/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/endian.h" #include "common/stream.h" #include "common/textconsole.h" #include "audio/mods/paula.h" #include "audio/mods/soundfx.h" namespace Audio { struct SoundFxInstrument { char name[23]; uint16 len; uint8 finetune; uint8 volume; uint16 repeatPos; uint16 repeatLen; int8 *data; }; class SoundFx : public Paula { public: enum { NUM_CHANNELS = 4, NUM_INSTRUMENTS = 15 }; SoundFx(int rate, bool stereo); virtual ~SoundFx(); bool load(Common::SeekableReadStream *data, LoadSoundFxInstrumentCallback loadCb); void play(); protected: void handlePattern(int ch, uint32 pat); void updateEffects(int ch); void handleTick(); void disablePaulaChannel(uint8 channel); void setupPaulaChannel(uint8 channel, const int8 *data, uint16 len, uint16 repeatPos, uint16 repeatLen); virtual void interrupt(); uint8 _ticks; uint16 _delay; SoundFxInstrument _instruments[NUM_INSTRUMENTS]; uint8 _numOrders; uint8 _curOrder; uint16 _curPos; uint8 _ordersTable[128]; uint8 *_patternData; uint16 _effects[NUM_CHANNELS]; }; SoundFx::SoundFx(int rate, bool stereo) : Paula(stereo, rate) { setTimerBaseValue(kPalCiaClock); _ticks = 0; _delay = 0; memset(_instruments, 0, sizeof(_instruments)); _numOrders = 0; _curOrder = 0; _curPos = 0; memset(_ordersTable, 0, sizeof(_ordersTable)); _patternData = 0; memset(_effects, 0, sizeof(_effects)); } SoundFx::~SoundFx() { free(_patternData); for (int i = 0; i < NUM_INSTRUMENTS; ++i) { free(_instruments[i].data); } } bool SoundFx::load(Common::SeekableReadStream *data, LoadSoundFxInstrumentCallback loadCb) { int instrumentsSize[15]; if (!loadCb) { for (int i = 0; i < NUM_INSTRUMENTS; ++i) { instrumentsSize[i] = data->readUint32BE(); } } uint8 tag[4]; data->read(tag, 4); if (memcmp(tag, "SONG", 4) != 0) { return false; } _delay = data->readUint16BE(); data->skip(7 * 2); for (int i = 0; i < NUM_INSTRUMENTS; ++i) { SoundFxInstrument *ins = &_instruments[i]; data->read(ins->name, 22); ins->name[22] = 0; ins->len = data->readUint16BE(); ins->finetune = data->readByte(); ins->volume = data->readByte(); ins->repeatPos = data->readUint16BE(); ins->repeatLen = data->readUint16BE(); } _numOrders = data->readByte(); data->skip(1); data->read(_ordersTable, 128); int maxOrder = 0; for (int i = 0; i < _numOrders; ++i) { if (_ordersTable[i] > maxOrder) { maxOrder = _ordersTable[i]; } } int patternSize = (maxOrder + 1) * 4 * 4 * 64; _patternData = (uint8 *)malloc(patternSize); if (!_patternData) { return false; } data->read(_patternData, patternSize); for (int i = 0; i < NUM_INSTRUMENTS; ++i) { SoundFxInstrument *ins = &_instruments[i]; if (!loadCb) { if (instrumentsSize[i] != 0) { assert(ins->len <= 1 || ins->len * 2 <= instrumentsSize[i]); assert(ins->repeatLen <= 1 || (ins->repeatPos + ins->repeatLen) * 2 <= instrumentsSize[i]); ins->data = (int8 *)malloc(instrumentsSize[i]); if (!ins->data) { return false; } data->read(ins->data, instrumentsSize[i]); } } else { if (ins->name[0]) { ins->name[8] = '\0'; ins->data = (int8 *)(*loadCb)(ins->name, 0); if (!ins->data) { return false; } } } } return true; } void SoundFx::play() { _curPos = 0; _curOrder = 0; _ticks = 0; setInterruptFreqUnscaled(_delay); startPaula(); } void SoundFx::handlePattern(int ch, uint32 pat) { uint16 note1 = pat >> 16; uint16 note2 = pat & 0xFFFF; if (note1 == 0xFFFD) { // PIC _effects[ch] = 0; return; } _effects[ch] = note2; if (note1 == 0xFFFE) { // STP disablePaulaChannel(ch); return; } int ins = (note2 & 0xF000) >> 12; if (ins != 0) { SoundFxInstrument *i = &_instruments[ins - 1]; setupPaulaChannel(ch, i->data, i->len, i->repeatPos, i->repeatLen); int effect = (note2 & 0xF00) >> 8; int volume = i->volume; switch (effect) { case 5: // volume up volume += (note2 & 0xFF); if (volume > 63) { volume = 63; } break; case 6: // volume down volume -= (note2 & 0xFF); if (volume < 0) { volume = 0; } break; default: break; } setChannelVolume(ch, volume); } if (note1 != 0) { setChannelPeriod(ch, note1); } } void SoundFx::updateEffects(int ch) { // updateEffects() is a no-op in all Delphine Software games using SoundFx : FW,OS,Cruise,AW if (_effects[ch] != 0) { switch (_effects[ch]) { case 1: // appreggiato case 2: // pitchbend case 3: // ledon, enable low-pass filter case 4: // ledoff, disable low-pass filter case 7: // set step up case 8: // set step down warning("Unhandled effect %d", _effects[ch]); break; default: break; } } } void SoundFx::handleTick() { ++_ticks; if (_ticks != 6) { for (int ch = 0; ch < 4; ++ch) { updateEffects(ch); } } else { _ticks = 0; const uint8 *patternData = _patternData + _ordersTable[_curOrder] * 1024 + _curPos; for (int ch = 0; ch < 4; ++ch) { handlePattern(ch, READ_BE_UINT32(patternData)); patternData += 4; } _curPos += 4 * 4; if (_curPos >= 1024) { _curPos = 0; ++_curOrder; if (_curOrder == _numOrders) { stopPaula(); } } } } void SoundFx::disablePaulaChannel(uint8 channel) { disableChannel(channel); } void SoundFx::setupPaulaChannel(uint8 channel, const int8 *data, uint16 len, uint16 repeatPos, uint16 repeatLen) { if (data && len > 1) { setChannelData(channel, data, data + repeatPos * 2, len * 2, repeatLen * 2); } } void SoundFx::interrupt() { handleTick(); } AudioStream *makeSoundFxStream(Common::SeekableReadStream *data, LoadSoundFxInstrumentCallback loadCb, int rate, bool stereo) { SoundFx *stream = new SoundFx(rate, stereo); if (stream->load(data, loadCb)) { stream->play(); return stream; } delete stream; return 0; } } // End of namespace Audio