/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher
* Copyright (C) 2011-2017 Dean Beeler, Jerome Fisher, Sergey V. Mikayev
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*/
#include
#include
#include "internals.h"
#include "PartialManager.h"
#include "Part.h"
#include "Partial.h"
#include "Poly.h"
#include "Synth.h"
namespace MT32Emu {
PartialManager::PartialManager(Synth *useSynth, Part **useParts) {
synth = useSynth;
parts = useParts;
inactivePartialCount = synth->getPartialCount();
partialTable = new Partial *[inactivePartialCount];
inactivePartials = new int[inactivePartialCount];
freePolys = new Poly *[synth->getPartialCount()];
firstFreePolyIndex = 0;
for (unsigned int i = 0; i < synth->getPartialCount(); i++) {
partialTable[i] = new Partial(synth, i);
inactivePartials[i] = inactivePartialCount - i - 1;
freePolys[i] = new Poly();
}
}
PartialManager::~PartialManager(void) {
for (unsigned int i = 0; i < synth->getPartialCount(); i++) {
delete partialTable[i];
if (freePolys[i] != NULL) delete freePolys[i];
}
delete[] partialTable;
delete[] inactivePartials;
delete[] freePolys;
}
void PartialManager::clearAlreadyOutputed() {
for (unsigned int i = 0; i < synth->getPartialCount(); i++) {
partialTable[i]->alreadyOutputed = false;
}
}
bool PartialManager::shouldReverb(int i) {
return partialTable[i]->shouldReverb();
}
bool PartialManager::produceOutput(int i, IntSample *leftBuf, IntSample *rightBuf, Bit32u bufferLength) {
return partialTable[i]->produceOutput(leftBuf, rightBuf, bufferLength);
}
bool PartialManager::produceOutput(int i, FloatSample *leftBuf, FloatSample *rightBuf, Bit32u bufferLength) {
return partialTable[i]->produceOutput(leftBuf, rightBuf, bufferLength);
}
void PartialManager::deactivateAll() {
for (unsigned int i = 0; i < synth->getPartialCount(); i++) {
partialTable[i]->deactivate();
}
}
unsigned int PartialManager::setReserve(Bit8u *rset) {
unsigned int pr = 0;
for (int x = 0; x <= 8; x++) {
numReservedPartialsForPart[x] = rset[x];
pr += rset[x];
}
return pr;
}
Partial *PartialManager::allocPartial(int partNum) {
if (inactivePartialCount > 0) {
Partial *partial = partialTable[inactivePartials[--inactivePartialCount]];
partial->activate(partNum);
return partial;
}
synth->printDebug("PartialManager Error: No inactive partials to allocate for part %d, current partial state:\n", partNum);
for (Bit32u i = 0; i < synth->getPartialCount(); i++) {
const Partial *partial = partialTable[i];
synth->printDebug("[Partial %d]: activation=%d, owner part=%d\n", i, partial->isActive(), partial->getOwnerPart());
}
return NULL;
}
unsigned int PartialManager::getFreePartialCount() {
return inactivePartialCount;
}
// This function is solely used to gather data for debug output at the moment.
void PartialManager::getPerPartPartialUsage(unsigned int perPartPartialUsage[9]) {
memset(perPartPartialUsage, 0, 9 * sizeof(unsigned int));
for (unsigned int i = 0; i < synth->getPartialCount(); i++) {
if (partialTable[i]->isActive()) {
perPartPartialUsage[partialTable[i]->getOwnerPart()]++;
}
}
}
// Finds the lowest-priority part that is exceeding its reserved partial allocation and has a poly
// in POLY_Releasing, then kills its first releasing poly.
// Parts with higher priority than minPart are not checked.
// Assumes that getFreePartials() has been called to make numReservedPartialsForPart up-to-date.
bool PartialManager::abortFirstReleasingPolyWhereReserveExceeded(int minPart) {
if (minPart == 8) {
// Rhythm is highest priority
minPart = -1;
}
for (int partNum = 7; partNum >= minPart; partNum--) {
int usePartNum = partNum == -1 ? 8 : partNum;
if (parts[usePartNum]->getActivePartialCount() > numReservedPartialsForPart[usePartNum]) {
// This part has exceeded its reserved partial count.
// If it has any releasing polys, kill its first one and we're done.
if (parts[usePartNum]->abortFirstPoly(POLY_Releasing)) {
return true;
}
}
}
return false;
}
// Finds the lowest-priority part that is exceeding its reserved partial allocation and has a poly, then kills
// its first poly in POLY_Held - or failing that, its first poly in any state.
// Parts with higher priority than minPart are not checked.
// Assumes that getFreePartials() has been called to make numReservedPartialsForPart up-to-date.
bool PartialManager::abortFirstPolyPreferHeldWhereReserveExceeded(int minPart) {
if (minPart == 8) {
// Rhythm is highest priority
minPart = -1;
}
for (int partNum = 7; partNum >= minPart; partNum--) {
int usePartNum = partNum == -1 ? 8 : partNum;
if (parts[usePartNum]->getActivePartialCount() > numReservedPartialsForPart[usePartNum]) {
// This part has exceeded its reserved partial count.
// If it has any polys, kill its first (preferably held) one and we're done.
if (parts[usePartNum]->abortFirstPolyPreferHeld()) {
return true;
}
}
}
return false;
}
bool PartialManager::freePartials(unsigned int needed, int partNum) {
// CONFIRMED: Barring bugs, this matches the real LAPC-I according to information from Mok.
