/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/debug.h" #include "common/util.h" #include "common/memstream.h" #include "common/stream.h" #include "audio/audiostream.h" #include "audio/decoders/quicktime.h" // Codecs #include "audio/decoders/adpcm.h" #include "audio/decoders/qdm2.h" #include "audio/decoders/raw.h" namespace Audio { QuickTimeAudioDecoder::QuickTimeAudioDecoder() : Common::QuickTimeParser() { _audStream = 0; } QuickTimeAudioDecoder::~QuickTimeAudioDecoder() { delete _audStream; } bool QuickTimeAudioDecoder::loadFile(const Common::String &filename) { if (!Common::QuickTimeParser::loadFile(filename)) return false; init(); return true; } bool QuickTimeAudioDecoder::loadStream(Common::SeekableReadStream *stream) { if (!Common::QuickTimeParser::loadStream(stream)) return false; init(); return true; } void QuickTimeAudioDecoder::init() { Common::QuickTimeParser::init(); _audioStreamIndex = -1; // Find an audio stream for (uint32 i = 0; i < _numStreams; i++) if (_streams[i]->codec_type == CODEC_TYPE_AUDIO && _audioStreamIndex < 0) _audioStreamIndex = i; // Initialize audio, if present if (_audioStreamIndex >= 0) { AudioSampleDesc *entry = (AudioSampleDesc *)_streams[_audioStreamIndex]->sampleDescs[0]; if (checkAudioCodecSupport(entry->codecTag)) { _audStream = makeQueuingAudioStream(entry->sampleRate, entry->channels == 2); _curAudioChunk = 0; // Make sure the bits per sample transfers to the sample size if (entry->codecTag == MKID_BE('raw ') || entry->codecTag == MKID_BE('twos')) _streams[_audioStreamIndex]->sample_size = (entry->bitsPerSample / 8) * entry->channels; } } } Common::QuickTimeParser::SampleDesc *QuickTimeAudioDecoder::readSampleDesc(MOVStreamContext *st, uint32 format) { if (st->codec_type == CODEC_TYPE_AUDIO) { debug(0, "Audio Codec FourCC: \'%s\'", tag2str(format)); AudioSampleDesc *entry = new AudioSampleDesc(); entry->codecTag = format; uint16 stsdVersion = _fd->readUint16BE(); _fd->readUint16BE(); // revision level _fd->readUint32BE(); // vendor entry->channels = _fd->readUint16BE(); // channel count entry->bitsPerSample = _fd->readUint16BE(); // sample size _fd->readUint16BE(); // compression id = 0 _fd->readUint16BE(); // packet size = 0 entry->sampleRate = (_fd->readUint32BE() >> 16); debug(0, "stsd version =%d", stsdVersion); if (stsdVersion == 0) { // Not used, except in special cases. See below. entry->samplesPerFrame = entry->bytesPerFrame = 0; } else if (stsdVersion == 1) { // Read QT version 1 fields. In version 0 these dont exist. entry->samplesPerFrame = _fd->readUint32BE(); debug(0, "stsd samples_per_frame =%d",entry->samplesPerFrame); _fd->readUint32BE(); // bytes per packet entry->bytesPerFrame = _fd->readUint32BE(); debug(0, "stsd bytes_per_frame =%d", entry->bytesPerFrame); _fd->readUint32BE(); // bytes per sample } else { warning("Unsupported QuickTime STSD audio version %d", stsdVersion); delete entry; return 0; } // Version 0 videos (such as the Riven ones) don't have this set, // but we need it later on. Add it in here. if (format == MKID_BE('ima4')) { entry->samplesPerFrame = 64; entry->bytesPerFrame = 34 * entry->channels; } if (entry->sampleRate == 0 && st->time_scale > 1) entry->sampleRate = st->time_scale; return entry; } return 0; } bool QuickTimeAudioDecoder::checkAudioCodecSupport(uint32 tag) { // Check if the codec is