/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AUDIO_RAW_H #define AUDIO_RAW_H #include "common/scummsys.h" #include "common/types.h" #include "common/list.h" namespace Common { class SeekableReadStream; } namespace Audio { class PacketizedAudioStream; class SeekableAudioStream; /** * Various flags which can be bit-ORed and then passed to * makeRawStream and some other AudioStream factories * to control their behavior. * * Engine authors are advised not to rely on a certain value or * order of these flags (in particular, do not store them verbatim * in savestates). */ enum RawFlags { /** unsigned samples (default: signed) */ FLAG_UNSIGNED = 1 << 0, /** sound is 16 bits wide (default: 8bit) */ FLAG_16BITS = 1 << 1, /** samples are little endian (default: big endian) */ FLAG_LITTLE_ENDIAN = 1 << 2, /** sound is in stereo (default: mono) */ FLAG_STEREO = 1 << 3 }; /** * Creates an audio stream, which plays from the given buffer. * * @param buffer Buffer to play from. * @param size Size of the buffer in bytes. * @param rate Rate of the sound data. * @param flags Audio flags combination. * @see RawFlags * @param disposeAfterUse Whether to free the buffer after use (with free!). * @return The new SeekableAudioStream (or 0 on failure). */ SeekableAudioStream *makeRawStream(const byte *buffer, uint32 size, int rate, byte flags, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES); /** * Creates an audio stream, which plays from the given stream. * * @param stream Stream object to play from. * @param rate Rate of the sound data. * @param flags Audio flags combination. * @see RawFlags * @param disposeAfterUse Whether to delete the stream after use. * @return The new SeekableAudioStream (or 0 on failure). */ SeekableAudioStream *makeRawStream(Common::SeekableReadStream *stream, int rate, byte flags, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES); /** * Creates a PacketizedAudioStream that will automatically queue * packets as individual AudioStreams like returned by makeRawStream. * * @param rate Rate of the sound data. * @param flags Audio flags combination. * @see RawFlags * @return The new PacketizedAudioStream. */ PacketizedAudioStream *makePacketizedRawStream(int rate, byte flags); } // End of namespace Audio #endif