/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher * Copyright (C) 2011-2016 Dean Beeler, Jerome Fisher, Sergey V. Mikayev * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 2.1 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #include #include "internals.h" #include "BReverbModel.h" #include "Synth.h" // Analysing of state of reverb RAM address lines gives exact sizes of the buffers of filters used. This also indicates that // the reverb model implemented in the real devices consists of three series allpass filters preceded by a non-feedback comb (or a delay with a LPF) // and followed by three parallel comb filters namespace MT32Emu { // Because LA-32 chip makes it's output available to process by the Boss chip with a significant delay, // the Boss chip puts to the buffer the LA32 dry output when it is ready and performs processing of the _previously_ latched data. // Of course, the right way would be to use a dedicated variable for this, but our reverb model is way higher level, // so we can simply increase the input buffer size. static const Bit32u PROCESS_DELAY = 1; static const Bit32u MODE_3_ADDITIONAL_DELAY = 1; static const Bit32u MODE_3_FEEDBACK_DELAY = 1; // Default reverb settings for "new" reverb model implemented in CM-32L / LAPC-I. // Found by tracing reverb RAM data lines (thanks go to Lord_Nightmare & balrog). const BReverbSettings &BReverbModel::getCM32L_LAPCSettings(const ReverbMode mode) { static const Bit32u MODE_0_NUMBER_OF_ALLPASSES = 3; static const Bit32u MODE_0_ALLPASSES[] = {994, 729, 78}; static const Bit32u MODE_0_NUMBER_OF_COMBS = 4; // Well, actually there are 3 comb filters, but the entrance LPF + delay can be processed via a hacked comb. static const Bit32u MODE_0_COMBS[] = {705 + PROCESS_DELAY, 2349, 2839, 3632}; static const Bit32u MODE_0_OUTL[] = {2349, 141, 1960}; static const Bit32u MODE_0_OUTR[] = {1174, 1570, 145}; static const Bit8u MODE_0_COMB_FACTOR[] = {0xA0, 0x60, 0x60, 0x60}; static const Bit8u MODE_0_COMB_FEEDBACK[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98, 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98, 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98}; static const Bit8u MODE_0_DRY_AMP[] = {0xA0, 0xA0, 0xA0, 0xA0, 0xB0, 0xB0, 0xB0, 0xD0}; static const Bit8u MODE_0_WET_AMP[] = {0x10, 0x30, 0x50, 0x70, 0x90, 0xC0, 0xF0, 0xF0}; static const Bit8u MODE_0_LPF_AMP = 0x60; static const Bit32u MODE_1_NUMBER_OF_ALLPASSES = 3; static const Bit32u MODE_1_ALLPASSES[] = {1324, 809, 176}; static const Bit32u MODE_1_NUMBER_OF_COMBS = 4; // Same as for mode 0 above static const Bit32u MODE_1_COMBS[] = {961 + PROCESS_DELAY, 2619, 3545, 4519}; static const Bit32u MODE_1_OUTL[] = {2618, 1760, 4518}; static const Bit32u MODE_1_OUTR[] = {1300, 3532, 2274}; static const Bit8u MODE_1_COMB_FACTOR[] = {0x80, 0x60, 0x60, 0x60}; static const Bit8u MODE_1_COMB_FEEDBACK[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x48, 0x60, 0x70, 0x78, 0x80, 0x90, 0x98, 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98, 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98}; static const Bit8u MODE_1_DRY_AMP[] = {0xA0, 0xA0, 0xB0, 0xB0, 0xB0, 