/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AUDIO_RATE_H #define AUDIO_RATE_H #include "common/scummsys.h" namespace Audio { class AudioStream; typedef int16 st_sample_t; typedef uint16 st_volume_t; typedef uint32 st_size_t; typedef uint32 st_rate_t; /* Minimum and maximum values a sample can hold. */ enum { ST_SAMPLE_MAX = 0x7fffL, ST_SAMPLE_MIN = (-ST_SAMPLE_MAX - 1L) }; enum { ST_EOF = -1, ST_SUCCESS = 0 }; static inline void clampedAdd(int16& a, int b) { int val; #ifdef OUTPUT_UNSIGNED_AUDIO val = (a ^ 0x8000) + b; #else val = a + b; #endif if (val > ST_SAMPLE_MAX) val = ST_SAMPLE_MAX; else if (val < ST_SAMPLE_MIN) val = ST_SAMPLE_MIN; #ifdef OUTPUT_UNSIGNED_AUDIO a = ((int16)val) ^ 0x8000; #else a = val; #endif } class RateConverter { public: RateConverter() {} virtual ~RateConverter() {} /** * @return Number of sample pairs written into the buffer. */ virtual int flow(AudioStream &input, st_sample_t *obuf, st_size_t osamp, st_volume_t vol_l, st_volume_t vol_r) = 0; virtual int drain(st_sample_t *obuf, st_size_t osamp, st_volume_t vol) = 0; }; RateConverter *makeRateConverter(st_rate_t inrate, st_rate_t outrate, bool stereo, bool reverseStereo = false); } // End of namespace Audio #endif