/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher
* Copyright (C) 2011 Dean Beeler, Jerome Fisher, Sergey V. Mikayev
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*/
//#include
//#include
#include "mt32emu.h"
#include "DelayReverb.h"
namespace MT32Emu {
// CONFIRMED: The values below are found via analysis of digital samples and tracing reverb RAM address / data lines. Checked with all time and level combinations.
// Obviously:
// rightDelay = (leftDelay - 2) * 2 + 2
// echoDelay = rightDelay - 1
// Leaving these separate in case it's useful for work on other reverb modes...
static const Bit32u REVERB_TIMINGS[8][3]= {
// {leftDelay, rightDelay, feedbackDelay}
{402, 802, 801},
{626, 1250, 1249},
{962, 1922, 1921},
{1490, 2978, 2977},
{2258, 4514, 4513},
{3474, 6946, 6945},
{5282, 10562, 10561},
{8002, 16002, 16001}
};
// Reverb amp is found as dryAmp * wetAmp
static const Bit32u REVERB_AMP[8] = {0x20*0x18, 0x50*0x18, 0x50*0x28, 0x50*0x40, 0x50*0x60, 0x50*0x80, 0x50*0xA8, 0x50*0xF8};
static const Bit32u REVERB_FEEDBACK67 = 0x60;
static const Bit32u REVERB_FEEDBACK = 0x68;
static const float LPF_VALUE = 0x68 / 256.0f;
static const Bit32u BUFFER_SIZE = 16384;
DelayReverb::DelayReverb() {
buf = NULL;
setParameters(0, 0);
}
DelayReverb::~DelayReverb() {
delete[] buf;
}
void DelayReverb::open() {
if (buf == NULL) {
delete[] buf;
buf = new float[BUFFER_SIZE];
recalcParameters();
// mute buffer
bufIx = 0;
if (buf != NULL) {
for (unsigned int i = 0; i < BUFFER_SIZE; i++) {
buf[i] = 0.0f;
}
}
}
}
void DelayReverb::close() {
delete[] buf;
buf = NULL;
}
// This method will always trigger a flush of the buffer
void DelayReverb::setParameters(Bit8u newTime, Bit8u newLevel) {
time = newTime;
level = newLevel;
recalcParameters();
}
void DelayReverb::recalcParameters() {
// Number of samples between impulse and eventual appearance on the left channel
delayLeft = REVERB_TIMINGS[time][0];
// Number of samples between impulse and eventual appearance on the right channel
delayRight = REVERB_TIMINGS[time][1];
// Number of samples between a response and that response feeding back/echoing
delayFeedback = REVERB_TIMINGS[time][2];
if (level < 3 || time < 6) {
feedback = REVERB_FEEDBACK / 256.0f;
} else {
feedback = REVERB_FEEDBACK67 / 256.0f;
}
// Overall output amp
amp = (level == 0 && time == 0) ? 0.0f : REVERB_AMP[level] / 65536.0f;
}
void DelayReverb::process(const float *inLeft, const float *inRight, float *outLeft, float *outRight, unsigned long numSamples) {
if (buf == NULL) return;
for (unsigned int sampleIx = 0; sampleIx < numSamples; sampleIx++) {
// The ring buffer write index moves backwards; reads are all done with positive offsets.
Bit32u bufIxPrev = (bufIx + 1) % BUFFER_SIZE;
Bit32u bufIxLeft = (bufIx + delayLeft) % BUFFER_SIZE;
Bit32u bufIxRight = (bufIx + delayRight) % BUFFER_SIZE;
Bit32u bufIxFeedback = (bufIx + delayFeedback) % BUFFER_SIZE;
// Attenuated input samples and feedback response are directly added to the current ring buffer location
float lpfIn = amp * (inLeft[sampleIx] + inRight[sampleIx]) + feedback * buf[bufIxFeedback];
// Single-pole IIR filter found on real devices
buf[bufIx] = buf[bufIxPrev] * LPF_VALUE - lpfIn;
outLeft[sampleIx] = buf[bufIxLeft];
outRight[sampleIx] = buf[bufIxRight];
bufIx = (BUFFER_SIZE + bufIx - 1) % BUFFER_SIZE;
}
}
bool DelayReverb::isActive() const {
if (buf == NULL) return false;
float *b = buf;
float max = 0.001f;
for (Bit32u i = 0; i < BUFFER_SIZE; i++) {
if ((*b < -max) || (*b > max)) return true;
b++;
}
return false;
}
}