0xB0, 0xB0, 0xE0}; static const Bit8u MODE_1_WET_AMP[] = {0x10, 0x30, 0x50, 0x70, 0x90, 0xC0, 0xF0, 0xF0}; static const Bit8u MODE_1_LPF_AMP = 0x60; static const Bit32u MODE_2_NUMBER_OF_ALLPASSES = 3; static const Bit32u MODE_2_ALLPASSES[] = {969, 644, 157}; static const Bit32u MODE_2_NUMBER_OF_COMBS = 4; // Same as for mode 0 above static const Bit32u MODE_2_COMBS[] = {116 + PROCESS_DELAY, 2259, 2839, 3539}; static const Bit32u MODE_2_OUTL[] = {2259, 718, 1769}; static const Bit32u MODE_2_OUTR[] = {1136, 2128, 1}; static const Bit8u MODE_2_COMB_FACTOR[] = {0, 0x20, 0x20, 0x20}; static const Bit8u MODE_2_COMB_FEEDBACK[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x58, 0x78, 0x88, 0xA0, 0xB8, 0xC0, 0xD0, 0x30, 0x58, 0x78, 0x88, 0xA0, 0xB8, 0xC0, 0xD0, 0x30, 0x58, 0x78, 0x88, 0xA0, 0xB8, 0xC0, 0xD0}; static const Bit8u MODE_2_DRY_AMP[] = {0xA0, 0xA0, 0xB0, 0xB0, 0xB0, 0xB0, 0xC0, 0xE0}; static const Bit8u MODE_2_WET_AMP[] = {0x10, 0x30, 0x50, 0x70, 0x90, 0xC0, 0xF0, 0xF0}; static const Bit8u MODE_2_LPF_AMP = 0x80; static const Bit32u MODE_3_NUMBER_OF_ALLPASSES = 0; static const Bit32u MODE_3_NUMBER_OF_COMBS = 1; static const Bit32u MODE_3_DELAY[] = {16000 + MODE_3_FEEDBACK_DELAY + PROCESS_DELAY + MODE_3_ADDITIONAL_DELAY}; static const Bit32u MODE_3_OUTL[] = {400, 624, 960, 1488, 2256, 3472, 5280, 8000}; static const Bit32u MODE_3_OUTR[] = {800, 1248, 1920, 2976, 4512, 6944, 10560, 16000}; static const Bit8u MODE_3_COMB_FACTOR[] = {0x68}; static const Bit8u MODE_3_COMB_FEEDBACK[] = {0x68, 0x60}; static const Bit8u MODE_3_DRY_AMP[] = {0x20, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x20, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50}; static const Bit8u MODE_3_WET_AMP[] = {0x18, 0x18, 0x28, 0x40, 0x60, 0x80, 0xA8, 0xF8}; static const BReverbSettings REVERB_MODE_0_SETTINGS = {MODE_0_NUMBER_OF_ALLPASSES, MODE_0_ALLPASSES, MODE_0_NUMBER_OF_COMBS, MODE_0_COMBS, MODE_0_OUTL, MODE_0_OUTR, MODE_0_COMB_FACTOR, MODE_0_COMB_FEEDBACK, MODE_0_DRY_AMP, MODE_0_WET_AMP, MODE_0_LPF_AMP}; static const BReverbSettings REVERB_MODE_1_SETTINGS = {MODE_1_NUMBER_OF_ALLPASSES, MODE_1_ALLPASSES, MODE_1_NUMBER_OF_COMBS, MODE_1_COMBS, MODE_1_OUTL, MODE_1_OUTR, MODE_1_COMB_FACTOR, MODE_1_COMB_FEEDBACK, MODE_1_DRY_AMP, MODE_1_WET_AMP, MODE_1_LPF_AMP}; static const BReverbSettings REVERB_MODE_2_SETTINGS = {MODE_2_NUMBER_OF_ALLPASSES, MODE_2_ALLPASSES, MODE_2_NUMBER_OF_COMBS, MODE_2_COMBS, MODE_2_OUTL, MODE_2_OUTR, MODE_2_COMB_FACTOR, MODE_2_COMB_FEEDBACK, MODE_2_DRY_AMP, MODE_2_WET_AMP, MODE_2_LPF_AMP}; static const BReverbSettings REVERB_MODE_3_SETTINGS = {MODE_3_NUMBER_OF_ALLPASSES, NULL, MODE_3_NUMBER_OF_COMBS, MODE_3_DELAY, MODE_3_OUTL, MODE_3_OUTR, MODE_3_COMB_FACTOR, MODE_3_COMB_FEEDBACK, MODE_3_DRY_AMP, MODE_3_WET_AMP, 0}; static const BReverbSettings * const REVERB_SETTINGS[] = {&REVERB_MODE_0_SETTINGS, &REVERB_MODE_1_SETTINGS, &REVERB_MODE_2_SETTINGS, &REVERB_MODE_3_SETTINGS}; return *REVERB_SETTINGS[mode]; } // Default reverb settings for "old" reverb model implemented in MT-32. // Found by tracing reverb RAM data lines (thanks go to Lord_Nightmare & balrog). const BReverbSettings &BReverbModel::getMT32Settings(const