/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /** * @file * Sound decoder used in engines: * - access * - agos * - cge * - cge2 * - fullpipe * - gob * - hopkins * - mohawk * - prince * - saga * - sci * - scumm * - sherlock * - sword1 * - sword2 * - tony * - tucker * - wintermute * - zvision */ #ifndef AUDIO_WAVE_H #define AUDIO_WAVE_H #include "common/scummsys.h" #include "common/types.h" namespace Common { class SeekableReadStream; } namespace Audio { class RewindableAudioStream; /** * Try to load a WAVE from the given seekable stream. Returns true if * successful. In that case, the stream's seek position will be set to the * start of the audio data, and size, rate and flags contain information * necessary for playback. Currently this function supports uncompressed * raw PCM data, MS IMA ADPCM and MS ADPCM (uses makeADPCMStream internally). */ extern bool loadWAVFromStream( Common::SeekableReadStream &stream, int &size, int &rate, byte &flags, uint16 *wavType = 0, int *blockAlign = 0); /** * Try to load a WAVE from the given seekable stream and create an AudioStream * from that data. Currently this function supports uncompressed * raw PCM data, MS IMA ADPCM and MS ADPCM (uses makeADPCMStream internally). * * This function uses loadWAVFromStream() internally. * * @param stream the SeekableReadStream from which to read the WAVE data * @param disposeAfterUse whether to delete the stream after use * @return a new RewindableAudioStream, or NULL, if an error occurred */ RewindableAudioStream *makeWAVStream( Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse); } // End of namespace Audio #endif