a supported codec if (tag == MKID_BE('twos') || tag == MKID_BE('raw ') || tag == MKID_BE('ima4')) return true; #ifdef AUDIO_QDM2_H if (tag == MKID_BE('QDM2')) return true; #endif if (tag == MKID_BE('mp4a')) warning("No MPEG-4 audio (AAC) support"); else warning("Audio Codec Not Supported: \'%s\'", tag2str(tag)); return false; } AudioStream *QuickTimeAudioDecoder::createAudioStream(Common::SeekableReadStream *stream) { if (!stream || _audioStreamIndex < 0) return NULL; AudioSampleDesc *entry = (AudioSampleDesc *)_streams[_audioStreamIndex]->sampleDescs[0]; if (entry->codecTag == MKID_BE('twos') || entry->codecTag == MKID_BE('raw ')) { // Fortunately, most of the audio used in Myst videos is raw... uint16 flags = 0; if (entry->codecTag == MKID_BE('raw ')) flags |= FLAG_UNSIGNED; if (entry->channels == 2) flags |= FLAG_STEREO; if (entry->bitsPerSample == 16) flags |= FLAG_16BITS; uint32 dataSize = stream->size(); byte *data = (byte *)malloc(dataSize); stream->read(data, dataSize); delete stream; return makeRawStream(data, dataSize, entry->sampleRate, flags); } else if (entry->codecTag == MKID_BE('ima4')) { // Riven uses this codec (as do some Myst ME videos) return makeADPCMStream(stream, DisposeAfterUse::YES, stream->size(), kADPCMApple, entry->sampleRate, entry->channels, 34); #ifdef AUDIO_QDM2_H } else if (entry->codecTag == MKID_BE('QDM2')) { // Myst ME uses this codec for many videos return makeQDM2Stream(stream, _streams[_audioStreamIndex]->extradata); #endif } error("Unsupported audio codec"); return NULL; } uint32 QuickTimeAudioDecoder::getAudioChunkSampleCount(uint chunk) { if (_audioStreamIndex < 0) return 0; uint32 sampleCount = 0; for (uint32 j = 0; j < _streams[_audioStreamIndex]->sample_to_chunk_sz; j++) if (chunk >= _streams[_audioStreamIndex]->sample_to_chunk[j].first) sampleCount = _streams[_audioStreamIndex]->sample_to_chunk[j].count; return sampleCount; } void QuickTimeAudioDecoder::queueNextAudioChunk() { AudioSampleDesc *entry = (AudioSampleDesc *)_streams[_audioStreamIndex]->sampleDescs[0]; Common::MemoryWriteStreamDynamic *wStream = new Common::MemoryWriteStreamDynamic(); _fd->seek(_streams[_audioStreamIndex]->chunk_offsets[_curAudioChunk]); // First, we have to get the sample count uint32 sampleCount = getAudioChunkSampleCount(_curAudioChunk); assert(sampleCount); // Then calculate the right sizes while (sampleCount > 0) { uint32 samples = 0, size = 0; if (entry->samplesPerFrame >= 160) { samples = entry->samplesPerFrame; size = entry->bytesPerFrame; } else if (entry->samplesPerFrame > 1) { samples = MIN((1024 / entry->samplesPerFrame) * entry->samplesPerFrame, sampleCount); size = (samples / entry->samplesPerFrame) * entry->bytesPerFrame; } else { samples = MIN(1024, sampleCount); size = samples * _streams[_audioStreamIndex]->sample_size; } // Now, we read in the data for this data and output it byte *data = (byte *)malloc(size); _fd->read(data, size); wStream->write(data, size); free(data); sampleCount -= samples; } // Now queue the buffer _audStream->queueAudioStream(createAudioStream(new Common::MemoryReadStream(wStream->getData(), wStream->size(), DisposeAfterUse::YES))); delete wStream; _curAudioChunk++; } void QuickTimeAudioDecoder::setAudioStreamPos(const Timestamp &where) { if (!