The ScummVM team: James Brown - Lead developer Max Horn - Lead developer Torbjorn Andersson - Engine: SCUMM, Broken Sword II, SAGA David Eriksson - Engine: Flight of the Amazon Queen Robert Goeffringmann - Engine: Beneath a Steel Sky, Broken Sword I Jonathan Gray - Engine: SCUMM, HE, Broken Sword II Travis Howell - Engine: SCUMM, HE, Simon the Sorcerer Oliver Kiehl - Engine: Beneath a Steel Sky, Simon Pawel Kolodziejski - Engine: SCUMM (Codecs, iMUSE, Smush, etc.) Andrew Kurushin - Engine: SAGA Gregory Montoir - Engine: Flight of the Amazon Queen, HE Joost Peters - Engine: Beneath a Steel Sky, Flight of the Amazon Queen Eugene Sandulenko - Engine: SCUMM (FT INSANE), HE, SAGA Chris Apers - Port: PalmOS Nicolas Bacca - Port: PocketPC/WinCE Jurgen Braam - Port: EPOC/SymbianOS maintainer Marcus Comstedt - Port: Dreamcast Hans-Jorg Frieden - Port: AmigaOS 4 Lars Persson - Port: EPOC/SymbianOS, ESDL Jerome Fisher - MT-32 emulator Jochen Hoenicke - Speaker & PCjr sound support, Adlib work Retired Team Members: Ralph Brorsen - Help with GUI implementation Jamieson Christian - iMUSE, MIDI, all things musical Vincent Hamm - Co-Founder Ruediger Hanke - Port: MorphOS Felix Jakschitsch - Zak256 reverse engineering Mutwin Kraus - Original MacOS porter Peter Moraliyski - Port: GP32 Jeremy Newman - Former webmaster Ludvig Strigeus - Original ScummVM and SimonVM author Lionel Ulmer - Port: X11 Contributors: Tore Anderson - Packaging for Debian GNU/Linux Stuart Caie - Decoders for Simon 1 Amiga data files Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio Kovacs Endre Janos - Several fixes for Simon1 Jeroen Janssen - Numerous readability and bugfix patches Andreas Karlsson - Initial port for EPOC/SymbianOS Robert Kelsen - Packaging for SlackWare Claudio Matsuoka - Daily Linux builds Mikesch Nepomuk - MI1 VGA floppy patches Juha Niemimaki - AmigaOS 4 port maintaining Nicolas Noble - Config file and ALSA support Willem Jan Palenstijn - Packaging for Fedora/RedHat Stefan Parviainen - Packaging for BeOS Quietust - Sound support for Amiga SCUMM V2/V3 games, MM NES support Andreas Roever - Broken Sword 1/2 MPEG2 cutscene support Edward Rudd - Fixes for playing MP3 versions of MI1/Loom audio Daniel Schepler - Final MI1 CD music support, initial Ogg Vorbis support Johannes Schickel - Thumbnails for ScummEngine Andre Souza - SDL-based OpenGL renderer Tim ??? - Initial MI1 CD music support And to all the contributors, users, and beta testers we've missed. Thanks! Special thanks to: Sander Buskens - For his work on the initial reversing of Monkey2 Canadacow - For the original MT-32 emulator Kevin Carnes - For Scumm16, the basis of ScummVM's older gfx codecs Jezar - For his freeverb filter implementation Ivan Dubrov - For contributing the initial version of the Gobliiins engine Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports Jimmi Thogersen - For ScummRev, and much obscure code/documentation Tristan - For additional work on the original MT-32 emulator Tony Warriner and everyone at Revolution Software Ltd. for sharing with us the source of some of their brilliant games, allowing us to release Beneath a Steel Sky as freeware... and generally being supportive above and beyond the call of duty. John Passfield and Steve Stamatiadis for sharing the source of their classic title, Flight of the Amazon Queen and also being incredibly supportive. Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of their famous title Inherit the Earth and always prompt replies to our questions. Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys!