/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "common/file.h" #include "common/mutex.h" #include "common/textconsole.h" #include "common/queue.h" #include "common/util.h" #include "audio/audiostream.h" #include "audio/decoders/flac.h" #include "audio/decoders/mp3.h" #include "audio/decoders/quicktime.h" #include "audio/decoders/raw.h" #include "audio/decoders/vorbis.h" #include "audio/mixer.h" namespace Audio { struct StreamFileFormat { /** Decodername */ const char *decoderName; const char *fileExtension; /** * Pointer to a function which tries to open a file of type StreamFormat. * Return NULL in case of an error (invalid/nonexisting file). */ SeekableAudioStream *(*openStreamFile)(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse); }; static const StreamFileFormat STREAM_FILEFORMATS[] = { /* decoderName, fileExt, openStreamFunction */ #ifdef USE_FLAC { "FLAC", ".flac", makeFLACStream }, { "FLAC", ".fla", makeFLACStream }, #endif #ifdef USE_VORBIS { "Ogg Vorbis", ".ogg", makeVorbisStream }, #endif #ifdef USE_MAD { "MPEG Layer 3", ".mp3", makeMP3Stream }, #endif { "MPEG-4 Audio", ".m4a", makeQuickTimeStream }, }; SeekableAudioStream *SeekableAudioStream::openStreamFile(const Common::String &basename) { SeekableAudioStream *stream = NULL; Common::File *fileHandle = new Common::File(); for (int i = 0; i < ARRAYSIZE(STREAM_FILEFORMATS); ++i) { Common::String filename = basename + STREAM_FILEFORMATS[i].fileExtension; fileHandle->open(filename); if (fileHandle->isOpen()) { // Create the stream object stream = STREAM_FILEFORMATS[i].openStreamFile(fileHandle, DisposeAfterUse::YES); fileHandle = 0; break; } } delete fileHandle; if (stream == NULL) debug(1, "SeekableAudioStream::openStreamFile: Could not open compressed AudioFile %s", basename.c_str()); return stream; } #pragma mark - #pragma mark --- LoopingAudioStream --- #pragma mark - LoopingAudioStream::LoopingAudioStream(RewindableAudioStream *stream, uint loops, DisposeAfterUse::Flag disposeAfterUse) : _parent(stream, disposeAfterUse), _loops(loops), _completeIterations(0) { assert(stream); if (!stream->rewind()) { // TODO: Properly indicate error _loops = _completeIterations = 1; } if (stream->endOfStream()) { // Apparently this is an empty stream _loops = _completeIterations = 1; } } int LoopingAudioStream::readBuffer(int16 *buffer, const int numSamples) { if ((_loops && _completeIterations == _loops) || !numSamples) return 0; int samplesRead = _parent->readBuffer(buffer, numSamples); if (_parent->endOfStream()) { ++_completeIterations; if (_completeIterations == _loops) return samplesRead; const int remainingSamples = numSamples - samplesRead; if (!_parent->rewind()) { // TODO: Properly indicate error _loops = _completeIterations = 1; return samplesRead; } if (_parent->endOfStream()) { // Apparently this is an empty stream _loops = _completeIterations = 1; } return samplesRead + readBuffer(buffer + samplesRead, remainingSamples); } return samplesRead; } bool LoopingAudioStream::endOfData() const { return (_loops != 0 && _completeIterations == _loops) || _parent->endOfData(); } bool LoopingAudioStream::endOfStream() const { return _loops != 0 && _completeIterations == _loops; } AudioStream *makeLoopingAudioStream(RewindableAudioStream *stream, uint loops) { if (loops != 1) return new LoopingAudioStream(stream, loops); else return stream; } AudioStream *makeLoopingAudioStream(SeekableAudioStream *stream, Timestamp start, Timestamp end, uint loops) { if (!start.totalNumberOfFrames() && (!end.totalNumberOfFrames() || end == stream->getLength())) { return makeLoopingAudioStream(stream, loops); } else { if (!end.totalNumberOfFrames()) end = stream->getLength(); if (start >= end) { warning("makeLoopingAudioStream: start (%d) >= end (%d)", start.msecs(), end.msecs()); delete stream; return 0; } return makeLoopingAudioStream(new SubSeekableAudioStream(stream, start, end), loops); } } #pragma mark - #pragma mark --- SubLoopingAudioStream --- #pragma mark - SubLoopingAudioStream::SubLoopingAudioStream(SeekableAudioStream *stream, uint loops, const Timestamp loopStart, const Timestamp loopEnd, DisposeAfterUse::Flag disposeAfterUse) : _parent(stream, disposeAfterUse), _loops(loops), _pos(0, getRate() * (isStereo() ? 2 : 1)), _loopStart(convertTimeToStreamPos(loopStart, getRate(), isStereo())), _loopEnd(convertTimeToStreamPos(loopEnd, getRate(), isStereo())), _done(false) { assert(loopStart < loopEnd); if (!