paul Gilbert Vincent Hamm - (retired) Draci: Denis Kasak Robert Spalek Drascula: Filippos Karapetis Pawel Kolodziejski DreamWeb: Torbjorn Andersson Bertrand Augereau Filippos Karapetis Vladimir Menshakov - (retired) Willem Jan Palenstijn Gob: Torbjorn Andersson Arnaud Boutonne Sven Hesse Eugene Sandulenko Groovie: Henry Bush Scott Thomas Jordi Vilalta Prat Hopkins: Arnaud Boutonne Paul Gilbert Hugo: Arnaud Boutonne Oystein Eftevaag Eugene Sandulenko Kyra: Torbjorn Andersson - VQA Player Oystein Eftevaag Florian Kagerer Gregory Montoir - (retired) Johannes Schickel Lastexpress: Matthew Hoops Jordi Vilalta Prat Julien Templier Lure: Paul Gilbert MADE: Benjamin Haisch Filippos Karapetis MADS: Arnaud Boutonne Paul Gilbert Filippos Karapetis Mohawk: Bastien Bouclet Matthew Hoops Filippos Karapetis Alyssa Milburn Eugene Sandulenko David Turner Mortevielle: Arnaud Boutonne Paul Gilbert Neverhood: Benjamin Haisch Filippos Karapetis Parallaction: peres Pegasus: Matthew Hoops Queen: David Eriksson - (retired) Gregory Montoir - (retired) Joost Peters SAGA: Torbjorn Andersson Daniel Balsom - Original engine reimplementation author (retired) Filippos Karapetis Andrew Kurushin Eugene Sandulenko SCI: Greg Frieger Paul Gilbert Max Horn - (retired) Filippos Karapetis Martin Kiewitz Walter van Niftrik Willem Jan Palenstijn Jordi Vilalta Prat Lars Skovlund Sherlock: Paul Gilbert Martin Kiewitz Sky: Robert Goeffringmann - (retired) Oliver Kiehl - (retired) Joost Peters Sword1: Fabio Battaglia - PSX version support Thierry Crozat - Mac version support Robert Goeffringmann - (retired) Sword2: Torbjorn Andersson Fabio Battaglia - PSX version support Jonathan Gray - (retired) Sword25: Torbjorn Andersson Paul Gilbert Max Horn - (retired) Filippos Karapetis Eugene Sandulenko TeenAgent: Robert Megone - Help with callback rewriting Vladimir Menshakov - (retired) Tinsel: Torbjorn Andersson Fabio Battaglia - PSX version support Paul Gilbert Sven Hesse Max Horn - (retired) Filippos Karapetis Joost Peters Toltecs: Benjamin Haisch Filippos Karapetis Tony: Arnaud Boutonne Paul Gilbert Alyssa Milburn Toon: Sylvain Dupont Touche: Gregory Montoir - (retired) TsAGE: Arnaud Boutonne Paul Gilbert Tucker: Gregory Montoir - (retired) Voyeur: Arnaud Boutonne Paul Gilbert Wintermute: Einar Johan T. Somaaen Tobia Tesan Z-Vision: Adrian Astley Filippos Karapetis Anton Yarcev Backend Teams ------------- Android: Andre Heider Angus Lees Dreamcast: Marcus Comstedt GCW0: Eugene Sandulenko GPH Devices (GP2X, GP2XWiz & Caanoo): John Willis iPhone / iPad: Oystein Eftevaag Vincent Benony LinuxMoto: Lubomyr Lisen Maemo: Frantisek Dufka - (retired) Tarek Soliman Nintendo 3DS: Thomas Edvalson Nintendo 64: Fabio Battaglia Nintendo DS: Bertrand Augereau - HQ software scaler Neil Millstone OpenPandora: John Willis PocketPC / WinCE: Nicolas Bacca - (retired) Ismail Khatib Kostas Nakos - (retired) PlayStation 2: Robert Goeffringmann - (retired) Max Lingua PSP (PlayStation Portable): Yotam Barnoy Joost Peters SDL (Win/Linux/OS X/etc.): Max Horn - (retired) Eugene Sandulenko - Asm routines, GFX layers SymbianOS: Jurgen Braam Lars Persson Fedor Strizhniou Tizen / BADA: Chris Warren-Smith WebOS: Klaus Reimer Wii: Andre Heider Raspberry Pi: Manuel Alfayate Other subsystems ---------------- Infrastructure: Max Horn - Backend & Engine APIs, file API, sound mixer, audiostreams, data structures, etc. (retired) Eugene Sandulenko Johannes Schickel GUI: Vicent Marti Eugene Sandulenko Johannes Schickel Miscellaneous: