/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher
* Copyright (C) 2011, 2012, 2013, 2014 Dean Beeler, Jerome Fisher, Sergey V. Mikayev
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*/
#ifndef MT32EMU_SYNTH_H
#define MT32EMU_SYNTH_H
//#include
namespace MT32Emu {
class TableInitialiser;
class Partial;
class PartialManager;
class Part;
class ROMImage;
class BReverbModel;
/**
* Methods for emulating the connection between the LA32 and the DAC, which involves
* some hacks in the real devices for doubling the volume.
* See also http://en.wikipedia.org/wiki/Roland_MT-32#Digital_overflow
*/
enum DACInputMode {
// Produces samples at double the volume, without tricks.
// * Nicer overdrive characteristics than the DAC hacks (it simply clips samples within range)
// * Higher quality than the real devices
DACInputMode_NICE,
// Produces samples that exactly match the bits output from the emulated LA32.
// * Nicer overdrive characteristics than the DAC hacks (it simply clips samples within range)
// * Much less likely to overdrive than any other mode.
// * Half the volume of any of the other modes, meaning its volume relative to the reverb
// output when mixed together directly will sound wrong.
// * Output gain is ignored for both LA32 and reverb output.
// * Perfect for developers while debugging :)
DACInputMode_PURE,
// Re-orders the LA32 output bits as in early generation MT-32s (according to Wikipedia).
// Bit order at DAC (where each number represents the original LA32 output bit number, and XX means the bit is always low):
// 15 13 12 11 10 09 08 07 06 05 04 03 02 01 00 XX
DACInputMode_GENERATION1,
// Re-orders the LA32 output bits as in later generations (personally confirmed on my CM-32L - KG).
// Bit order at DAC (where each number represents the original LA32 output bit number):
// 15 13 12 11 10 09 08 07 06 05 04 03 02 01 00 14
DACInputMode_GENERATION2
};
enum MIDIDelayMode {
// Process incoming MIDI events immediately.
MIDIDelayMode_IMMEDIATE,
// Delay incoming short MIDI messages as if they where transferred via a MIDI cable to a real hardware unit and immediate sysex processing.
// This ensures more accurate timing of simultaneous NoteOn messages.
MIDIDelayMode_DELAY_SHORT_MESSAGES_ONLY,
// Delay all incoming MIDI events as if they where transferred via a MIDI cable to a real hardware unit.
MIDIDelayMode_DELAY_ALL
};
const Bit8u SYSEX_MANUFACTURER_ROLAND = 0x41;
const Bit8u SYSEX_MDL_MT32 = 0x16;
const Bit8u SYSEX_MDL_D50 = 0x14;
const Bit8u SYSEX_CMD_RQ1 = 0x11; // Request data #1
const Bit8u SYSEX_CMD_DT1 = 0x12; // Data set 1
const Bit8u SYSEX_CMD_WSD = 0x40; // Want to send data
const Bit8u SYSEX_CMD_RQD = 0x41; // Request data
const Bit8u SYSEX_CMD_DAT = 0x42; // Data set
const Bit8u SYSEX_CMD_ACK = 0x43; // Acknowledge
const Bit8u SYSEX_CMD_EOD = 0x45; // End of data
const Bit8u SYSEX_CMD_ERR = 0x4E; // Communications error
const Bit8u SYSEX_CMD_RJC = 0x4F; // Rejection
const int MAX_SYSEX_SIZE = 512;
const unsigned int CONTROL_ROM_SIZE = 64 * 1024;
struct ControlROMPCMStruct {
Bit8u pos;
Bit8u len;
Bit8u pitchLSB;
Bit8u pitchMSB;
};
struct ControlROMMap {
Bit16u idPos;
Bit16u idLen;
const char *idBytes;
Bit16u pcmTable; // 4 * pcmCount bytes
Bit16u pcmCount;
Bit16u timbreAMap; // 128 bytes
Bit16u timbreAOffset;
bool timbreACompressed;
Bit16u timbreBMap; // 128 bytes
Bit16u timbreBOffset;
bool timbreBCompressed;
Bit16u timbreRMap; // 2 * timbreRCount bytes
Bit16u timbreRCount;
Bit16u rhythmSettings; // 4 * rhythmSettingsCount bytes
Bit16u rhythmSettingsCount;
Bit16u reserveSettings; // 9 bytes
Bit16u panSettings; // 8 bytes
Bit16u programSettings; // 8 bytes
Bit16u rhythmMaxTable; // 4 bytes
Bit16u patchMaxTable; // 16 bytes
Bit16u systemMaxTable; // 23 bytes
Bit16u timbreMaxTable; // 72 bytes
};
enum MemoryRegionType {
