# Where is scummvm will be installed SCUMMVMPATH=C:/scummvm SRC=. VPATH=$(SRC):$(SRC)/sound:$(SRC)/simon:$(SRC)/v3:$(SRC)/v4 ### Modify these paths SDL_CFLAGS=-I$(SRC)/sdl/include SDL_LIBS=-L$(SRC)/sdl/lib -lSDLmain -lSDL # If MAD (MPEG Audio Decoder) header and library isn't installed remove -lmad and -DCOMPRESSED_SOUND_FILE CC = gcc CFLAGS = -g -O -Wall -Wstrict-prototypes -Wuninitialized -Wno-long-long -Wno-multichar DEFINES = -DCOMPRESSED_SOUND_FILE LDFLAGS :=-mwindows -mconsole INCLUDES:= $(SDL_CFLAGS) -I./ -I./sound CPPFLAGS= $(DEFINES) $(INCLUDES) LIBS = -lmingw32 -lwinmm -lwsock32 $(SDL_LIBS) -lmad EXEC=scummvm.exe OBJS = actor.o boxes.o costume.o gfx.o object.o resource.o \ saveload.o script.o scummvm.o sound.o string.o \ sys.o verbs.o sdl.o script_v1.o script_v2.o debug.o gui.o \ imuse.o fmopl.o adlib.o gmidi.o debugrl.o \ akos.o vars.o insane.o gameDetector.o init.o mp3_cd.o \ resource_v3.o resource_v4.o 2xsai.o main.o \ midi.o simon.o simonsys.o mididrv.o .cpp.o: $(CC) $(CFLAGS) $(CPPFLAGS) -c $(<) -o $*.o all: $(EXEC) $(EXEC): $(OBJS) $(CC) $(LDFLAGS) -o $(@) $(OBJS) $(LIBS) clean: rm -f $(OBJS) $(EXEC) install: $(EXEC) mkdir -p $(SCUMMVMPATH) strip $(EXEC) -o $(SCUMMVMPATH)/$(EXEC) dist: install cp copying.txt $(SCUMMVMPATH) cp readme.txt $(SCUMMVMPATH) cp whatsnew.txt $(SCUMMVMPATH) cp SDL/README-SDL.txt $(SCUMMVMPATH) cp SDL/lib/SDL.dll $(SCUMMVMPATH) u2d $(SCUMMVMPATH)/*.txt