# $Header$ CC = gcc CFLAGS = -g -O -Wall -Wstrict-prototypes -Wuninitialized -Wno-long-long -Wno-multichar -DCOMPRESSED_SOUND_FILE DEFINES = -DUNIX_X11 LDFLAGS := -L/usr/X11R6/lib -L/usr/local/lib INCLUDES:= -I/usr/X11R6/include -I./ -I./sound -I/usr/local/include CPPFLAGS= $(DEFINES) $(INCLUDES) # Add -lmad for -DCOMPRESSED_SOUND_FILE LIBS = -lXext -lX11 -lncurses -lm -lmad -lpthread ZIPFILE := scummvm-`date '+%Y-%m-%d'`.zip INCS = scumm.h scummsys.h stdafx.h OBJS = actor.o boxes.o costume.o gfx.o object.o resource.o \ saveload.o script.o scummvm.o sound.o string.o \ sys.o verbs.o script_v1.o script_v2.o debug.o gui.o \ sound/imuse.o sound/fmopl.o sound/mixer.o debugrl.o \ akos.o vars.o insane.o gameDetector.o init.o mp3_cd.o\ v3/resource_v3.o v4/resource_v4.o 2xsai.o main.o \ simon/midi.o simon/simon.o simon/simonsys.o sound/mididrv.o x11.o DISTFILES=$(OBJS:.o=.cpp) Makefile scumm.h scummsys.h stdafx.h stdafx.cpp \ windows.cpp debugrl.h whatsnew.txt readme.txt copying.txt \ scummvm.dsp scummvm.dsw sound/fmopl.h gui.h sound.h .cpp.o: $(CC) $(CFLAGS) $(CPPFLAGS) -c $(<) -o $*.o all: scummvm scummvm: $(OBJS) $(CC) $(LDFLAGS) -o $(@) $(OBJS) $(LIBS) $(OBJS): Makefile clean: rm -f $(OBJS) scummvm dist: rm -f $(ZIPFILE) zip -q $(ZIPFILE) $(DISTFILES) check: $(OBJS): $(INCS)