MR_PatchTemp, MR_RhythmTemp, MR_TimbreTemp, MR_Patches, MR_Timbres, MR_System, MR_Display, MR_Reset
};
enum ReverbMode {
REVERB_MODE_ROOM,
REVERB_MODE_HALL,
REVERB_MODE_PLATE,
REVERB_MODE_TAP_DELAY
};
class MemoryRegion {
private:
Synth *synth;
Bit8u *realMemory;
Bit8u *maxTable;
public:
MemoryRegionType type;
Bit32u startAddr, entrySize, entries;
MemoryRegion(Synth *useSynth, Bit8u *useRealMemory, Bit8u *useMaxTable, MemoryRegionType useType, Bit32u useStartAddr, Bit32u useEntrySize, Bit32u useEntries) {
synth = useSynth;
realMemory = useRealMemory;
maxTable = useMaxTable;
type = useType;
startAddr = useStartAddr;
entrySize = useEntrySize;
entries = useEntries;
}
int lastTouched(Bit32u addr, Bit32u len) const {
return (offset(addr) + len - 1) / entrySize;
}
int firstTouchedOffset(Bit32u addr) const {
return offset(addr) % entrySize;
}
int firstTouched(Bit32u addr) const {
return offset(addr) / entrySize;
}
Bit32u regionEnd() const {
return startAddr + entrySize * entries;
}
bool contains(Bit32u addr) const {
return addr >= startAddr && addr < regionEnd();
}
int offset(Bit32u addr) const {
return addr - startAddr;
}
Bit32u getClampedLen(Bit32u addr, Bit32u len) const {
if (addr + len > regionEnd())
return regionEnd() - addr;
return len;
}
Bit32u next(Bit32u addr, Bit32u len) const {
if (addr + len > regionEnd()) {
return regionEnd() - addr;
}
return 0;
}
Bit8u getMaxValue(int off) const {
if (maxTable == NULL)
return 0xFF;
return maxTable[off % entrySize];
}
Bit8u *getRealMemory() const {
return realMemory;
}
bool isReadable() const {
return getRealMemory() != NULL;
}
void read(unsigned int entry, unsigned int off, Bit8u *dst, unsigned int len) const;
void write(unsigned int entry, unsigned int off, const Bit8u *src, unsigned int len, bool init = false) const;
};
class PatchTempMemoryRegion : public MemoryRegion {
public:
PatchTempMemoryRegion(Synth *useSynth, Bit8u *useRealMemory, Bit8u *useMaxTable) : MemoryRegion(useSynth, useRealMemory, useMaxTable, MR_PatchTemp, MT32EMU_MEMADDR(0x030000), sizeof(MemParams::PatchTemp), 9) {}
};
class RhythmTempMemoryRegion : public MemoryRegion {
public:
RhythmTempMemoryRegion(Synth *useSynth, Bit8u *useRealMemory, Bit8u *useMaxTable) : MemoryRegion(useSynth, useRealMemory, useMaxTable, MR_RhythmTemp, MT32EMU_MEMADDR(0x030110), sizeof(MemParams::RhythmTemp), 85) {}
};
class TimbreTempMemoryRegion : public MemoryRegion {
public:
TimbreTempMemoryRegion(Synth *useSynth, Bit8u *useRealMemory, Bit8u *useMaxTable) : MemoryRegion(useSynth, useRealMemory, useMaxTable, MR_TimbreTemp, MT32EMU_MEMADDR(0x040000), sizeof(TimbreParam), 8) {}
};
class PatchesMemoryRegion : public MemoryRegion {
public:
PatchesMemoryRegion(Synth *useSynth, Bit8u *useRealMemory, Bit8u *useMaxTable) : MemoryRegion(useSynth, useRealMemory, useMaxTable, MR_Patches, MT32EMU_MEMADDR(0x050000), sizeof(PatchParam), 128) {}
};
class TimbresMemoryRegion : public MemoryRegion {
public:
TimbresMemoryRegion(Synth *useSynth, Bit8u *useRealMemory, Bit8u *useMaxTable) : MemoryRegion(useSynth, useRealMemory, useMaxTable, MR_Timbres, MT32EMU_MEMADDR(0x080000), sizeof(MemParams::PaddedTimbre), 64 + 64 + 64 + 64) {}
};
class SystemMemoryRegion : public MemoryRegion {
public:
SystemMemoryRegion(Synth *useSynth, Bit8u *useRealMemory, Bit8u *useMaxTable) : MemoryRegion(useSynth, useRealMemory, useMaxTable, MR_System, MT32EMU_MEMADDR(0x100000), sizeof(MemParams::System), 1) {}
};
class DisplayMemoryRegion : public MemoryRegion {
public:
DisplayMemoryRegion(Synth *useSynth) : MemoryRegion(useSynth, NULL, NULL, MR_Display, MT32EMU_MEMADDR(0x200000), MAX_SYSEX_SIZE - 1, 1) {}
};
class ResetMemoryRegion : public MemoryRegion {
public:
ResetMemoryRegion(Synth *useSynth) : MemoryRegion(useSynth, NULL, NULL, MR_Reset, MT32EMU_MEMADDR(0x7F0000), 0x3FFF, 1) {}
};
class ReportHandler {
friend class Synth;
public:
virtual ~ReportHandler() {}
