/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AUDIO_MIDIPARSER_QT_H #define AUDIO_MIDIPARSER_QT_H #include "audio/midiparser.h" #include "common/array.h" #include "common/hashmap.h" #include "common/queue.h" #include "common/quicktime.h" /** * The QuickTime Music version of MidiParser. * * QuickTime Music is actually a superset of MIDI. It has its own custom * instruments and supports more than 15 non-percussion channels. It also * has custom control changes and a more advanced pitch bend (which we * convert to GM pitch bend as best as possible). We then use the fallback * GM instrument that each QuickTime instrument definition has to provide. * * Furthermore, Apple's documentation on this is terrible. You know * documentation is bad when it contradicts itself three times on the same * subject (like about setting the GM instrument field to percussion). * * This is as close to a proper QuickTime Music parser as we can currently * implement using our MidiParser interface. */ class MidiParser_QT : public MidiParser, public Common::QuickTimeParser { public: MidiParser_QT() {} ~MidiParser_QT() {} // MidiParser bool loadMusic(byte *data, uint32 size); void unloadMusic(); /** * Load the MIDI from a 'Tune' resource */ bool loadFromTune(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES); /** * Load the MIDI from a QuickTime stream */ bool loadFromContainerStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES); /** * Load the MIDI from a QuickTime file */ bool loadFromContainerFile(const Common::String &fileName); protected: // MidiParser void parseNextEvent(EventInfo &info); void resetTracking(); // QuickTimeParser SampleDesc *readSampleDesc(Track *track, uint32 format, uint32 descSize); private: struct MIDITrackInfo { byte *data; uint32 size; uint32 timeScale; }; struct PartStatus { uint32 instrument; byte volume; byte pan; uint16 pitchBend; }; class MIDISampleDesc : public SampleDesc { public: MIDISampleDesc(Common::QuickTimeParser::Track *parentTrack, uint32 codecTag); ~MIDISampleDesc() {} byte *_requestData; uint32 _requestSize; }; uint32 readNextEvent(); void handleGeneralEvent(uint32 control); void handleControllerEvent(uint32 control, uint32 part, byte intPart, byte fracPart); void handleNoteEvent(uint32 part, byte pitch, byte velocity, uint32 length); void definePart(uint32 part, uint32 instrument); void setupPart(uint32 part); byte getChannel(uint32 part); bool isChannelAllocated(byte channel) const; byte findFreeChannel(uint32 part); void deallocateFreeChannel(); void deallocateChannel(byte channel); bool allChannelsAllocated() const; byte *readWholeTrack(Common::QuickTimeParser::Track *track, uint32 &trackSize); Common::Array _trackInfo; Common::Queue _queuedEvents; typedef Common::HashMap PartMap; PartMap _partMap; typedef Common::HashMap ChannelMap; ChannelMap _channelMap; void initFromContainerTracks(); void initCommon(); uint32 readUint32(); }; #endif