David Corrales-Lopez - Filesystem access improvements (GSoC 2007 task) (retired) Jerome Fisher - MT-32 emulator Benjamin Haisch - Heavily improved de-/encoder for DXA videos Jochen Hoenicke - Speaker & PCjr sound support, AdLib work (retired) Daniel ter Laan - Restoring original Drascula tracks, and writing convert_dxa.bat Chris Page - Return to launcher, savestate improvements, leak fixes, ... (GSoC 2008 task) (retired) Robin Watts - ARM assembly routines for nice speedups on several ports; improvements to the sound mixer Website (code) -------------- Fredrik Wendel - (retired) Website (maintenance) --------------------- James Brown - IRC Logs maintainer Thierry Crozat - Wiki maintainer Andre Heider - Buildbot maintainer Joost Peters - Doxygen Project Documentation maintainer Jordi Vilalta Prat - Wiki maintainer Eugene Sandulenko - Forum, IRC channel, Screen Shots and Mailing list maintainer John Willis Website (content) ----------------- All active team members Documentation ------------- Thierry Crozat - Numerous contributions to documentation Joachim Eberhard - Numerous contributions to documentation (retired) Matthew Hoops - Wiki editor Retired Team Members -------------------- Chris Apers - Former PalmOS porter Ralph Brorsen - Help with GUI implementation Jamieson Christian - iMUSE, MIDI, all things musical Felix Jakschitsch - Zak256 reverse engineering Mutwin Kraus - Original MacOS porter Peter Moraliyski - Port: GP32 Jeremy Newman - Former webmaster Lionel Ulmer - Port: X11 Won Star - Former GP32 porter Other contributions ******************* Packages -------- AmigaOS 4: Hans-Joerg Frieden - (retired) Hubert Maier Juha Niemimaki - (retired) Atari/FreeMiNT: Keith Scroggins BeOS: Stefan Parviainen - (retired) Luc Schrijvers Debian GNU/Linux: Tore Anderson - (retired) David Weinehall Fedora / RedHat: Willem Jan Palenstijn Haiku: Luc Schrijvers Mac OS X: Max Horn - (retired) Oystein Eftevaag Mandriva: Dominik Scherer - (retired) MorphOS: Fabien Coeurjoly Ruediger Hanke - (retired) OS/2: Paul Smedley SlackWare: Robert Kelsen Solaris x86: Laurent Blume Solaris SPARC: Markus Strangl Win32: Travis Howell Win64: Chris Gray - (retired) Johannes Schickel GUI Translations ---------------- Thierry Crozat - Translation Lead Basque: Mikel Iturbe Urretxa Belarusian: Ivan Lukyanov Catalan: Jordi Vilalta Prat Czech: Zbynik Schwarz Danish: Steffen Nyeland Dutch: Ben Castricum Finnish: Toni Saarela French: Thierry Crozat Galician: Santiago G. Sanz German: Simon Sawatzki Lothar Serra Mari Hungarian: Alex Bevilacqua George Kormendi Italian: Matteo Angelino Norwegian (Bokmaal): Einar Johan Somaaen Norwegian (Nynorsk): Einar Johan Somaaen Polish: GrajPoPolsku.pl Team Brazilian Portuguese: ScummBR Team Russian: Eugene Sandulenko Spanish: Tomas Maidagan Jordi Vilalta Prat Swedish: Hampus Flink Ukrainian: Lubomyr Lisen Game Translations ----------------- CGE: Dan Serban - Soltys English translation Victor Gonzalez - Soltys Spanish translation Alejandro Gomez de la Munoza - Soltys Spanish translation CGE2: Arnaud Boutonne - Sfinx English translation Thierry Crozat - Sfinx English translation Peter Bozso - Sfinx English translation editor Ryan Clark - Sfinx English translation editor Drascula: Thierry Crozat - Improve French translation Mortevielle: Hugo Labrande - Improve English translation Thierry Crozat - Improve English translation Websites (design) ----------------- Dobo Balazs - Website design William Claydon - Skins for doxygen, buildbot and wiki Yaroslav