ReverbMode mode) { static const Bit32u MODE_0_NUMBER_OF_ALLPASSES = 3; static const Bit32u MODE_0_ALLPASSES[] = {994, 729, 78}; static const Bit32u MODE_0_NUMBER_OF_COMBS = 4; // Same as above in the new model implementation static const Bit32u MODE_0_COMBS[] = {575 + PROCESS_DELAY, 2040, 2752, 3629}; static const Bit32u MODE_0_OUTL[] = {2040, 687, 1814}; static const Bit32u MODE_0_OUTR[] = {1019, 2072, 1}; static const Bit8u MODE_0_COMB_FACTOR[] = {0xB0, 0x60, 0x60, 0x60}; static const Bit8u MODE_0_COMB_FEEDBACK[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x48, 0x60, 0x70, 0x78, 0x80, 0x90, 0x98, 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98, 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98}; static const Bit8u MODE_0_DRY_AMP[] = {0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80}; static const Bit8u MODE_0_WET_AMP[] = {0x10, 0x20, 0x30, 0x40, 0x50, 0x70, 0xA0, 0xE0}; static const Bit8u MODE_0_LPF_AMP = 0x80; static const Bit32u MODE_1_NUMBER_OF_ALLPASSES = 3; static const Bit32u MODE_1_ALLPASSES[] = {1324, 809, 176}; static const Bit32u MODE_1_NUMBER_OF_COMBS = 4; // Same as above in the new model implementation static const Bit32u MODE_1_COMBS[] = {961 + PROCESS_DELAY, 2619, 3545, 4519}; static const Bit32u MODE_1_OUTL[] = {2618, 1760, 4518}; static const Bit32u MODE_1_OUTR[] = {1300, 3532, 2274}; static const Bit8u MODE_1_COMB_FACTOR[] = {0x90, 0x60, 0x60, 0x60}; static const Bit8u MODE_1_COMB_FEEDBACK[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x48, 0x60, 0x70, 0x78, 0x80, 0x90, 0x98, 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98, 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98}; static const Bit8u MODE_1_DRY_AMP[] = {0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80}; static const Bit8u MODE_1_WET_AMP[] = {0x10, 0x20, 0x30, 0x40, 0x50, 0x70, 0xA0, 0xE0}; static const Bit8u MODE_1_LPF_AMP = 0x80; static const Bit32u MODE_2_NUMBER_OF_ALLPASSES = 3; static const Bit32u MODE_2_ALLPASSES[] = {969, 644, 157}; static const Bit32u MODE_2_NUMBER_OF_COMBS = 4; // Same as above in the new model implementation static const Bit32u MODE_2_COMBS[] = {116 + PROCESS_DELAY, 2259, 2839, 3539}; static const Bit32u MODE_2_OUTL[] = {2259, 718, 1769}; static const Bit32u MODE_2_OUTR[] = {1136, 2128, 1}; static const Bit8u MODE_2_COMB_FACTOR[] = {0, 0x60, 0x60, 0x60}; static const Bit8u MODE_2_COMB_FEEDBACK[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x48, 0x60, 0x70, 0x78, 0x80, 0x90, 0x98, 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98, 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98}; static const Bit8u MODE_2_DRY_AMP[] = {0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80}; static const Bit8u MODE_2_WET_AMP[] = {0x10, 0x20, 0x30, 0x40, 0x50, 0x70, 0xA0, 0xE0}; static const Bit8u MODE_2_LPF_AMP = 0x80; static const Bit32u MODE_3_NUMBER_OF_ALLPASSES = 0; static const Bit32u MODE_3_NUMBER_OF_COMBS = 1; static const Bit32u MODE_3_DELAY[] = {16000 + MODE_3_FEEDBACK_DELAY + PROCESS_DELAY + MODE_3_ADDITIONAL_DELAY}; static const Bit32u MODE_3_OUTL[] = {400, 624, 960, 1488, 2256, 3472, 5280, 8000}; static const Bit32u