/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "audio/decoders/iff_sound.h" #include "audio/audiostream.h" #include "audio/decoders/raw.h" #include "common/iff_container.h" #include "common/func.h" namespace Audio { struct Voice8Header { uint32 oneShotHiSamples; uint32 repeatHiSamples; uint32 samplesPerHiCycle; uint16 samplesPerSec; byte octaves; byte compression; uint32 volume; Voice8Header() { memset(this, 0, sizeof(Voice8Header)); } void load(Common::ReadStream &stream); }; void Voice8Header::load(Common::ReadStream &stream) { oneShotHiSamples = stream.readUint32BE(); repeatHiSamples = stream.readUint32BE(); samplesPerHiCycle = stream.readUint32BE(); samplesPerSec = stream.readUint16BE(); octaves = stream.readByte(); compression = stream.readByte(); volume = stream.readUint32BE(); } struct A8SVXLoader { Voice8Header _header; int8 *_data; uint32 _dataSize; void load(Common::ReadStream &input) { Common::IFFParser parser(&input); Common::Functor1Mem< Common::IFFChunk&, bool, A8SVXLoader > c(this, &A8SVXLoader::callback); parser.parse(c); } bool callback(Common::IFFChunk &chunk) { switch (chunk._type) { case ID_VHDR: _header.load(*chunk._stream); break; case ID_BODY: _dataSize = chunk._size; _data = (int8 *)malloc(_dataSize); assert(_data); loadData(chunk._stream); return true; } return false; } void loadData(Common::ReadStream *stream) { switch (_header.compression) { case 0: stream->read(_data, _dataSize); break; case 1: // implement other formats here error("compressed IFF audio is not supported"); break; } } }; AudioStream *make8SVXStream(Common::ReadStream &input, bool loop) { A8SVXLoader loader; loader.load(input); SeekableAudioStream *stream = Audio::makeRawStream((byte *)loader._data, loader._dataSize, loader._header.samplesPerSec, 0); uint32 loopStart = 0, loopEnd = 0; if (loop) { // the standard way to loop 8SVX audio implies use of the oneShotHiSamples and // repeatHiSamples fields loopStart = 0; loopEnd = loader._header.oneShotHiSamples + loader._header.repeatHiSamples; if (loopStart != loopEnd) { return new SubLoopingAudioStream(stream, 0, Timestamp(0, loopStart, loader._header.samplesPerSec), Timestamp(0, loopEnd, loader._header.samplesPerSec)); } } return stream; } }