For a more comprehensive changelog for the latest experimental CVS code, see: http://scummvm.sourceforge.net/daily/ChangeLog 0.?? General: - Added support for FLAC (losless) encoded audio files - Added an 'On Screen Display' to the SDL backend - Rewrote the backend API partially - Comments in config files are preserved now SCUMM: - Added graphics decoders for 3DO Humongous Entertainment games - Rewrote parts of the text engine for improved subtitle support - Many improvements made to iMuseDigital (used by The Dig, FT and COMI) - Fixed several annoying bugs - Fixed crash on 64 bit architectures (like AMD64) - Old zak256 target removed, use zakTowns instead Queen: - Various fixes [TODO: Somebody of the Queen team please fill this in] Sword1: - ??? [TODO: Somebody of the Sword1 team please fill this in] Sword2: - Simplified the memory/resource management. - Various minor bugfixes. BASS - ??? Simon - ??? 0.6.0 (2004-03-14) New Games: - Added Broken Sword 1 engine. - Added Broken Sword 2 engine. - Added Flight of the Amazon Queen engine - Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken' - SCUMM game Full Throttle is now supported General: - Subtitles now default to disabled. '-n' option now enabled subtitles. - Added HQ2x and HQ3x scalers - Rewrote sound code for more flexibility and performance - Improved native MT32 support - Adlib GM emulation table revamped, providing more accurate software MIDI - Default Makefile now uses configure script - Greatly improved the launcher and options dialogs (work-in-progress) - Many other "under the hood" improvements, like a new config managment and plugin capabilities Simon: - Added data files decoder for Amiga disk versions - Added support for inventory graphics in Amiga versions - Fixed various brief freezes - Fixed minor glitches in load/save dialog in non-English versions - Fixed missing inventory arrows in some versions of Simon the Sorcerer 1 SCUMM: - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot. - Added INSANE support for Full Throttle 'action sequences' - Added option to choose between Adlib, PCjr and PC Speaker in earlier games. - Added Adlib support for indy3ega and loom (ega) - Added MIDI support for loom (ega), monkeyega and monkeyvga. - Added sound effects support for indy3/monkeyega/monkeyvga/pass - Added FM Towns targets for Loom and Indy3 - Rewrote in-game menu (F5) to be easier to use - Improved FM Towns SFX support (YM2612 emulation, looping) - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable - Rewrote Digital iMUSE music system - Several Analog iMUSE music system bugs fixed - Improved music/sound for various Amiga versions - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files - Keyboard fighting in Fate of Atlantis now works - Keyboard support for cannon battle in Curse of Monkey Island - Keyboard support for derby scene in Full Throttle 0.5.1 (2003-08-06) - Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs') - Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky - Fixed dialog skipping in V7 games - Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X - Fixed various COMI bugs related to actor placement/scaling - Added complete Hebrew support for Simon the Sorcerer 1 and 2 - Several MorphOS and DreamCast port fixes - DreamCast now runs Simon the Sorcerer 1 & 2 - Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in the top part of the screen by linking to a bugfixed version of SDL 0.5.0 (2003-08-02) - Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable - Beneath A Steel Sky is now supported and completable - Added support for Amiga version of Monkey Island 1 - Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken - Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X - Loading COMI savegames for disk 2 doesn't anymore require disk 1 first - Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2) - Support for music in Humongous games and simon2dos/simon2talkie (XMIDI format) - Support for music in simon1demo (Proprietary format) - Complete music support for Simon the Sorcerer 2 - Improved music and sound support in Zak256 - Added Aspect Ratio option - Many other bug fixes, improvements and optimizations 0.4.1 (2003-05-25) - Added AdvMame3x filter - Fixed crash in Curse of Monkey Island (and possibly other games as well) - Fixed airport doors in Zak256 - Fixed crash in SDL backend - Fixed various iMUSE bugs 0.4.0 (2003-05-11) - Curse of Monkey Island (comi) support (experimental) - Added support for the EGA versions of Loom, Monkey Island and Indy3 - Improved music support in Indy3 and the floppy versions of Monkey Island - Many Simon the Sorcerer 1 & 2 improvements and fixes - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak) - Preliminary support for early Humongous Entertainment titles (very experimental) - New debug console and several GUI/Launcher enhancements - New Save/Load code (easier to expand while retaining compatibility) - DreamCast port now works with new games added for 0.3.0b - New official PalmOS port - Various minor and not so minor SCUMM game fixes - Large memory leak fixed for The Dig/ComI - SMUSH code optimised, frame dropping added for slower machines - Code cleanups 0.3.0b (2002-12-08) - massive cleanup work for iMUSE. Sam and Max music now plays correctly - many bugfixes for Zak256, + sound and music support - music support for Simon the Sorcerer on any platform with real MIDI - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade - completed support for Monkey1 VGA Floppy, The Dig - added akos16 implementation for The Dig and Full Throttle costumes - added digital iMUSE implementation for The Dig and Full Throttle music. - Loom CD speech+music syncronisation improved greatly - added midi-emulation via adlib, for platforms without sequencer support - code separation of various engine parts into several libraries - several fixes to prevent Simon the Sorcerer crashing and hanging - hundreds of bugfixes for many other games - new SMUSH video engine, for Full Throttle and The Dig - new in-game GUI - launcher dialog 0.2.0 (2002-04-14) - core engine rewrite - enhanced ingame GUI, including options/volume settings. - auto-save feature - added more command-line options, and configuration file - new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc) - graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x) - support for MAD MP3 compressed audio - support for first non-SCUMM games (Simon the Sorcerer) - support for V4 games (Loom CD) - enhanced V6 game support (Sam and Max is now completable) - experimental support for V7 games (Full Throttle/The Dig) - experimental support for V3 games (Zak256/Indy3) 0.1.0 (2002-01-13) - loads of changes 0.0.2 (2001-10-12): - bug fixes - save & load support 0.0.1 (2001-10-08): - initial version