/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /** * @file * Sound decoder used in engines: * - sherlock (3DO version of Serrated Scalpel) */ #ifndef AUDIO_3DO_SDX2_H #define AUDIO_3DO_SDX2_H #include "common/scummsys.h" #include "common/types.h" #include "common/substream.h" #include "audio/audiostream.h" #include "audio/decoders/raw.h" namespace Common { class SeekableReadStream; } namespace Audio { class SeekableAudioStream; // amount of bytes to be used within the decoder classes as buffers #define AUDIO_3DO_CACHE_SIZE 1024 // persistent spaces struct audio_3DO_ADP4_PersistentSpace { int16 lastSample; int16 stepIndex; }; struct audio_3DO_SDX2_PersistentSpace { int16 lastSample1; int16 lastSample2; }; class Audio3DO_ADP4_Stream : public RewindableAudioStream { public: Audio3DO_ADP4_Stream(Common::SeekableReadStream *stream, uint16 sampleRate, bool stereo, DisposeAfterUse::Flag disposeAfterUse, audio_3DO_ADP4_PersistentSpace *persistentSpace); protected: const uint16 _sampleRate; const bool _stereo; Common::DisposablePtr _stream; int32 _streamBytesLeft; void reset(); bool rewind(); bool endOfData() const { return (_stream->pos() >= _stream->size()); } bool isStereo() const { return _stereo; } int getRate() const { return _sampleRate; } int readBuffer(int16 *buffer, const int numSamples); bool _initialRead; audio_3DO_ADP4_PersistentSpace *_callerDecoderData; audio_3DO_ADP4_PersistentSpace _initialDecoderData; audio_3DO_ADP4_PersistentSpace _curDecoderData; private: int16 decodeSample(byte compressedNibble); }; class Audio3DO_SDX2_Stream : public RewindableAudioStream { public: Audio3DO_SDX2_Stream(Common::SeekableReadStream *stream, uint16 sampleRate, bool stereo, DisposeAfterUse::Flag disposeAfterUse, audio_3DO_SDX2_PersistentSpace *persistentSpacePtr); protected: const uint16 _sampleRate; const bool _stereo; Common::DisposablePtr _stream; int32 _streamBytesLeft; void reset(); bool rewind(); bool endOfData() const { return (_stream->pos() >= _stream->size()); } bool isStereo() const { return _stereo; } int getRate() const { return _sampleRate; } int readBuffer(int16 *buffer, const int numSamples); bool _initialRead; audio_3DO_SDX2_PersistentSpace *_callerDecoderData; audio_3DO_SDX2_PersistentSpace _initialDecoderData; audio_3DO_SDX2_PersistentSpace _curDecoderData; }; /** * Try to decode 3DO ADP4 data from the given seekable stream and create a SeekableAudioStream * from that data. * * @param stream the SeekableReadStream from which to read the 3DO SDX2 data * @sampleRate sample rate * @stereo if it's stereo or mono * @audioLengthMSecsPtr pointer to a uint32 variable, that is supposed to get the length of the audio in milliseconds * @disposeAfterUse disposeAfterUse whether to delete the stream after use * @persistentSpacePtr pointer to the persistent space structure * @return a new SeekableAudioStream, or NULL, if an error occurred */ RewindableAudioStream *make3DO_ADP4AudioStream( Common::SeekableReadStream *stream, uint16 sampleRate, bool stereo, uint32 *audioLengthMSecsPtr = NULL, // returns the audio length in milliseconds DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES, audio_3DO_ADP4_PersistentSpace *persistentSpacePtr = NULL ); /** * Try to decode 3DO SDX2 data from the given seekable stream and create a SeekableAudioStream * from that data. * * @param stream the SeekableReadStream from which to read the 3DO SDX2 data * @sampleRate sample rate * @stereo if it's stereo or mono * @audioLengthMSecsPtr pointer to a uint32 variable, that is supposed to get the length of the audio in milliseconds * @disposeAfterUse disposeAfterUse whether to delete the stream after use * @persistentSpacePtr pointer to the persistent space structure * @return a new SeekableAudioStream, or NULL, if an error occurred */ RewindableAudioStream *make3DO_SDX2AudioStream( Common::SeekableReadStream *stream, uint16 sampleRate, bool stereo, uint32 *audioLengthMSecsPtr = NULL, // returns the audio length in milliseconds DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES, audio_3DO_SDX2_PersistentSpace *persistentSpacePtr = NULL ); } // End of namespace Audio #endif