/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher * Copyright (C) 2011 Dean Beeler, Jerome Fisher, Sergey V. Mikayev * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 2.1 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #ifndef MT32EMU_A_REVERB_MODEL_H #define MT32EMU_A_REVERB_MODEL_H namespace MT32Emu { struct AReverbSettings { const Bit32u *allpassSizes; const Bit32u *delaySizes; const float *decayTimes; const float *wetLevels; float filtVal; float damp1; float damp2; }; class RingBuffer { protected: float *buffer; Bit32u size; Bit32u index; public: RingBuffer(Bit32u size); virtual ~RingBuffer(); float next(); bool isEmpty(); void mute(); }; class AllpassFilter : public RingBuffer { public: AllpassFilter(Bit32u size); float process(float in); }; class Delay : public RingBuffer { public: Delay(Bit32u size); float process(float in); }; class AReverbModel : public ReverbModel { AllpassFilter **allpasses; Delay **delays; const AReverbSettings *currentSettings; float decayTime; float wetLevel; float filterhist1, filterhist2; float combhist; void mute(); public: AReverbModel(const AReverbSettings *newSettings); ~AReverbModel(); void open(unsigned int sampleRate); void close(); void setParameters(Bit8u time, Bit8u level); void process(const float *inLeft, const float *inRight, float *outLeft, float *outRight, unsigned long numSamples); bool isActive() const; static const AReverbSettings REVERB_MODE_0_SETTINGS; static const AReverbSettings REVERB_MODE_1_SETTINGS; static const AReverbSettings REVERB_MODE_2_SETTINGS; }; // Default reverb settings for modes 0-2 } #endif