protected:
// Callback for debug messages, in vprintf() format
virtual void printDebug(const char *fmt, va_list list);
// Callbacks for reporting various errors and information
virtual void onErrorControlROM() {}
virtual void onErrorPCMROM() {}
virtual void showLCDMessage(const char *message);
virtual void onMIDIMessagePlayed() {}
virtual void onDeviceReset() {}
virtual void onDeviceReconfig() {}
virtual void onNewReverbMode(Bit8u /* mode */) {}
virtual void onNewReverbTime(Bit8u /* time */) {}
virtual void onNewReverbLevel(Bit8u /* level */) {}
virtual void onPolyStateChanged(int /* partNum */) {}
virtual void onProgramChanged(int /* partNum */, int /* bankNum */, const char * /* patchName */) {}
};
/**
* Used to safely store timestamped MIDI events in a local queue.
*/
struct MidiEvent {
Bit32u shortMessageData;
const Bit8u *sysexData;
Bit32u sysexLength;
Bit32u timestamp;
~MidiEvent();
void setShortMessage(Bit32u shortMessageData, Bit32u timestamp);
void setSysex(const Bit8u *sysexData, Bit32u sysexLength, Bit32u timestamp);
};
/**
* Simple queue implementation using a ring buffer to store incoming MIDI event before the synth actually processes it.
* It is intended to:
* - get rid of prerenderer while retaining graceful partial abortion
* - add fair emulation of the MIDI interface delays
* - extend the synth interface with the default implementation of a typical rendering loop.
* THREAD SAFETY:
* It is safe to use either in a single thread environment or when there are only two threads - one performs only reading
* and one performs only writing. More complicated usage requires external synchronisation.
*/
class MidiEventQueue {
private:
MidiEvent *ringBuffer;
Bit32u ringBufferSize;
volatile Bit32u startPosition;
volatile Bit32u endPosition;
public:
MidiEventQueue(Bit32u ringBufferSize = DEFAULT_MIDI_EVENT_QUEUE_SIZE);
~MidiEventQueue();
void reset();
bool pushShortMessage(Bit32u shortMessageData, Bit32u timestamp);
bool pushSysex(const Bit8u *sysexData, Bit32u sysexLength, Bit32u timestamp);
const MidiEvent *peekMidiEvent();
void dropMidiEvent();
};
class Synth {
friend class Part;
friend class RhythmPart;
friend class Poly;
friend class Partial;
friend class PartialManager;
friend class Tables;
friend class MemoryRegion;
friend class TVA;
friend class TVF;
friend class TVP;
private:
PatchTempMemoryRegion *patchTempMemoryRegion;
RhythmTempMemoryRegion *rhythmTempMemoryRegion;
TimbreTempMemoryRegion *timbreTempMemoryRegion;
PatchesMemoryRegion *patchesMemoryRegion;
TimbresMemoryRegion *timbresMemoryRegion;
SystemMemoryRegion *systemMemoryRegion;
DisplayMemoryRegion *displayMemoryRegion;
ResetMemoryRegion *resetMemoryRegion;
Bit8u *paddedTimbreMaxTable;
bool isEnabled;
PCMWaveEntry *pcmWaves; // Array
const ControlROMFeatureSet *controlROMFeatures;
const ControlROMMap *controlROMMap;
Bit8u controlROMData[CONTROL_ROM_SIZE];
Bit16s *pcmROMData;
size_t pcmROMSize; // This is in 16-bit samples, therefore half the number of bytes in the ROM
unsigned int partialCount;
Bit8s chantable[32]; // FIXME: Need explanation why 32 is set, obviously it should be 16
MidiEventQueue *midiQueue;
volatile Bit32u lastReceivedMIDIEventTimestamp;
volatile Bit32u renderedSampleCount;
MemParams mt32ram, mt32default;
BReverbModel *reverbModels[4];
BReverbModel *reverbModel;
bool reverbOverridden;
MIDIDelayMode midiDelayMode;
DACInputMode dacInputMode;
float outputGain;
float reverbOutputGain;
#if MT32EMU_USE_FLOAT_SAMPLES
float effectiveReverbOutputGain;
#else
int effectiveOutputGain;
int effectiveReverbOutputGain;
#endif
bool reversedStereoEnabled;
bool isOpen;
bool isDefaultReportHandler;
ReportHandler *reportHandler;
PartialManager *partialManager;
Part *parts[9];
// When a partial needs to be aborted to free it up for use by a new Poly,
// the controller will busy-loop waiting for the sound to finish.