_audStream) return; // Re-create the audio stream delete _audStream; Audio::QuickTimeAudioDecoder::AudioSampleDesc *entry = (Audio::QuickTimeAudioDecoder::AudioSampleDesc *)_streams[_audioStreamIndex]->sampleDescs[0]; _audStream = Audio::makeQueuingAudioStream(entry->sampleRate, entry->channels == 2); // First, we need to track down what audio sample we need Audio::Timestamp curAudioTime(0, _streams[_audioStreamIndex]->time_scale); uint sample = 0; bool done = false; for (int32 i = 0; i < _streams[_audioStreamIndex]->stts_count && !done; i++) { for (int32 j = 0; j < _streams[_audioStreamIndex]->stts_data[i].count; j++) { curAudioTime = curAudioTime.addFrames(_streams[_audioStreamIndex]->stts_data[i].duration); if (curAudioTime > where) { done = true; break; } sample++; } } // Now to track down what chunk it's in _curAudioChunk = 0; uint32 totalSamples = 0; for (uint32 i = 0; i < _streams[_audioStreamIndex]->chunk_count; i++, _curAudioChunk++) { int sampleToChunkIndex = -1; for (uint32 j = 0; j < _streams[_audioStreamIndex]->sample_to_chunk_sz; j++) if (i >= _streams[_audioStreamIndex]->sample_to_chunk[j].first) sampleToChunkIndex = j; assert(sampleToChunkIndex >= 0); totalSamples += _streams[_audioStreamIndex]->sample_to_chunk[sampleToChunkIndex].count; if (sample < totalSamples) { totalSamples -= _streams[_audioStreamIndex]->sample_to_chunk[sampleToChunkIndex].count; break; } } // Reposition the audio stream queueNextAudioChunk(); if (sample != totalSamples) { // HACK: Skip a certain amount of samples from the stream // (There's got to be a better way to do this!) int16 *tempBuffer = new int16[sample - totalSamples]; _audStream->readBuffer(tempBuffer, sample - totalSamples); delete[] tempBuffer; debug(3, "Skipping %d audio samples", sample - totalSamples); } } QuickTimeAudioDecoder::AudioSampleDesc::AudioSampleDesc() : Common::QuickTimeParser::SampleDesc() { channels = 0; sampleRate = 0; samplesPerFrame = 0; bytesPerFrame = 0; } /** * A wrapper around QuickTimeAudioDecoder that implements the RewindableAudioStream API */ class QuickTimeAudioStream : public SeekableAudioStream, public QuickTimeAudioDecoder { public: QuickTimeAudioStream() {} ~QuickTimeAudioStream() {} bool loadFile(const Common::String &filename) { return QuickTimeAudioDecoder::loadFile(filename) && _audioStreamIndex >= 0 && _audStream; } // AudioStream API int readBuffer(int16 *buffer, const int numSamples) { int samples = 0; while (samples < numSamples && !endOfData()) { if (_audStream->numQueuedStreams() == 0) queueNextAudioChunk(); samples += _audStream->readBuffer(buffer + samples, numSamples - samples); } return samples; } bool isStereo() const { return _audStream->isStereo(); } int getRate() const { return _audStream->getRate(); } bool endOfData() const { return _curAudioChunk >= _streams[_audioStreamIndex]->chunk_count && _audStream->endOfData(); } // SeekableAudioStream API bool seek(const Timestamp &where) { if (where > getLength()) return false; setAudioStreamPos(where); return true; } Timestamp getLength() const { return Timestamp(0, _streams[_audioStreamIndex]->duration, _streams[_audioStreamIndex]->time_scale); } }; SeekableAudioStream *makeQuickTimeStream(const Common::String &filename) { QuickTimeAudioStream *audioStream = new QuickTimeAudioStream(); if (!audioStream->loadFile(filename)) { delete audioStream; return 0; } return audioStream; } } // End of namespace Audio