ScummVM Team ************ Project Leader -------------- Eugene Sandulenko PR Office --------- Arnaud Boutonne - Public Relations Officer, Project Administrator Eugene Sandulenko - Project Leader Core Team --------- Willem Jan Palenstijn Eugene Sandulenko Johannes Schickel Retired Project Leaders ----------------------- James Brown Vincent Hamm - ScummVM co-founder, Original Cruise/CinE author Max Horn Ludvig Strigeus - Original ScummVM and SimonVM author Engine Teams ------------ SCUMM: Torbjorn Andersson James Brown - (retired) Jonathan Gray - (retired) Vincent Hamm - (retired) Max Horn - (retired) Travis Howell Pawel Kolodziejski - Codecs, iMUSE, Smush, etc. Gregory Montoir Eugene Sandulenko - FT INSANE, MM NES, MM C64, game detection, Herc/CGA Ludvig Strigeus - (retired) HE: Jonathan Gray - (retired) Travis Howell Gregory Montoir Eugene Sandulenko AGI: Stuart George Matthew Hoops Filippos Karapetis Pawel Kolodziejski Walter van Niftrik - (retired) Kari Salminen Eugene Sandulenko David Symonds - (retired) AGOS: Torbjorn Andersson Paul Gilbert Travis Howell Oliver Kiehl - (retired) Ludvig Strigeus - (retired) CGE: Arnaud Boutonne Paul Gilbert Cine: Vincent Hamm - (retired) Pawel Kolodziejski Gregory Montoir Kari Salminen Eugene Sandulenko CruisE: Paul Gilbert Vincent Hamm - (retired) Draci: Denis Kasak Robert Spalek Drascula: Filippos Karapetis Pawel Kolodziejski DreamWeb: Vladimir Menshakov Torbjorn Andersson Bertrand Augereau Gob: Torbjorn Andersson Arnaud Boutonne Sven Hesse Eugene Sandulenko Groovie: Henry Bush Scott Thomas Jordi Vilalta Prat Hugo: Arnaud Boutonne Oystein Eftevaag Eugene Sandulenko Kyra: Torbjorn Andersson - VQA Player Oystein Eftevaag Florian Kagerer Gregory Montoir Johannes Schickel Lastexpress: Matthew Hoops Jordi Vilalta Prat Julien Templier Lure: Paul Gilbert M4: Torbjorn Andersson Paul Gilbert Benjamin Haisch Filippos Karapetis MADE: Benjamin Haisch Filippos Karapetis Mohawk: Bastien Bouclet Matthew Hoops Filippos Karapetis Alyssa Milburn Eugene Sandulenko David Turner Parallaction: peres Queen: David Eriksson - (retired) Gregory Montoir Joost Peters SAGA: Torbjorn Andersson Filippos Karapetis Andrew Kurushin Eugene Sandulenko SCI: Greg Frieger Paul Gilbert Max Horn - (retired) Filippos Karapetis Martin Kiewitz Walter van Niftrik - (retired) Willem Jan Palenstijn Jordi Vilalta Prat Lars Skovlund Sky: Robert Goeffringmann - (retired) Oliver Kiehl - (retired) Joost Peters Sword1: Fabio Battaglia - PSX version support Thierry Crozat - Mac version support Robert Goeffringmann - (retired) Sword2: Torbjorn Andersson Fabio Battaglia - PSX version support Jonathan Gray - (retired) Sword25: Eugene Sandulenko Filippos Karapetis Max Horn - (retired) Paul Gilbert Torbjorn Andersson TeenAgent: Robert Megone - Help with callback rewriting Vladimir Menshakov Tinsel: Torbjorn Andersson Fabio Battaglia - PSX version support Paul Gilbert Sven Hesse Max Horn - (retired) Filippos Karapetis Joost Peters Toon: Sylvain Dupont Touche: Gregory Montoir TsAGE: Paul Gilbert Arnaud Boutonne Tucker: Gregory Montoir Backend Teams ------------- Android: Andre Heider Angus Lees BADA: Chris Warren-Smith Dreamcast: Marcus Comstedt GPH Devices (GP2X, GP2XWiz & Caanoo): John Willis iPhone: Oystein Eftevaag LinuxMoto: Lubomyr Lisen Maemo: Frantisek Dufka - (retired) Tarek Soliman Nintendo 64: Fabio Battaglia Nintendo DS: Neil Millstone Bertrand Augereau - HQ software scaler OpenPandora: John Willis PocketPC / WinCE: Nicolas Bacca - (retired) Ismail Khatib Kostas Nakos - (retired) PlayStation 2: Robert Goeffringmann - (retired) Max Lingua PSP (PlayStation Portable): Joost Peters Yotam Barnoy SDL (Win/Linux/OS X/etc.): Max Horn - (retired) Eugene Sandulenko - Asm routines, GFX layers SymbianOS: Jurgen Braam Lars Persson WebOS: Klaus Reimer Wii: Andre Heider Other subsystems ---------------- Infrastructure: Max Horn - Backend & Engine APIs, file API, sound mixer, audiostreams, data structures, etc. (retired) Eugene Sandulenko Johannes Schickel GUI: Vicent Marti Eugene Sandulenko Johannes Schickel Miscellaneous: David Corrales-Lopez - Filesystem access improvements (GSoC 2007 task) (retired) Jerome Fisher - MT-32 emulator