/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef TOWNS_AUDIO_H #define TOWNS_AUDIO_H #include "audio/softsynth/fmtowns_pc98/towns_pc98_fmsynth.h" class TownsAudioInterfacePluginDriver { public: virtual ~TownsAudioInterfacePluginDriver() {} virtual void timerCallback(int timerId) = 0; }; class TownsAudio_PcmChannel; class TownsAudio_WaveTable; class TownsAudioInterface : public TownsPC98_FmSynth { public: TownsAudioInterface(Audio::Mixer *mixer, TownsAudioInterfacePluginDriver *driver); ~TownsAudioInterface(); bool init(); int callback(int command, ...); void setMusicVolume(int volume); void setSoundEffectVolume(int volume); // Defines the channels used as sound effect channels for the purpose of ScummVM GUI volume control. // The first 6 bits are the 6 fm channels. The next 8 bits are pcm channels. void setSoundEffectChanMask(int mask); private: void nextTickEx(int32 *buffer, uint32 bufferSize); void timerCallbackA(); void timerCallbackB(); typedef int (TownsAudioInterface::*TownsAudioIntfCallback)(va_list &); const TownsAudioIntfCallback *_intfOpcodes; int intf_reset(va_list &args); int intf_keyOn(va_list &args); int intf_keyOff(va_list &args); int intf_setPanPos(va_list &args); int intf_setInstrument(va_list &args); int intf_loadInstrument(va_list &args); int intf_setPitch(va_list &args); int intf_setLevel(va_list &args); int intf_chanOff(va_list &args); int intf_writeReg(va_list &args); int intf_writeRegBuffer(va_list &args); int intf_readRegBuffer(va_list &args); int intf_setTimerA(va_list &args); int intf_setTimerB(va_list &args); int intf_enableTimerA(va_list &args); int intf_enableTimerB(va_list &args); int intf_loadSamples(va_list &args); int intf_reserveEffectChannels(va_list &args); int intf_loadWaveTable(va_list &args); int intf_unloadWaveTable(va_list &args); int intf_pcmPlayEffect(va_list &args); int intf_pcmChanOff(va_list &args); int intf_pcmEffectPlaying(va_list &args); int intf_fmKeyOn(va_list &args); int intf_fmKeyOff(va_list &args); int intf_fmSetPanPos(va_list &args); int intf_fmSetInstrument(va_list &args); int intf_fmLoadInstrument(va_list &args); int intf_fmSetPitch(va_list &args); int intf_fmSetLevel(va_list &args); int intf_fmReset(va_list &args); int intf_setOutputVolume(va_list &args); int intf_resetOutputVolume(va_list &args); int intf_updateOutputVolume(va_list &args); int intf_cdaToggle(va_list &args); int intf_pcmUpdateEnvelopeGenerator(va_list &args); int intf_notImpl(va_list &args); void fmReset(); int fmKeyOn(int chan, int note, int velo); int fmKeyOff(int chan); int fmChanOff(int chan); int fmSetPanPos(int chan, int mode); int fmSetInstrument(int chan, int instrId); int fmLoadInstrument(int instrId, const uint8 *data); int fmSetPitch(int chan, int pitch); int fmSetLevel(int chan, int lvl); void bufferedWriteReg(uint8 part, uint8 regAddress, uint8 value); uint8 _fmChanPlaying; uint8 _fmChanNote[6]; int16 _fmChanPitch[6]; uint8 *_fmSaveReg[2]; uint8 *_fmInstruments; void pcmReset(); int pcmKeyOn(int chan, int note, int velo); int pcmKeyOff(int chan); int pcmChanOff(int chan); int pcmSetPanPos(int chan, int mode); int pcmSetInstrument(int chan, int instrId); int pcmLoadInstrument(int instrId, const uint8 *data); int pcmSetPitch(int chan, int pitch); int pcmSetLevel(int chan, int lvl); void pcmUpdateEnvelopeGenerator(int chan); TownsAudio_PcmChannel *_pcmChan; uint8 _pcmChanOut; uint8 _pcmChanReserved; uint8 _pcmChanKeyPressed; uint8 _pcmChanEffectPlaying; uint8 _pcmChanKeyPlaying; uint8 _pcmChanNote[8]; uint8 _pcmChanVelo[8]; uint8 _pcmChanLevel[8]; uint8 _numReservedChannels; uint8 *_pcmInstruments; TownsAudio_WaveTable *_waveTables; uint8 _numWaveTables; uint32 _waveTablesTotalDataSize; void pcmCalcPhaseStep(TownsAudio_PcmChannel *p, TownsAudio_WaveTable *w); void updateOutputVolume(); uint8 _outputVolumeFlags; uint8 _outputLevel[16]; uint8 _outputMuteFlags; const float _baserate; uint32 _timerBase; uint32 _tickLength; uint32 _timer; uint16 _musicVolume; uint16 _sfxVolume; int _pcmSfxChanMask; TownsAudioInterfacePluginDriver *_drv; bool _ready; static const uint8 _chanFlags[]; static const uint16 _frequency[]; static const uint8 _carrier[]; static const uint8 _fmDefaultInstrument[]; static const uint16 _pcmPhase1[]; static const uint16 _pcmPhase2[]; }; #endif