MODE_3_OUTR[] = {800, 1248, 1920, 2976, 4512, 6944, 10560, 16000}; static const Bit8u MODE_3_COMB_FACTOR[] = {0x68}; static const Bit8u MODE_3_COMB_FEEDBACK[] = {0x68, 0x60}; static const Bit8u MODE_3_DRY_AMP[] = {0x10, 0x10, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x10, 0x20, 0x20, 0x10, 0x20, 0x10, 0x20, 0x10}; static const Bit8u MODE_3_WET_AMP[] = {0x08, 0x18, 0x28, 0x40, 0x60, 0x80, 0xA8, 0xF8}; static const BReverbSettings REVERB_MODE_0_SETTINGS = {MODE_0_NUMBER_OF_ALLPASSES, MODE_0_ALLPASSES, MODE_0_NUMBER_OF_COMBS, MODE_0_COMBS, MODE_0_OUTL, MODE_0_OUTR, MODE_0_COMB_FACTOR, MODE_0_COMB_FEEDBACK, MODE_0_DRY_AMP, MODE_0_WET_AMP, MODE_0_LPF_AMP}; static const BReverbSettings REVERB_MODE_1_SETTINGS = {MODE_1_NUMBER_OF_ALLPASSES, MODE_1_ALLPASSES, MODE_1_NUMBER_OF_COMBS, MODE_1_COMBS, MODE_1_OUTL, MODE_1_OUTR, MODE_1_COMB_FACTOR, MODE_1_COMB_FEEDBACK, MODE_1_DRY_AMP, MODE_1_WET_AMP, MODE_1_LPF_AMP}; static const BReverbSettings REVERB_MODE_2_SETTINGS = {MODE_2_NUMBER_OF_ALLPASSES, MODE_2_ALLPASSES, MODE_2_NUMBER_OF_COMBS, MODE_2_COMBS, MODE_2_OUTL, MODE_2_OUTR, MODE_2_COMB_FACTOR, MODE_2_COMB_FEEDBACK, MODE_2_DRY_AMP, MODE_2_WET_AMP, MODE_2_LPF_AMP}; static const BReverbSettings REVERB_MODE_3_SETTINGS = {MODE_3_NUMBER_OF_ALLPASSES, NULL, MODE_3_NUMBER_OF_COMBS, MODE_3_DELAY, MODE_3_OUTL, MODE_3_OUTR, MODE_3_COMB_FACTOR, MODE_3_COMB_FEEDBACK, MODE_3_DRY_AMP, MODE_3_WET_AMP, 0}; static const BReverbSettings * const REVERB_SETTINGS[] = {&REVERB_MODE_0_SETTINGS, &REVERB_MODE_1_SETTINGS, &REVERB_MODE_2_SETTINGS, &REVERB_MODE_3_SETTINGS}; return *REVERB_SETTINGS[mode]; } // This algorithm tries to emulate exactly Boss multiplication operation (at least this is what we see on reverb RAM data lines). // Also LA32 is suspected to use the similar one to perform PCM interpolation and ring modulation. static Sample weirdMul(Sample a, Bit8u addMask, Bit8u carryMask) { (void)carryMask; #if MT32EMU_USE_FLOAT_SAMPLES return a * addMask / 256.0f; #elif MT32EMU_BOSS_REVERB_PRECISE_MODE Bit8u mask = 0x80; Bit32s res = 0; for (int i = 0; i < 8; i++) { Bit32s carry = (a < 0) && (mask & carryMask) > 0 ? a & 1 : 0; a >>= 1; res += (mask & addMask) > 0 ? a + carry : 0; mask >>= 1; } return res; #else return Sample(((Bit32s)a * addMask) >> 8); #endif } RingBuffer::RingBuffer(Bit32u newsize) : size(newsize), index(0) { buffer = new Sample[size]; } RingBuffer::~RingBuffer() { delete[] buffer; buffer = NULL; } Sample RingBuffer::next() { if (++index >= size) { index = 0; } return buffer[index]; } bool RingBuffer::isEmpty() const { if (buffer == NULL) return true; #if MT32EMU_USE_FLOAT_SAMPLES Sample max = 0.001f; #else Sample max = 8; #endif Sample *buf = buffer; for (Bit32u i = 0; i < size; i++) { if (*buf < -max || *buf > max) return false; buf++; } return true; } void RingBuffer::mute() { Synth::muteSampleBuffer(buffer, size); } AllpassFilter::AllpassFilter(const Bit32u useSize) : RingBuffer(useSize) {} Sample AllpassFilter::process(const Sample in) { // This model corresponds to the allpass filter implementation of the real CM-32L device // found from sample analysis const Sample bufferOut = next(); #if MT32EMU_USE_FLOAT_SAMPLES // store input - feedback / 2 buffer[index] = in - 0.5f * bufferOut; // return buffer output + feedforward / 2 return bufferOut + 0.5f * buffer[index]; #else // store input - feedback / 2 buffer[index] = in - (bufferOut >> 1); // return buffer output + feedforward / 2 return bufferOut + (buffer[index] >> 1); #endif } CombFilter::CombFilter(const Bit32u useSize, const Bit8u useFilterFactor) : RingBuffer(useSize), filterFactor(useFilterFactor) {} void CombFilter::process(const Sample in) { // This model corresponds to the comb filter implementation of the real CM-32L device // the previously stored value const Sample last = buffer[index]; // prepare input + feedback const Sample filterIn = in + weirdMul(next(), feedbackFactor, 0xF0); // store input + feedback processed by a low-pass filter buffer[index] = weirdMul(last, filterFactor, 0xC0) - filterIn; } Sample CombFilter::getOutputAt(const Bit32u outIndex) const { return buffer[(size + index - outIndex) % size]; } void CombFilter::setFeedbackFactor(const Bit8u useFeedbackFactor) { feedbackFactor = useFeedbackFactor; } DelayWithLowPassFilter::DelayWithLowPassFilter(const Bit32u useSize, const Bit8u useFilterFactor, const Bit8u useAmp) : CombFilter(useSize, useFilterFactor), amp(useAmp) {} void DelayWithLowPassFilter::process(const Sample in) { // the previously stored value const Sample last = buffer[index]; // move to the next index next(); // low-pass filter process Sample lpfOut = weirdMul(last, filterFactor, 0xFF) + in; // store lpfOut multiplied by LPF amp factor buffer[index] = weirdMul(lpfOut, amp, 0xFF); } TapDelayCombFilter::TapDelayCombFilter(const Bit32u useSize, const Bit8u useFilterFactor) : CombFilter(useSize, useFilterFactor) {} void TapDelayCombFilter::process(const Sample in) { // the previously stored value const Sample last = buffer[index]; // move to the next index next(); // prepare input + feedback // Actually, the size of the filter varies with the TIME parameter, the feedback sample is taken from the position just below the right output const Sample filterIn = in + weirdMul(getOutputAt(outR + MODE_3_FEEDBACK_DELAY), feedbackFactor, 0xF0); // store input + feedback processed by a low-pass filter buffer[index] = weirdMul(last, filterFactor, 0xF0) - filterIn; } Sample TapDelayCombFilter::getLeftOutput() const { return getOutputAt(outL + PROCESS_DELAY + MODE_3_ADDITIONAL_DELAY); } Sample TapDelayCombFilter::getRightOutput() const { return getOutputAt(outR + PROCESS_DELAY + MODE_3_ADDITIONAL_DELAY); } void TapDelayCombFilter::setOutputPositions(const Bit32u useOutL, const Bit32u useOutR) { outL = useOutL; outR = useOutR; } BReverbModel::BReverbModel(const ReverbMode mode, const bool mt32CompatibleModel) : allpasses(NULL), combs(NULL), currentSettings(mt32CompatibleModel ? getMT32Settings(mode) : getCM32L_LAPCSettings(mode)), tapDelayMode(mode == REVERB_MODE_TAP_DELAY) {} BReverbModel::~BReverbModel() { close(); } void BReverbModel::open() { if (currentSettings.numberOfAllpasses > 0) { allpasses = new AllpassFilter*[currentSettings.numberOfAllpasses]; for (Bit32u i = 0; i < currentSettings.numberOfAllpasses; i++) { allpasses[i] = new