/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /** * @file * Sound decoder used in engines: * - sherlock (3DO version of Serrated Scalpel) */ #ifndef AUDIO_3DO_SDX2_H #define AUDIO_3DO_SDX2_H #include "common/scummsys.h" #include "common/types.h" namespace Common { class SeekableReadStream; } namespace Audio { class SeekableAudioStream; struct audio_3DO_ADP4_PersistentSpace { int16 lastSample; int16 stepIndex; }; struct audio_3DO_SDX2_PersistentSpace { int16 lastSample1; int16 lastSample2; }; /** * Try to decode 3DO ADP4 data from the given seekable stream and create a SeekableAudioStream * from that data. * * @param stream the SeekableReadStream from which to read the 3DO ADP4 data * @size how many bytes to read from stream * @sampleRate sample rate * @audioFlags flags, that specify the type of output * @param disposeAfterUse whether to delete the stream after use * @return a new SeekableAudioStream, or NULL, if an error occurred */ SeekableAudioStream *make3DO_ADP4Stream( Common::SeekableReadStream *stream, uint32 size, uint16 sampleRate, byte audioFlags, DisposeAfterUse::Flag disposeAfterUse, audio_3DO_ADP4_PersistentSpace *persistentSpace = NULL ); /** * Try to decode 3DO SDX2 data from the given seekable stream and create a SeekableAudioStream * from that data. * * @param stream the SeekableReadStream from which to read the 3DO SDX2 data * @size how many bytes to read from stream * @sampleRate sample rate * @audioFlags flags, that specify the type of output * @param disposeAfterUse whether to delete the stream after use * @return a new SeekableAudioStream, or NULL, if an error occurred */ SeekableAudioStream *make3DO_SDX2Stream( Common::SeekableReadStream *stream, uint32 size, uint16 sampleRate, byte audioFlags, DisposeAfterUse::Flag disposeAfterUse, audio_3DO_SDX2_PersistentSpace *persistentSpace = NULL ); } // End of namespace Audio #endif