For a more comprehensive changelog for the latest experimental CVS code, see: http://scummvm.sourceforge.net/daily/ChangeLog ?.?.? (2002-09-30/CVS) - many bugfixes for Zak256, + sound and music support. Game considered complete - support for Monkey1 VGA Floppy. Game considered complete - much work on The Dig - added music, etc. Still considered experimental - bugfixes galore for many other games, esp. Sam and Max, Loom and Simon - Loom CD speech+music syncronisation improved greatly - added midi-emulation via adlib, for platforms without sequencer support - code seperation of various engine parts into several libraries - new SMUSH video engine, for Full Throttle and The Dig - new in-game GUI - launcher dialog 0.2.0 (2002-04-14) - core engine rewrite - enhanced ingame GUI, including options/volume settings. - auto-save feature - added more command-line options, and configuration file - new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc) - graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x) - support for MAD MP3 compressed audio - support for first non-SCUMM games (Simon the Sorcerer) - support for V4 games (Loom CD) - enhanced V6 game support (Sam and Max is now completable) - experimental support for V7 games (Full Throttle/The Dig) - experimental support for V3 games (Zak256/Indy3) 0.1.0 (2002-01-13) - loads of changes 0.0.2 (2001-10-12): - bug fixes - save & load support 0.0.1 (2001-10-08): - initial version