/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PC98_AUDIO_H #define PC98_AUDIO_H #include "common/scummsys.h" namespace Audio { class Mixer; } class PC98AudioCoreInternal; class PC98AudioPluginDriver { public: enum EmuType { kTypeTowns, kType26, kType86 }; virtual ~PC98AudioPluginDriver() {} virtual void timerCallbackA() {} virtual void timerCallbackB() {} }; class PC98AudioCore { public: PC98AudioCore(Audio::Mixer *mixer, PC98AudioPluginDriver *driver, PC98AudioPluginDriver::EmuType type); ~PC98AudioCore(); bool init(); void reset(); void writeReg(uint8 part, uint8 regAddress, uint8 value); uint8 readReg(uint8 part, uint8 regAddress); void writePort(uint16 port, uint8 value); uint8 readPort(uint16 port); void setMusicVolume(int volume); void setSoundEffectVolume(int volume); // Defines the channels used as sound effect channels for the purpose of ScummVM GUI volume control. // The first 6 bits are the 6 fm channels. The next 3 bits are ssg channels. The next bit is the rhythm channel. void setSoundEffectChanMask(int mask); void ssgSetVolume(int volume); class MutexLock { friend class PC98AudioCore; public: ~MutexLock(); private: MutexLock(PC98AudioCoreInternal *pc98int); PC98AudioCoreInternal *_pc98int; }; MutexLock stackLockMutex(); private: PC98AudioCoreInternal *_internal; }; #endif