/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AUDIO_MIDIPLAYER_H #define AUDIO_MIDIPLAYER_H #include "common/scummsys.h" #include "common/mutex.h" #include "audio/mididrv.h" class MidiParser; namespace Audio { /** * Simple MIDI playback class. * * @note Currently incomplete, as it lacks play() methods. This is just a * start of the real thing, which tries to include code replicated between * several of our engines. * * Eventually, this should offer ways to start playback of SMF and XMIDI * data (and possibly make it easy to add further playback methods), * should be able to automatically instantiate _driver as needed, * should perform memory management on the MidiParser object(s) being * used, and possibly more. * * Also, pause/resume handling should be unified (we provide an implementation, * but several subclasses use different ones). * * Also, care should be taken to ensure that mutex locking is done right. * * @todo Document origin of this class. It is based on code shared by * several engines (e.g. DRACI says it copied it from MADE, which took * it from SAGE). */ class MidiPlayer : public MidiDriver_BASE { public: MidiPlayer(); ~MidiPlayer(); // TODO: Implement ways to actually play stuff //virtual void play(TODO); // TODO: Document these virtual void stop(); virtual void pause(); virtual void resume(); /** * Return whether there is currently any MIDI music playing. * * @todo There is a subtle difference between the semantics of this in * various subclasses, related to paused music: Namely, should this * function return true or false if a MIDI song is currently loaded, * but paused? In the base implementation of pause/resume, "false" * will be returned (that is, it is not possible to distinguish between * nothing being played, and an active but paused MIDI tune). * But in several subclasses (e.g. in HUGO), there is a separate _paused * variable, which is used to pause playback, and for these, "true" * will be returned. * And in SAGA, isPlaying is overwritten to return the value * of _parser->isPlaying() (which should amount to "true" in the * described situation). * We really should unify this and clearly define the desired * semantics of this method. */ bool isPlaying() const { return _isPlaying; } /** * Return the currently active master volume, in the range 0-255. */ int getVolume() const { return _masterVolume; } /** * Set the master volume to the specified value in the range 0-255. * (values outside this range are automatically clipped). * This may cause suitable MIDI events to be sent to active channels. * * @todo This method currently does not do anything if the new volume * matches the old volume. But some engines always update the * volume (Parallaction, Tinsel, Touche, ...). This is why * this method is currently virtual. We really should figure * which way to do it, and then make this the default, and make * this method non-virtual again. */ virtual void setVolume(int volume); /** * Update the volume according to the ConfMan's 'music_volume' * setting. also respects the 'mute' setting. */ void syncVolume(); // TODO: Document this bool hasNativeMT32() const { return _nativeMT32; } // MidiDriver_BASE implementation virtual void send(uint32 b); virtual void metaEvent(byte type, byte *data, uint16 length); protected: /** * This method is invoked by the default send() implementation, * after suitably filtering the message b. */ virtual void sendToChannel(byte ch, uint32 b); /** * This method is invoked by metaEvent when an end-of-track * event arrives. By default, this tells the parser * to jump to the start (if looping is enabled) resp. * invokes stope(): * Overload this to customize behavior. */ virtual void endOfTrack(); // TODO: Document this virtual void onTimer(); static void timerCallback(void *data); void createDriver(int flags = MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM); protected: enum { /** * The number of MIDI channels supported. */ kNumChannels = 16 }; Common::Mutex _mutex; MidiDriver *_driver; /** * A MidiParser instances, to be created by methods of a MidiPlayer * subclass. * @note The stop() method (and hence the destructor) invoke the * unloadMusic() method of _parser and then delete it. */ MidiParser *_parser; /** * This is an (optional) pointer to a malloc'ed buffer containing * MIDI data used by _parser. The stop() method (and hence the * destructor) will free this if set. * Subclasses of this class may use _midiData, but don't have to */ byte *_midiData; MidiChannel *_channelsTable[kNumChannels]; uint8 _channelsVolume[kNumChannels]; bool _isLooping; bool _isPlaying; /** * The master volume, in the range 0-255. */ int _masterVolume; // FIXME: byte or int ? bool _nativeMT32; }; } // End of namespace Audio #endif