/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /** * @file * Sound decoder used in engines: * - agos * - parallaction * - gob * - hopkins */ #ifndef AUDIO_MODS_PROTRACKER_H #define AUDIO_MODS_PROTRACKER_H namespace Common { class SeekableReadStream; } namespace Modules { class Module; } namespace Audio { class AudioStream; /* * Factory function for ProTracker streams. Reads all data from the * given ReadStream and creates an AudioStream from this. No reference * to the 'stream' object is kept, so you can safely delete it after * invoking this factory. * * @param stream the ReadStream from which to read the ProTracker data * @param rate TODO * @param stereo TODO * @param module can be used to return the Module object (rarely useful) * @return a new AudioStream, or NULL, if an error occurred */ AudioStream *makeProtrackerStream(Common::SeekableReadStream *stream, int offs = 0, int rate = 44100, bool stereo = true, Modules::Module **module = 0); } // End of namespace Audio #endif