// We emulate this by delaying new MIDI events processing until abortion finishes.
Poly *abortingPoly;
Bit32u getShortMessageLength(Bit32u msg);
Bit32u addMIDIInterfaceDelay(Bit32u len, Bit32u timestamp);
void produceLA32Output(Sample *buffer, Bit32u len);
void convertSamplesToOutput(Sample *buffer, Bit32u len, bool reverb);
bool isAbortingPoly() const;
void doRenderStreams(Sample *nonReverbLeft, Sample *nonReverbRight, Sample *reverbDryLeft, Sample *reverbDryRight, Sample *reverbWetLeft, Sample *reverbWetRight, Bit32u len);
void readSysex(unsigned char channel, const Bit8u *sysex, Bit32u len) const;
void initMemoryRegions();
void deleteMemoryRegions();
MemoryRegion *findMemoryRegion(Bit32u addr);
void writeMemoryRegion(const MemoryRegion *region, Bit32u addr, Bit32u len, const Bit8u *data);
void readMemoryRegion(const MemoryRegion *region, Bit32u addr, Bit32u len, Bit8u *data);
bool loadControlROM(const ROMImage &controlROMImage);
bool loadPCMROM(const ROMImage &pcmROMImage);
bool initPCMList(Bit16u mapAddress, Bit16u count);
bool initTimbres(Bit16u mapAddress, Bit16u offset, int timbreCount, int startTimbre, bool compressed);
bool initCompressedTimbre(int drumNum, const Bit8u *mem, unsigned int memLen);
void refreshSystemMasterTune();
void refreshSystemReverbParameters();
void refreshSystemReserveSettings();
void refreshSystemChanAssign(unsigned int firstPart, unsigned int lastPart);
void refreshSystemMasterVol();
void refreshSystem();
void reset();
void printPartialUsage(unsigned long sampleOffset = 0);
void polyStateChanged(int partNum);
void newTimbreSet(int partNum, Bit8u timbreGroup, const char patchName[]);
void printDebug(const char *fmt, ...);
public:
static inline Bit16s clipBit16s(Bit32s sample) {
// Clamp values above 32767 to 32767, and values below -32768 to -32768
// FIXME: Do we really need this stuff? I think these branches are very well predicted. Instead, this introduces a chain.
// The version below is actually a bit faster on my system...
//return ((sample + 0x8000) & ~0xFFFF) ? (sample >> 31) ^ 0x7FFF : (Bit16s)sample;
return ((-0x8000 <= sample) && (sample <= 0x7FFF)) ? (Bit16s)sample : (sample >> 31) ^ 0x7FFF;
}
static inline void muteSampleBuffer(Sample *buffer, Bit32u len) {
if (buffer == NULL) return;
#if MT32EMU_USE_FLOAT_SAMPLES
// FIXME: Use memset() where compatibility is guaranteed (if this turns out to be a win)
while (len--) {
*(buffer++) = 0.0f;
}
#else
memset(buffer, 0, len * sizeof(Sample));
#endif
}
static Bit8u calcSysexChecksum(const Bit8u *data, Bit32u len, Bit8u checksum);
// Optionally sets callbacks for reporting various errors, information and debug messages
Synth(ReportHandler *useReportHandler = NULL);
~Synth();
// Used to initialise the MT-32. Must be called before any other function.
// Returns true if initialization was sucessful, otherwise returns false.
// controlROMImage and pcmROMImage represent Control and PCM ROM images for use by synth.
// usePartialCount sets the maximum number of partials playing simultaneously for this session.
bool open(const ROMImage &controlROMImage, const ROMImage &pcmROMImage, unsigned int usePartialCount = DEFAULT_MAX_PARTIALS);
// Closes the MT-32 and deallocates any memory used by the synthesizer
void close(bool forced = false);
// All the enqueued events are processed by the synth immediately.
void flushMIDIQueue();
// Sets size of the internal MIDI event queue.