AllpassFilter(currentSettings.allpassSizes[i]); } } combs = new CombFilter*[currentSettings.numberOfCombs]; if (tapDelayMode) { *combs = new TapDelayCombFilter(*currentSettings.combSizes, *currentSettings.filterFactors); } else { combs[0] = new DelayWithLowPassFilter(currentSettings.combSizes[0], currentSettings.filterFactors[0], currentSettings.lpfAmp); for (Bit32u i = 1; i < currentSettings.numberOfCombs; i++) { combs[i] = new CombFilter(currentSettings.combSizes[i], currentSettings.filterFactors[i]); } } mute(); } void BReverbModel::close() { if (allpasses != NULL) { for (Bit32u i = 0; i < currentSettings.numberOfAllpasses; i++) { if (allpasses[i] != NULL) { delete allpasses[i]; allpasses[i] = NULL; } } delete[] allpasses; allpasses = NULL; } if (combs != NULL) { for (Bit32u i = 0; i < currentSettings.numberOfCombs; i++) { if (combs[i] != NULL) { delete combs[i]; combs[i] = NULL; } } delete[] combs; combs = NULL; } } void BReverbModel::mute() { if (allpasses != NULL) { for (Bit32u i = 0; i < currentSettings.numberOfAllpasses; i++) { allpasses[i]->mute(); } } if (combs != NULL) { for (Bit32u i = 0; i < currentSettings.numberOfCombs; i++) { combs[i]->mute(); } } } void BReverbModel::setParameters(Bit8u time, Bit8u level) { if (combs == NULL) return; level &= 7; time &= 7; if (tapDelayMode) { TapDelayCombFilter *comb = static_cast (*combs); comb->setOutputPositions(currentSettings.outLPositions[time], currentSettings.outRPositions[time & 7]); comb->setFeedbackFactor(currentSettings.feedbackFactors[((level < 3) || (time < 6)) ? 0 : 1]); } else { for (Bit32u i = 0; i < currentSettings.numberOfCombs; i++) { combs[i]->setFeedbackFactor(currentSettings.feedbackFactors[(i << 3) + time]); } } if (time == 0 && level == 0) { dryAmp = wetLevel = 0; } else { if (tapDelayMode && ((time == 0) || (time == 1 && level == 1))) { // Looks like MT-32 implementation has some minor quirks in this mode: // for odd level values, the output level changes sometimes depending on the time value which doesn't seem right. dryAmp = currentSettings.dryAmps[level + 8]; } else { dryAmp = currentSettings.dryAmps[level]; } wetLevel = currentSettings.wetLevels[level]; } } bool BReverbModel::isActive() const { if (combs == NULL) { return false; } for (Bit32u i = 0; i < currentSettings.numberOfAllpasses; i++) { if (!allpasses[i]->isEmpty()) return true; } for (Bit32u i = 0; i < currentSettings.numberOfCombs; i++) { if (!combs[i]->isEmpty()) return true; } return false; } bool BReverbModel::isMT32Compatible(const ReverbMode mode) const { return ¤tSettings == &getMT32Settings(mode); } void BReverbModel::process(const Sample *inLeft, const Sample *inRight, Sample *outLeft, Sample *outRight, Bit32u numSamples) { if (combs == NULL) { Synth::muteSampleBuffer(outLeft, numSamples); Synth::muteSampleBuffer(outRight, numSamples); return; } Sample dry; while ((numSamples--) > 0) { if (tapDelayMode) { #if MT32EMU_USE_FLOAT_SAMPLES dry = (*(inLeft++) * 0.5f) + (*(inRight++) * 0.5f); #else dry = (*(inLeft++) >> 1) + (*(inRight++) >> 1); #endif } else { #if MT32EMU_USE_FLOAT_SAMPLES dry = (*(inLeft++) * 0.25f) + (*(inRight++) * 0.25f); #elif MT32EMU_BOSS_REVERB_PRECISE_MODE