// BUG: There's a bug in the LAPC-I implementation:
// When allocating for rhythm part, or when allocating for a part that is using fewer partials than it has reserved,
// held and playing polys on the rhythm part can potentially be aborted before releasing polys on the rhythm part.
// This bug isn't present on MT-32.
// I consider this to be a bug because I think that playing polys should always have priority over held polys,
// and held polys should always have priority over releasing polys.
// NOTE: This code generally aborts polys in parts (according to certain conditions) in the following order:
// 7, 6, 5, 4, 3, 2, 1, 0, 8 (rhythm)
// (from lowest priority, meaning most likely to have polys aborted, to highest priority, meaning least likely)
if (needed == 0) {
return true;
}
// Note that calling getFreePartialCount() also ensures that numReservedPartialsPerPart is up-to-date
if (getFreePartialCount() >= needed) {
return true;
}
// Note: These #ifdefs are temporary until we have proper "quirk" configuration.
// Also, the MT-32 version isn't properly confirmed yet.
#ifdef MT32EMU_QUIRK_FREE_PARTIALS_MT32
// On MT-32, we bail out before even killing releasing partials if the allocating part has exceeded its reserve and is configured for priority-to-earlier-polys.
if (parts[partNum]->getActiveNonReleasingPartialCount() + needed > numReservedPartialsForPart[partNum] && (synth->getPart(partNum)->getPatchTemp()->patch.assignMode & 1)) {
return false;
}
#endif
for (;;) {
#ifdef MT32EMU_QUIRK_FREE_PARTIALS_MT32
// Abort releasing polys in parts that have exceeded their partial reservation (working backwards from part 7, with rhythm last)
if (!abortFirstReleasingPolyWhereReserveExceeded(-1)) {
break;
}
#else
// Abort releasing polys in non-rhythm parts that have exceeded their partial reservation (working backwards from part 7)
if (!abortFirstReleasingPolyWhereReserveExceeded(0)) {
break;
}
#endif
if (synth->isAbortingPoly() || getFreePartialCount() >= needed) {
return true;
}
}
if (parts[partNum]->getActiveNonReleasingPartialCount() + needed > numReservedPartialsForPart[partNum]) {
// With the new partials we're freeing for, we would end up using more partials than we have reserved.
if (synth->getPart(partNum)->getPatchTemp()->patch.assignMode & 1) {
// Priority is given to earlier polys, so just give up
return false;
}
// Only abort held polys in the target part and parts that have a lower priority
// (higher part number = lower priority, except for rhythm, which has the highest priority).
for (;;) {
if (!abortFirstPolyPreferHeldWhereReserveExceeded(partNum)) {
break;
}
if (synth->isAbortingPoly() || getFreePartialCount() >= needed) {
return true;
}
}
if (needed > numReservedPartialsForPart[partNum]) {
return false;
}
} else {
// At this point, we're certain that we've reserved enough partials to play our poly.
// Check all parts from lowest to highest priority to see whether they've exceeded their
// reserve, and abort their polys until until we have enough free partials or they're within
// their reserve allocation.
for (;;) {
if (!abortFirstPolyPreferHeldWhereReserveExceeded(-1)) {
break;
}
if (synth->isAbortingPoly() || getFreePartialCount() >= needed) {
return true;
}
}
}
// Abort polys in the target part until there are enough free partials for the new one
for (;;) {
if (!parts[partNum]->abortFirstPolyPreferHeld()) {
break;
}
if (synth->isAbortingPoly() || getFreePartialCount() >= needed) {
return true;
}
}
// Aww, not enough partials for you.
return false;
}
const Partial *PartialManager::getPartial(unsigned int partialNum) const {
if (partialNum > synth->getPartialCount() - 1) {
return NULL;
}
return partialTable[partialNum];
}
Poly *PartialManager::assignPolyToPart(Part *part) {
if (firstFreePolyIndex < synth->getPartialCount()) {
Poly *poly = freePolys[firstFreePolyIndex];
freePolys[firstFreePolyIndex] = NULL;
firstFreePolyIndex++;
poly->setPart(part);
return poly;
}
return NULL;
}
void PartialManager::polyFreed(Poly *poly) {
if (0 == firstFreePolyIndex) {
synth->printDebug("PartialManager Error: Cannot return freed poly, currently active polys:\n");
for (Bit32u partNum = 0; partNum < 9; partNum++) {
const Poly *activePoly = synth->getPart(partNum)->getFirstActivePoly();
Bit32u polyCount = 0;
while (activePoly != NULL) {
activePoly = activePoly->getNext();
polyCount++;
}
synth->printDebug("Part: %i, active poly count: %i\n", partNum, polyCount);
}
} else {
firstFreePolyIndex--;
freePolys[firstFreePolyIndex] = poly;
}
poly->setPart(NULL);
}
void PartialManager::partialDeactivated(int partialIndex) {
if (inactivePartialCount < synth->getPartialCount()) {
inactivePartials[inactivePartialCount++] = partialIndex;
return;
}
synth->printDebug("PartialManager Error: Cannot return deactivated partial %d, current partial state:\n", partialIndex);
for (Bit32u i = 0; i < synth->getPartialCount(); i++) {
const Partial *partial = partialTable[i];
synth->printDebug("[Partial %d]: activation=%d, owner part=%d\n", i, partial->isActive(), partial->getOwnerPart());
}
}
} // namespace MT32Emu