Benjamin Haisch - Heavily improved de-/encoder for DXA videos Jochen Hoenicke - Speaker & PCjr sound support, AdLib work (retired) Chris Page - Return to launcher, savestate improvements, leak fixes, ... (GSoC 2008 task) (retired) Robin Watts - ARM assembly routines for nice speedups on several ports; improvements to the sound mixer Website (code) -------------- Fredrik Wendel - (retired) Website (maintenance) --------------------- James Brown - IRC Logs maintainer Thierry Crozat - Wiki maintainer Andre Heider - Buildbot maintainer Joost Peters - Doxygen Project Documentation maintainer Jordi Vilalta Prat - Wiki maintainer Eugene Sandulenko - Forum, IRC channel, Screen Shots and Mailing list maintainer John Willis Website (content) ----------------- All active team members Documentation ------------- Thierry Crozat - Numerous contributions to documentation Joachim Eberhard - Numerous contributions to documentation (retired) Matthew Hoops - Wiki editor Retired Team Members -------------------- Chris Apers - Former PalmOS porter Ralph Brorsen - Help with GUI implementation Jamieson Christian - iMUSE, MIDI, all things musical Felix Jakschitsch - Zak256 reverse engineering Mutwin Kraus - Original MacOS porter Peter Moraliyski - Port: GP32 Jeremy Newman - Former webmaster Lionel Ulmer - Port: X11 Won Star - Former GP32 porter Other contributions ******************* Packages -------- AmigaOS 4: Hans-Joerg Frieden - (retired) Hubert Maier Juha Niemimaki - (retired) Atari/FreeMiNT: Keith Scroggins BeOS: Stefan Parviainen Luc Schrijvers Debian GNU/Linux: Tore Anderson - (retired) David Weinehall Fedora / RedHat: Willem Jan Palenstijn Mac OS X: Max Horn - (retired) Oystein Eftevaag Mandriva: Dominik Scherer - (retired) MorphOS: Fabien Coeurjoly Ruediger Hanke - (retired) OS/2: Paul Smedley SlackWare: Robert Kelsen Solaris x86: Laurent Blume Solaris SPARC: Markus Strangl Win32: Travis Howell Win64: Chris Gray - (retired) Johannes Schickel Translations ------------ Thierry Crozat - Translation Lead Catalan: Jordi Vilalta Prat Czech: Zbynik Schwarz Danish: Steffen Nyeland French: Thierry Crozat German: Simon Sawatzki Lothar Serra Mari Hungarian: Alex Bevilacqua George Kormendi Italian: Matteo Angelino Norwegian (Bokmaal): Einar Johan T. Somaae Norwegian (Nynorsk): Einar Johan T. Somaae Polish: GrajPoPolsku.pl Team Brazilian Portuguese: ScummBR Team Russian: Eugene Sandulenko Spanish: Tomas Maidagan Swedish: Hampus Flink Ukrainian: Lubomyr Lisen Websites (design) ----------------- Dobo Balazs - Website design Yaroslav Fedevych - HTML/CSS for the website David Jensen - SVG logo conversion Jean Marc Gimenez - ScummVM logo Raina - ScummVM forum buttons William Claydon - Skins for doxygen, buildbot and wiki Code contributions ------------------ Ori Avtalion - Subtitle control options in the GUI; BASS GUI fixes Stuart Caie - Decoders for Amiga and AtariST data files (AGOS engine) Paolo Costabel - PSP port contributions Martin Doucha - CinE engine objectification Thomas Fach-Pedersen - ProTracker module player, Smacker video decoder Tobias Gunkel - Sound support for C64 version of MM/Zak, Loom PCE support Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio Kovacs Endre Janos - Several fixes for Simon1 Jeroen Janssen - Numerous readability and bugfix patches Andreas Karlsson - Initial port for SymbianOS Claudio Matsuoka - Daily Linux builds Thomas Mayer - PSP port contributions Sean Murray - ScummVM tools GUI application (GSoC 2007 task) n0p - Windows CE port aspect ratio correction scaler and right click input method Mikesch Nepomuk - MI1 VGA floppy patches Nicolas Noble - Config file and ALSA support Tim Phillips - Initial MI1 CD music support Quietust - Sound support for Amiga SCUMM V2/V3 games, MM NES support Robert Crossfield - Improved support for Apple II/C64 versions of MM Andreas Roever - Broken Sword I & II MPEG2 cutscene support Edward Rudd - Fixes for playing MP3 versions of MI1/Loom audio Daniel Schepler - Final MI1 CD music support, initial Ogg Vorbis support Andre Souza - SDL-based OpenGL renderer FreeSCI Contributors -------------------- Anders Baden Nielsen - PPC testing Bas Zoetekouw - Man pages, debian package