// The queue is flushed before reallocation.
void setMIDIEventQueueSize(Bit32u);
// Enqueues a MIDI event for subsequent playback.
// The minimum delay involves the delay introduced while the event is transferred via MIDI interface
// and emulation of the MCU busy-loop while it frees partials for use by a new Poly.
// Calls from multiple threads must be synchronised, although,
// no synchronisation is required with the rendering thread.
// The MIDI event will be processed not before the specified timestamp.
// The timestamp is measured as the global rendered sample count since the synth was created.
bool playMsg(Bit32u msg, Bit32u timestamp);
bool playSysex(const Bit8u *sysex, Bit32u len, Bit32u timestamp);
// The MIDI event will be processed ASAP.
bool playMsg(Bit32u msg);
bool playSysex(const Bit8u *sysex, Bit32u len);
// WARNING:
// The methods below don't ensure minimum 1-sample delay between sequential MIDI events,
// and a sequence of NoteOn and immediately succeeding NoteOff messages is always silent.
// Sends a 4-byte MIDI message to the MT-32 for immediate playback.
void playMsgNow(Bit32u msg);
void playMsgOnPart(unsigned char part, unsigned char code, unsigned char note, unsigned char velocity);
// Sends a string of Sysex commands to the MT-32 for immediate interpretation
// The length is in bytes
void playSysexNow(const Bit8u *sysex, Bit32u len);
void playSysexWithoutFraming(const Bit8u *sysex, Bit32u len);
void playSysexWithoutHeader(unsigned char device, unsigned char command, const Bit8u *sysex, Bit32u len);
void writeSysex(unsigned char channel, const Bit8u *sysex, Bit32u len);
void setReverbEnabled(bool reverbEnabled);
bool isReverbEnabled() const;
// Sets override reverb mode. In this mode, emulation ignores sysexes (or the related part of them) which control the reverb parameters.
// This mode is in effect until it is turned off. When the synth is re-opened, the override mode is unchanged but the state
// of the reverb model is reset to default.
void setReverbOverridden(bool reverbOverridden);
bool isReverbOverridden() const;
// Forces reverb model compatibility mode. By default, the compatibility mode corresponds to the used control ROM version.
// Invoking this method with the argument set to true forces emulation of old MT-32 reverb circuit.
// When the argument is false, emulation of the reverb circuit used in new generation of MT-32 compatible modules is enforced
// (these include CM-32L and LAPC-I).
void setReverbCompatibilityMode(bool mt32CompatibleMode);
bool isMT32ReverbCompatibilityMode() const;
void setDACInputMode(DACInputMode mode);
DACInputMode getDACInputMode() const;
void setMIDIDelayMode(MIDIDelayMode mode);
MIDIDelayMode getMIDIDelayMode() const;
// Sets output gain factor. Applied to all output samples and unrelated with the synth's Master volume.
// Ignored in DACInputMode_PURE
void setOutputGain(float);
float getOutputGain() const;
// Sets output gain factor for the reverb wet output. setOutputGain() doesn't change reverb output gain.
// Note: We're currently emulate CM-32L/CM-64 reverb quite accurately and the reverb output level closely
// corresponds to the level of digital capture. Although, according to the CM-64 PCB schematic,
// there is a difference in the reverb analogue circuit, and the resulting output gain is 0.68
// of that for LA32 analogue output. This factor is applied to the reverb output gain.
// Ignored in DACInputMode_PURE
void setReverbOutputGain(float);
float getReverbOutputGain() const;
void setReversedStereoEnabled(bool enabled);
bool isReversedStereoEnabled();
// Renders samples to the specified output stream.
// The length is in frames, not bytes (in 16-bit stereo,
// one frame is 4 bytes).
void render(Sample *stream, Bit32u len);
// Renders samples to the specified output streams (any or all of which may be NULL).
void renderStreams(Sample *nonReverbLeft, Sample *nonReverbRight, Sample *reverbDryLeft, Sample *reverbDryRight, Sample *reverbWetLeft, Sample *reverbWetRight, Bit32u len);
// Returns true when there is at least one active partial, otherwise false.
bool hasActivePartials() const;
// Returns true if hasActivePartials() returns true, or reverb is (somewhat unreliably) detected as being active.
bool isActive() const;
const Partial *getPartial(unsigned int partialNum) const;
// Returns the maximum number of partials playing simultaneously.
unsigned int getPartialCount() const;
void readMemory(Bit32u addr, Bit32u len, Bit8u *data);
// partNum should be 0..7 for Part 1..8, or 8 for Rhythm
const Part *getPart(unsigned int partNum) const;
};
}
#endif