/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TOWNS_AUDIO_H #define TOWNS_AUDIO_H namespace Audio { class Mixer; } class TownsAudioInterfaceInternal; class TownsAudioInterfacePluginDriver { public: virtual ~TownsAudioInterfacePluginDriver() {} virtual void timerCallback(int timerId) = 0; }; class TownsAudioInterface { public: TownsAudioInterface(Audio::Mixer *mixer, TownsAudioInterfacePluginDriver *driver, bool externalMutexHandling = false); ~TownsAudioInterface(); bool init(); int callback(int command, ...); void setMusicVolume(int volume); void setSoundEffectVolume(int volume); // Defines the channels used as sound effect channels for the purpose of ScummVM GUI volume control. // The first 6 bits are the 6 fm channels. The next 8 bits are pcm channels. void setSoundEffectChanMask(int mask); private: TownsAudioInterfaceInternal *_intf; }; #endif