management, CVS maintenance Carl Muckenhoupt - Sources to the SCI resource viewer tools that started it all Chris Kehler - Makefile enhancements Christoph Reichenbach - UN*X code, VM/Graphics/Sound/other infrastructure Christopher T. Lansdo - Original CVS maintainer, Alpha compatibility fixes Claudio Matsuoka - CVS snapshots, daily builds, BeOS and cygwin ports Dark Minister - SCI research (bytecode and parser) Dmitry Jemerov - Port to the Win32 platform, numerous bugfixes Emmanuel Jeandel - Bugfixes and bug reports Francois-R Boyer - MT-32 information and mapping code George Reid - FreeBSD package management Hubert Maier - AmigaOS 4 port Hugues Valois - Game selection menu Johannes Manhave - Document format translation Jordi Vilalta - Numerous code and website clean-up patches Lars Skovlund - Project maintenance, most documentation, bugfixes, SCI1 support Magnus Reftel - Heap implementation, Python class viewer, bugfixes Matt Hargett - Clean-ups, bugfixes, Hardcore QA, Win32 Max Horn - SetJump implementation Paul David Doherty - Game version information Petr Vyhnak - The DCL-INFLATE algorithm, many Win32 improvements Rainer Canavan - IRIX MIDI driver and bug fixes Rainer De Temple - SCI research Ravi I. - SCI0 sound resource specification Ruediger Hanke - Port to the MorphOS platform Rune Orsval - Configuration file editor Rickard Lind - MT-32->GM MIDI mapping magic, sound research Rink Springer - Port to the DOS platform, several bug fixes Robey Pointer - Bug tracking system hosting Sergey Lapin - Port of Carl's type 2 decompression code Solomon Peachy - SDL ports and much of the sound subsystem Vyacheslav Dikonov - Config script improvements Walter van Niftrik - Ports to the Dreamcast and GP32 platforms Xiaojun Chen Sean Terrell Special thanks to Prof. Dr. Gary Nutt for allowing the FreeSCI VM extension as a course project in his Advanced OS course. Special thanks to Bob Heitman and Corey Cole for their support of FreeSCI. And to all the contributors, users, and beta testers we've missed. Thanks! Special thanks to ***************** Sander Buskens - For his work on the initial reversing of Monkey2 Canadacow - For the original MT-32 emulator Kevin Carnes - For Scumm16, the basis of ScummVM's older gfx codecs Curt Coder - For the original TrollVM (preAGI) code Patrick Combet - For the original Gobliiins ADL player Ivan Dubrov - For contributing the initial version of the Gobliiins engine Henrik Engqvist - For generously providing hosting for our buildbot, SVN repository, planet and doxygen sites as well as tons of HD space DOSBox Team - For their awesome OPL2 and OPL3 emulator Till Kresslein - For design of modern ScummVM GUI Jezar - For his freeverb filter implementation Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports lloyd - For deep tech details about C64 Zak & MM Sarien Team - Original AGI engine code Jimmi Thogersen - For ScummRev, and much obscure code/documentation Tristan - For additional work on the original MT-32 emulator James Woodcock - Soundtrack enhancements Tony Warriner and everyone at Revolution Software Ltd. for sharing with us the source of some of their brilliant games, allowing us to release Beneath a Steel Sky as freeware... and generally being supportive above and beyond the call of duty. John Passfield and Steve Stamatiadis for sharing the source of their classic title, Flight of the Amazon Queen and also being incredibly supportive. Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of their famous title Inherit the Earth and always prompt replies to our questions. Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys! Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing the source code of some of their games with us. John Young, Colin Smythe and especially Terry Pratchett himself for sharing the source code of Discworld I & II with us. Emilio de Paz Aragon from Alcachofa Soft for sharing the source code of Drascula: The Vampire Strikes Back with us and his generosity with freewaring the game. David P. Gray from Gray Design Associates for sharing the source code of the Hugo trilogy. Broken Sword 2.5 team for providing sources of their engine and their great support.