ScummVM Team ************ Project Leaders --------------- James Brown Max Horn Eugene Sandulenko Engine Teams ------------ SCUMM: Torbjorn Andersson James Brown Jonathan Gray Max Horn Travis Howell Pawel Kolodziejski - Codecs, iMUSE, Smush, etc. Eugene Sandulenko - FT INSANE, MM NES, MM C64, game detection, Herc/CGA HE: Jonathan Gray Travis Howell Gregory Montoir Eugene Sandulenko AGI: Pawel Kolodziejski Eugene Sandulenko BASS: Robert Goeffringmann Oliver Kiehl Joost Peters Broken Sword 1: Robert Goeffringmann Broken Sword 2: Torbjorn Andersson Jonathan Gray Cinematique evo 1: Pawel Kolodziejski Gregory Montoir Eugene Sandulenko FOTAQ: David Eriksson Gregory Montoir Joost Peters Gob: Torbjorn Andersson Sven Hesse Willem Jan Palenstijn Eugene Sandulenko Kyra: Torbjorn Andersson - VQA Player Oystein Eftevaag Gregory Montoir Johannes Schickel Lure: Paul Gilbert SAGA: Torbjorn Andersson Andrew Kurushin Eugene Sandulenko Simon: Travis Howell Oliver Kiehl Backend Teams ------------- Dreamcast: Marcus Comstedt GP32: Won Star Nintendo DS: Neil Millstone PalmOS: Chris Apers PocketPC / WinCE: Nicolas Bacca Kostas Nakos PlayStation 2: Robert Goeffringmann PSP (PlayStation Portable): Joost Peters SDL (Win/Linux/OS X/etc.): Max Horn Eugene Sandulenko - Asm routines, GFX layers SymbianOS: Jurgen Braam Lars Persson Other subsystems ---------------- Infrastructure: Max Horn - Backend & Engine APIs, file API, sound mixer, audiostreams, data structures, etc. Eugene Sandulenko GUI: Eugene Sandulenko Johannes Schickel Miscellaneous: Jerome Fisher - MT-32 emulator Jochen Hoenicke - Speaker & PCjr sound support, Adlib work Website (content) ----------------- All active team members Documentation ------------- Joachim Eberhard - Documentation manager Retired Team Members -------------------- Tore Anderson - Former Debian GNU/Linux maintainer Ralph Brorsen - Help with GUI implementation Jamieson Christian - iMUSE, MIDI, all things musical Vincent Hamm - Co-Founder, original CinE engine author Ruediger Hanke - Port: MorphOS Felix Jakschitsch - Zak256 reverse engineering Mutwin Kraus - Original MacOS porter Peter Moraliyski - Port: GP32 Jeremy Newman - Former webmaster Ludvig Strigeus - Original ScummVM and SimonVM author Lionel Ulmer - Port: X11 Other contributions ******************* Packages -------- AmigaOS 4: Hans-Jorg Frieden Juha Niemimaki Atari/FreeMiNT: Keith Scroggins BeOS: Stefan Parviainen Debian GNU/Linux: David Weinehall Fedora / RedHat: Willem Jan Palenstijn Mac OS X: Max Horn Mandriva: Dominik Scherer MorphOS: Fabien Coeurjoly OS/2: Paul Smedley SlackWare: Robert Kelsen Solaris x86: Laurent Blume Solaris Spark: Markus Strangl Win32: Travis Howell Win64: Chris Gray Websites (design) ----------------- Dobo Balazs - Website design Yaroslav Fedevych - HTML/CSS for the website David Jensen - SVG logo conversion Jean Marc - ScummVM logo Raina - ScummVM forum buttons Clemens Steinhuber - ScummVM forum theme Code contributions ------------------ Ori Avtalion - Subtitle control options in the GUI Stuart Caie - Decoders for Simon 1 Amiga data files Paolo Costabel - PSP port contributions Benjamin Haisch - Encoder for DXA videos Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio Kovacs Endre Janos - Several fixes for Simon1 Jeroen Janssen - Numerous readability and bugfix patches Andreas Karlsson - Initial port for EPOC/SymbianOS Claudio Matsuoka - Daily Linux builds Thomas Mayer - PSP port contributions Mikesch Nepomuk - MI1 VGA floppy patches Nicolas Noble - Config file and ALSA support Quietust - Sound support for Amiga SCUMM V2/V3 games, MM NES support Andreas Roever - Broken Sword 1/2 MPEG2 cutscene support Edward Rudd - Fixes for playing MP3 versions of MI1/Loom audio Daniel Schepler - Final MI1 CD music support, initial Ogg Vorbis support Andre Souza - SDL-based OpenGL renderer Tim Phillips - Initial MI1 CD music support And to all the contributors, users, and beta testers we've missed. Thanks! Special thanks to ***************** Sander Buskens - For his work on the initial reversing of Monkey2 Canadacow - For the original MT-32 emulator Kevin Carnes - For Scumm16, the basis of ScummVM's older gfx codecs Patrick Combet - For the original Gobliiins ADL player Ivan Dubrov - For contributing the initial version of the Gobliiins engine Jezar - For his freeverb filter implementation Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports lloyd - For deep tech details about C64 Zak & MM Sarien Team - Original AGI engine code Jimmi Thogersen - For ScummRev, and much obscure code/documentation Tristan - For additional work on the original MT-32 emulator Tony Warriner and everyone at Revolution Software Ltd. for sharing with us the source of some of their brilliant games, allowing us to release Beneath a Steel Sky as freeware... and generally being supportive above and beyond the call of duty. John Passfield and Steve Stamatiadis for sharing the source of their classic title, Flight of the Amazon Queen and also being incredibly supportive. Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of their famous title Inherit the Earth and always prompt replies to our questions. Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys! Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing the source code of The Feeble Files with us.