Fedevych - HTML/CSS for the website Jean Marc Gimenez - ScummVM logo David Jensen - SVG logo conversion Raina - ScummVM forum buttons Code contributions ------------------ Ori Avtalion - Subtitle control options in the GUI; BASS GUI fixes Stuart Caie - Decoders for Amiga and AtariST data files (AGOS engine) Paolo Costabel - PSP port contributions Martin Doucha - CinE engine objectification Thomas Fach-Pedersen - ProTracker module player, Smacker video decoder Tobias Gunkel - Sound support for C64 version of MM/Zak, Loom PCE support Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio Kovacs Endre Janos - Several fixes for Simon1 Jeroen Janssen - Numerous readability and bugfix patches Keith Kaisershot - Several Pegasus Prime patches Andreas Karlsson - Initial port for SymbianOS Stefan Kristiansson - Initial work on SDL2 support Claudio Matsuoka - Daily Linux builds Thomas Mayer - PSP port contributions Sean Murray - ScummVM tools GUI application (GSoC 2007 task) n0p - Windows CE port aspect ratio correction scaler and right click input method Mikesch Nepomuk - MI1 VGA floppy patches Nicolas Noble - Config file and ALSA support Tim Phillips - Initial MI1 CD music support Quietust - Sound support for Amiga SCUMM V2/V3 games, MM NES support Robert Crossfield - Improved support for Apple II/C64 versions of MM Andreas Roever - Broken Sword I & II MPEG2 cutscene support Edward Rudd - Fixes for playing MP3 versions of MI1/Loom audio Daniel Schepler - Final MI1 CD music support, initial Ogg Vorbis support Andre Souza - SDL-based OpenGL renderer Tom Frost - WebOS port contributions FreeSCI Contributors -------------------- Francois-R Boyer - MT-32 information and mapping code Rainer Canavan - IRIX MIDI driver and bug fixes Xiaojun Chen Paul David Doherty - Game version information Vyacheslav Dikonov - Config script improvements Ruediger Hanke - Port to the MorphOS platform Matt Hargett - Clean-ups, bugfixes, Hardcore QA, Win32 Max Horn - SetJump implementation Ravi I. - SCI0 sound resource specification Emmanuel Jeandel - Bugfixes and bug reports Dmitry Jemerov - Port to the Win32 platform, numerous bugfixes Chris Kehler - Makefile enhancements Christopher T. Lansdown - Original CVS maintainer, Alpha compatibility fixes Sergey Lapin - Port of Carl's type 2 decompression code Rickard Lind - MT-32->GM MIDI mapping magic, sound research Hubert Maier - AmigaOS 4 port Johannes Manhave - Document format translation Claudio Matsuoka - CVS snapshots, daily builds, BeOS and cygwin ports Dark Minister - SCI research (bytecode and parser) Carl Muckenhoupt - Sources to the SCI resource viewer tools that started it all Anders Baden Nielsen - PPC testing Walter van Niftrik - Ports to the Dreamcast and GP32 platforms Rune Orsval - Configuration file editor Solomon Peachy - SDL ports and much of the sound subsystem Robey Pointer - Bug tracking system hosting Magnus Reftel - Heap implementation, Python class viewer, bugfixes Christoph Reichenbach - UN*X code, VM/Graphics/Sound/other infrastructure George Reid - FreeBSD package management Lars Skovlund - Project maintenance, most documentation, bugfixes, SCI1 support Rink Springer - Port to the DOS platform, several bug fixes Rainer De Temple - SCI research Sean Terrell Hugues Valois - Game selection menu Jordi Vilalta - Numerous code and website clean-up patches Petr Vyhnak - The DCL-INFLATE algorithm, many Win32 improvements Bas Zoetekouw - Man pages, debian package management, CVS maintenance Special thanks to Prof. Dr. Gary