/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /** * @file * Sound decoder used in engines: * - groovie */ #ifndef AUDIO_AAC_H #define AUDIO_AAC_H #include "common/scummsys.h" #include "common/types.h" #ifdef USE_FAAD namespace Common { class SeekableReadStream; } namespace Audio { class Codec; /** * Create a new Codec for decoding AAC data of an MPEG-4 file in the given stream. * * @note This should *only* be called by our QuickTime/MPEG-4 decoder since it relies * on the MPEG-4 extra data. If you want to decode a file using AAC, go use * makeQuickTimeStream() instead! * @param extraData the SeekableReadStream from which to read the AAC extra data * @param disposeExtraData whether to delete the extra data stream after use * @return a new Codec, or NULL, if an error occurred */ Codec *makeAACDecoder( Common::SeekableReadStream *extraData, DisposeAfterUse::Flag disposeExtraData = DisposeAfterUse::NO); } // End of namespace Audio #endif // #ifdef USE_FAAD #endif // #ifndef AUDIO_AAC_H