/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /** * @file * Sound decoder used in engines: * - agos * - draci * - kyra * - queen * - saga * - sci * - scumm * - sword1 * - sword2 * - sword25 * - touche * - tucker */ #ifndef AUDIO_VORBIS_H #define AUDIO_VORBIS_H #include "common/scummsys.h" #include "common/types.h" #ifdef USE_VORBIS namespace Common { class SeekableReadStream; } namespace Audio { class SeekableAudioStream; /** * Create a new SeekableAudioStream from the Ogg Vorbis data in the given stream. * Allows for seeking (which is why we require a SeekableReadStream). * * @param stream the SeekableReadStream from which to read the Ogg Vorbis data * @param disposeAfterUse whether to delete the stream after use * @return a new SeekableAudioStream, or NULL, if an error occurred */ SeekableAudioStream *makeVorbisStream( Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse); } // End of namespace Audio #endif // #ifdef USE_VORBIS #endif // #ifndef AUDIO_VORBIS_H