dry = (*(inLeft++) >> 1) / 2 + (*(inRight++) >> 1) / 2; #else dry = (*(inLeft++) >> 2) + (*(inRight++) >> 2); #endif } // Looks like dryAmp doesn't change in MT-32 but it does in CM-32L / LAPC-I dry = weirdMul(dry, dryAmp, 0xFF); if (tapDelayMode) { TapDelayCombFilter *comb = static_cast (*combs); comb->process(dry); if (outLeft != NULL) { *(outLeft++) = weirdMul(comb->getLeftOutput(), wetLevel, 0xFF); } if (outRight != NULL) { *(outRight++) = weirdMul(comb->getRightOutput(), wetLevel, 0xFF); } } else { // If the output position is equal to the comb size, get it now in order not to loose it Sample link = combs[0]->getOutputAt(currentSettings.combSizes[0] - 1); // Entrance LPF. Note, comb.process() differs a bit here. combs[0]->process(dry); #if !MT32EMU_USE_FLOAT_SAMPLES // This introduces reverb noise which actually makes output from the real Boss chip nondeterministic link = link - 1; #endif link = allpasses[0]->process(link); link = allpasses[1]->process(link); link = allpasses[2]->process(link); // If the output position is equal to the comb size, get it now in order not to loose it Sample outL1 = combs[1]->getOutputAt(currentSettings.outLPositions[0] - 1); combs[1]->process(link); combs[2]->process(link); combs[3]->process(link); if (outLeft != NULL) { Sample outL2 = combs[2]->getOutputAt(currentSettings.outLPositions[1]); Sample outL3 = combs[3]->getOutputAt(currentSettings.outLPositions[2]); #if MT32EMU_USE_FLOAT_SAMPLES Sample outSample = 1.5f * (outL1 + outL2) + outL3; #elif MT32EMU_BOSS_REVERB_PRECISE_MODE /* NOTE: * Thanks to Mok for discovering, the adder in BOSS reverb chip is found to perform addition with saturation to avoid integer overflow. * Analysing of the algorithm suggests that the overflow is most probable when the combs output is added below. * So, despite this isn't actually accurate, we only add the check here for performance reasons. */ Sample outSample = Synth::clipSampleEx(Synth::clipSampleEx(Synth::clipSampleEx(Synth::clipSampleEx((SampleEx)outL1 + SampleEx(outL1 >> 1)) + (SampleEx)outL2) + SampleEx(outL2 >> 1)) + (SampleEx)outL3); #else Sample outSample = Synth::clipSampleEx((SampleEx)outL1 + SampleEx(outL1 >> 1) + (SampleEx)outL2 + SampleEx(outL2 >> 1) + (SampleEx)outL3); #endif *(outLeft++) = weirdMul(outSample, wetLevel, 0xFF); } if (outRight != NULL) { Sample outR1 = combs[1]->getOutputAt(currentSettings.outRPositions[0]); Sample outR2 = combs[2]->getOutputAt(currentSettings.outRPositions[1]); Sample outR3 = combs[3]->getOutputAt(currentSettings.outRPositions[2]); #if MT32EMU_USE_FLOAT_SAMPLES Sample outSample = 1.5f * (outR1 + outR2) + outR3; #elif MT32EMU_BOSS_REVERB_PRECISE_MODE // See the note above for the left channel output. Sample outSample = Synth::clipSampleEx(Synth::clipSampleEx(Synth::clipSampleEx(Synth::clipSampleEx((SampleEx)outR1 + SampleEx(outR1 >> 1)) + (SampleEx)outR2) + SampleEx(outR2 >> 1)) + (SampleEx)outR3); #else Sample outSample = Synth::clipSampleEx((SampleEx)outR1 + SampleEx(outR1 >> 1) + (SampleEx)outR2 + SampleEx(outR2 >> 1) + (SampleEx)outR3); #endif *(outRight++) = weirdMul(outSample, wetLevel, 0xFF); } } } } } // namespace MT32Emu