_parent->rewind()) _done = true; } int SubLoopingAudioStream::readBuffer(int16 *buffer, const int numSamples) { if (_done) return 0; int framesLeft = MIN(_loopEnd.frameDiff(_pos), numSamples); int framesRead = _parent->readBuffer(buffer, framesLeft); _pos = _pos.addFrames(framesRead); if (framesRead < framesLeft && _parent->endOfStream()) { // TODO: Proper error indication. _done = true; return framesRead; } else if (_pos == _loopEnd) { if (_loops != 0) { --_loops; if (!_loops) { _done = true; return framesRead; } } if (!_parent->seek(_loopStart)) { // TODO: Proper error indication. _done = true; return framesRead; } _pos = _loopStart; framesLeft = numSamples - framesLeft; return framesRead + readBuffer(buffer + framesRead, framesLeft); } else { return framesRead; } } bool SubLoopingAudioStream::endOfData() const { // We're out of data if this stream is finished or the parent // has run out of data for now. return _done || _parent->endOfData(); } bool SubLoopingAudioStream::endOfStream() const { // The end of the stream has been reached only when we've gone // through all the iterations. return _done; } #pragma mark - #pragma mark --- SubSeekableAudioStream --- #pragma mark - SubSeekableAudioStream::SubSeekableAudioStream(SeekableAudioStream *parent, const Timestamp start, const Timestamp end, DisposeAfterUse::Flag disposeAfterUse) : _parent(parent, disposeAfterUse), _start(convertTimeToStreamPos(start, getRate(), isStereo())), _pos(0, getRate() * (isStereo() ? 2 : 1)), _length(convertTimeToStreamPos(end, getRate(), isStereo()) - _start) { assert(_length.totalNumberOfFrames() % (isStereo() ? 2 : 1) == 0); _parent->seek(_start); } int SubSeekableAudioStream::readBuffer(int16 *buffer, const int numSamples) { int framesLeft = MIN(_length.frameDiff(_pos), numSamples); int framesRead = _parent->readBuffer(buffer, framesLeft); _pos = _pos.addFrames(framesRead); return framesRead; } bool SubSeekableAudioStream::seek(const Timestamp &where) { _pos = convertTimeToStreamPos(where, getRate(), isStereo()); if (_pos > _length) { _pos = _length; return false; } if (_parent->seek(_pos + _start)) { return true; } else { _pos = _length; return false; } } #pragma mark - #pragma mark --- Queueing audio stream --- #pragma mark - void QueuingAudioStream::queueBuffer(byte *data, uint32 size, DisposeAfterUse::Flag disposeAfterUse, byte flags) { AudioStream *stream = makeRawStream(data, size, getRate(), flags, disposeAfterUse); queueAudioStream(stream, DisposeAfterUse::YES); } class QueuingAudioStreamImpl : public QueuingAudioStream { private: /** * We queue a number of (pointers to) audio stream objects. * In addition, we need to remember for each stream whether * to dispose it after all data has been read from it. * Hence, we don't store pointers to stream objects directly, * but rather StreamHolder structs. */ struct StreamHolder { AudioStream *_stream; DisposeAfterUse::Flag _disposeAfterUse; StreamHolder(AudioStream *stream, DisposeAfterUse::Flag disposeAfterUse) : _stream(stream), _disposeAfterUse(disposeAfterUse) {} }; /** * The sampling rate of this audio stream. */ const int _rate; /** * Whether this audio stream is mono (=false) or stereo (=true). */ const int _stereo; /** * This flag is set by the finish() method only. See there for more details. */ bool _finished; /** * A mutex to avoid access problems (causing e.g. corruption of * the linked list) in thread aware environments. */ Common::Mutex _mutex; /** * The queue of audio streams. */ Common::Queue _queue; public: QueuingAudioStreamImpl(int rate, bool stereo) : _rate(rate), _stereo(stereo), _finished(false) {} ~QueuingAudioStreamImpl(); // Implement the AudioStream API virtual int readBuffer(int16 *buffer, const int numSamples); virtual bool isStereo() const { return _stereo; } virtual int getRate() const { return _rate; } virtual bool endOfData() const { Common::StackLock lock(_mutex); return _queue.empty() || _queue.front()._stream->endOfData(); } virtual bool endOfStream() const { Common::StackLock lock(_mutex); return _finished && _queue.empty(); } // Implement the QueuingAudioStream API virtual void queueAudioStream(AudioStream *stream, DisposeAfterUse::Flag disposeAfterUse); virtual void finish() { Common::StackLock lock(_mutex); _finished = true; } uint32 numQueuedStreams() const { Common::StackLock lock(_mutex); return _queue.size(); } }; QueuingAudioStreamImpl::~QueuingAudioStreamImpl() { while (!