ScummVM Team ************ Project Leaders --------------- James Brown Max Horn Eugene Sandulenko Engine Teams ------------ SCUMM: Torbjorn Andersson James Brown Jonathan Gray Max Horn Travis Howell Pawel Kolodziejski - Codecs, iMUSE, Smush, etc. Eugene Sandulenko - FT INSANE, MM NES, MM C64, game detection, Herc/CGA HE: Jonathan Gray Travis Howell Gregory Montoir Eugene Sandulenko AGI: Stuart George Matthew Hoops Filippos Karapetis Pawel Kolodziejski Kari Salminen Eugene Sandulenko David Symonds AGOS: Torbjorn Andersson Travis Howell Oliver Kiehl BASS: Robert Goeffringmann Oliver Kiehl Joost Peters Broken Sword 1: Robert Goeffringmann Broken Sword 2: Torbjorn Andersson Jonathan Gray Cinematique evo 1: Vincent Hamm - original CinE engine author Pawel Kolodziejski Gregory Montoir Eugene Sandulenko Cinematique evo 2: Vincent Hamm - original CruisE engine author FOTAQ: David Eriksson Gregory Montoir Joost Peters Gob: Torbjorn Andersson Sven Hesse Willem Jan Palenstijn Eugene Sandulenko Kyra: Torbjorn Andersson - VQA Player Oystein Eftevaag Florian Kagerer Gregory Montoir Johannes Schickel Lure: Paul Gilbert Parallaction: peres SAGA: Torbjorn Andersson Filippos Karapetis Andrew Kurushin Eugene Sandulenko Touche: Gregory Montoir Backend Teams ------------- Dreamcast: Marcus Comstedt GP2X: John Willis iPhone: Oystein Eftevaag Maemo: Frantisek Dufka Nintendo DS: Neil Millstone PalmOS: Chris Apers PocketPC / WinCE: Kostas Nakos PlayStation 2: Robert Goeffringmann Max Lingua PSP (PlayStation Portable): Joost Peters SDL (Win/Linux/OS X/etc.): Max Horn Eugene Sandulenko - Asm routines, GFX layers SymbianOS: Jurgen Braam Lars Persson Other subsystems ---------------- Infrastructure: Max Horn - Backend & Engine APIs, file API, sound mixer, audiostreams, data structures, etc. Eugene Sandulenko GUI: Eugene Sandulenko Johannes Schickel Miscellaneous: David Corrales-Lopez - Filesystem access improvements Jerome Fisher - MT-32 emulator Jochen Hoenicke - Speaker & PCjr sound support, Adlib work Robin Watts - ARM assembly routines for nice speedups on several ports; improvements to the sound mixer Website (content) ----------------- All active team members Documentation ------------- Joachim Eberhard - Documentation manager Matthew Hoops - Wiki editor Retired Team Members -------------------- Tore Anderson - Former Debian GNU/Linux maintainer Nicolas Bacca - Former WinCE porter Ralph Brorsen - Help with GUI implementation Jamieson Christian - iMUSE, MIDI, all things musical Ruediger Hanke - Port: MorphOS Vincent Hamm - ScummVM co-founder, Original Cruise/CinE author Felix Jakschitsch - Zak256 reverse engineering Mutwin Kraus - Original MacOS porter Peter Moraliyski - Port: GP32 Jeremy Newman - Former webmaster Ludvig Strigeus - Original ScummVM and SimonVM author Lionel Ulmer - Port: X11 Won Star - Former GP32 porter Other contributions ******************* Packages -------- AmigaOS 4: Hans-Jorg Frieden Juha Niemimaki Atari/FreeMiNT: Keith Scroggins BeOS: Stefan Parviainen Luc Schrijvers Debian GNU/Linux: David Weinehall Fedora / RedHat: Willem Jan Palenstijn Mac OS X: Max Horn Oystein Eftevaag Mandriva: Dominik Scherer MorphOS: Fabien Coeurjoly OS/2: Paul Smedley SlackWare: Robert Kelsen Solaris x86: Laurent Blume Solaris SPARC: Markus Strangl Win32: Travis Howell Win64: Chris Gray Websites (design) ----------------- Dobo Balazs - Website design Yaroslav Fedevych - HTML/CSS for the website David Jensen - SVG logo conversion Jean Marc - ScummVM logo Raina - ScummVM forum buttons Clemens Steinhuber - ScummVM forum theme Code contributions ------------------ Ori Avtalion - Subtitle control options in the GUI; BASS GUI fixes Stuart Caie - Decoders for Simon 1 Amiga data files Paolo Costabel - PSP port contributions Thierry Crozat - Support for Broken Sword 1 Macintosh version Thomas Fach-Pedersen - ProTracker module player Benjamin Haisch - Heavily improved de-/encoder for DXA videos Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio Kovacs Endre Janos - Several fixes for Simon1 Jeroen Janssen - Numerous readability and bugfix patches Andreas Karlsson - Initial port for EPOC/SymbianOS Claudio Matsuoka - Daily Linux builds Thomas Mayer - PSP port contributions Sean Murray - ScummVM tools GUI application (GSoC 2007 task) n0p - Windows CE port aspect ratio correction scaler and right click input method Mikesch Nepomuk - MI1 VGA floppy patches Nicolas Noble - Config file and ALSA support Tim Phillips - Initial MI1 CD music support Quietust - Sound support for Amiga SCUMM V2/V3 games, MM NES support Andreas Roever - Broken Sword 1/2 MPEG2 cutscene support Edward Rudd - Fixes for playing MP3 versions of MI1/Loom audio Daniel Schepler - Final MI1 CD music support, initial Ogg Vorbis support Andre Souza - SDL-based OpenGL renderer And to all the contributors, users, and beta testers we've missed. Thanks! Special thanks to ***************** Sander Buskens - For his work on the initial reversing of Monkey2 Canadacow - For the original MT-32 emulator Kevin Carnes - For Scumm16, the basis of ScummVM's older gfx codecs Patrick Combet - For the original Gobliiins ADL player Ivan Dubrov - For contributing the initial version of the Gobliiins engine Jezar - For his freeverb filter implementation Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports lloyd - For deep tech details about C64 Zak & MM Sarien Team - Original AGI engine code Jimmi Thogersen - For ScummRev, and much obscure code/documentation Tristan - For additional work on the original MT-32 emulator Tony Warriner and everyone at Revolution Software Ltd. for sharing with us the source of some of their brilliant games, allowing us to release Beneath a Steel Sky as freeware... and generally being supportive above and beyond the call of duty. John Passfield and Steve Stamatiadis for sharing the source of their classic title, Flight of the Amazon Queen and also being incredibly supportive. Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of their famous title Inherit the Earth and always prompt replies to our questions. Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys! Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing the source code of The Feeble Files and Simon the Sorcerer's Puzzle Pack with us.