Nutt for allowing the FreeSCI VM extension as a course project in his Advanced OS course. Special thanks to Bob Heitman and Corey Cole for their support of FreeSCI. And to all the contributors, users, and beta testers we've missed. Thanks! Special thanks to ***************** Daniel Balsom - For the original Reinherit (SAGA) code Sander Buskens - For his work on the initial reversing of Monkey2 Canadacow - For the original MT-32 emulator Kevin Carnes - For Scumm16, the basis of ScummVM's older gfx codecs Curt Coder - For the original TrollVM (preAGI) code Patrick Combet - For the original Gobliiins ADL player Ivan Dubrov - For contributing the initial version of the Gobliiins engine Henrik Engqvist - For generously providing hosting for our buildbot, SVN repository, planet and doxygen sites as well as tons of HD space DOSBox Team - For their awesome OPL2 and OPL3 emulator Yusuke Kamiyamane - For contributing some GUI icons Till Kresslein - For design of modern ScummVM GUI Jezar - For his freeverb filter implementation Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports lloyd - For deep tech details about C64 Zak & MM Sarien Team - Original AGI engine code Jimmi Thogersen - For ScummRev, and much obscure code/documentation Tristan - For additional work on the original MT-32 emulator James Woodcock - Soundtrack enhancements Anton Yartsev - For the original re-implementation of the Z-Vision engine Tony Warriner and everyone at Revolution Software Ltd. for sharing with us the source of some of their brilliant games, allowing us to release Beneath a Steel Sky as freeware... and generally being supportive above and beyond the call of duty. John Passfield and Steve Stamatiadis for sharing the source of their classic title, Flight of the Amazon Queen and also being incredibly supportive. Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of their famous title Inherit the Earth and always prompt replies to our questions. Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys! Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing the source code of some of their games with us. John Young, Colin Smythe and especially Terry Pratchett himself for sharing the source code of Discworld I & II with us. Emilio de Paz Aragon from Alcachofa Soft for sharing the source code of Drascula: The Vampire Strikes Back with us and his generosity with freewaring the game. David P. Gray from Gray Design Associates for sharing the source code of the Hugo trilogy. Broken Sword 2.5 team for providing sources of their engine and their great support. Neil Dodwell and David Dew from Creative Reality for providing the source of Dreamweb and for their tremendous support. Janusz Wisniewski and Miroslaw Liminowicz from Laboratorium Komputerowe Avalon for providing full source code for Soltys and Sfinx and letting us redistribute the games. Jan Nedoma for providing the sources to the Wintermute-engine, and for his support while porting the engine to ScummVM. Bob Bell, Michel Kripalani, Tommy Yune, from Presto Studios for providing the source code of The Journeyman Project: Pegasus Prime. Electronic Arts IP Preservation Team, particularly Stefan Serbicki, and Vasyl Tsvirkunov of Electronic Arts for providing the source code of the two Lost Files of Sherlock Holmes games. James M. Ferguson and Barry Duncan for their tenacious efforts to recover the sources. The mindFactory team for writing Broken Sword 2.5, a splendid fan-made sequel, and for sharing the source code with us.