_queue.empty()) { StreamHolder tmp = _queue.pop(); if (tmp._disposeAfterUse == DisposeAfterUse::YES) delete tmp._stream; } } void QueuingAudioStreamImpl::queueAudioStream(AudioStream *stream, DisposeAfterUse::Flag disposeAfterUse) { assert(!_finished); if ((stream->getRate() != getRate()) || (stream->isStereo() != isStereo())) error("QueuingAudioStreamImpl::queueAudioStream: stream has mismatched parameters"); Common::StackLock lock(_mutex); _queue.push(StreamHolder(stream, disposeAfterUse)); } int QueuingAudioStreamImpl::readBuffer(int16 *buffer, const int numSamples) { Common::StackLock lock(_mutex); int samplesDecoded = 0; while (samplesDecoded < numSamples && !_queue.empty()) { AudioStream *stream = _queue.front()._stream; samplesDecoded += stream->readBuffer(buffer + samplesDecoded, numSamples - samplesDecoded); // Done with the stream completely if (stream->endOfStream()) { StreamHolder tmp = _queue.pop(); if (tmp._disposeAfterUse == DisposeAfterUse::YES) delete stream; continue; } // Done with data but not the stream, bail out if (stream->endOfData()) break; } return samplesDecoded; } QueuingAudioStream *makeQueuingAudioStream(int rate, bool stereo) { return new QueuingAudioStreamImpl(rate, stereo); } Timestamp convertTimeToStreamPos(const Timestamp &where, int rate, bool isStereo) { Timestamp result(where.convertToFramerate(rate * (isStereo ? 2 : 1))); // When the Stream is a stereo stream, we have to assure // that the sample position is an even number. if (isStereo && (result.totalNumberOfFrames() & 1)) result = result.addFrames(-1); // We cut off one sample here. // Since Timestamp allows sub-frame-precision it might lead to odd behaviors // when we would just return result. // // An example is when converting the timestamp 500ms to a 11025 Hz based // stream. It would have an internal frame counter of 5512.5. Now when // doing calculations at frame precision, this might lead to unexpected // results: The frame difference between a timestamp 1000ms and the above // mentioned timestamp (both with 11025 as framerate) would be 5512, // instead of 5513, which is what a frame-precision based code would expect. // // By creating a new Timestamp with the given parameters, we create a // Timestamp with frame-precision, which just drops a sub-frame-precision // information (i.e. rounds down). return Timestamp(result.secs(), result.numberOfFrames(), result.framerate()); } /** * An AudioStream wrapper that cuts off the amount of samples read after a * given time length is reached. */ class LimitingAudioStream : public AudioStream { public: LimitingAudioStream(AudioStream *parentStream, const Audio::Timestamp &length, DisposeAfterUse::Flag disposeAfterUse) : _parentStream(parentStream), _samplesRead(0), _disposeAfterUse(disposeAfterUse), _totalSamples(length.convertToFramerate(getRate()).totalNumberOfFrames() * getChannels()) {} ~LimitingAudioStream() { if (_disposeAfterUse == DisposeAfterUse::YES) delete _parentStream; } int readBuffer(int16 *buffer, const int numSamples) { // Cap us off so we don't read past _totalSamples int samplesRead = _parentStream->readBuffer(buffer, MIN(numSamples, _totalSamples - _samplesRead)); _samplesRead += samplesRead; return samplesRead; } bool endOfData() const { return _parentStream->endOfData() || reachedLimit(); } bool endOfStream() const { return _parentStream->endOfStream() || reachedLimit(); } bool isStereo() const { return _parentStream->isStereo(); } int getRate() const { return _parentStream->getRate(); } private: int getChannels() const { return isStereo() ? 2 : 1; } bool reachedLimit() const { return _samplesRead >= _totalSamples; } AudioStream *_parentStream; DisposeAfterUse::Flag _disposeAfterUse; uint32 _totalSamples, _samplesRead; }; AudioStream *makeLimitingAudioStream(AudioStream *parentStream, const Timestamp &length, DisposeAfterUse::Flag disposeAfterUse) { return new LimitingAudioStream(parentStream, length, disposeAfterUse); } /** * An AudioStream that plays nothing and immediately returns that * the endOfStream() has been reached */ class NullAudioStream : public AudioStream { public: bool isStereo() const { return false; } int getRate() const; int readBuffer(int16 *data, const int numSamples) { return 0; } bool endOfData() const { return true; } }; int NullAudioStream::getRate() const { return g_system->getMixer()->getOutputRate(); } AudioStream *makeNullAudioStream() { return new NullAudioStream(); } } // End of namespace Audio