/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher * Copyright (C) 2011, 2012, 2013 Dean Beeler, Jerome Fisher, Sergey V. Mikayev * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 2.1 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #ifndef MT32EMU_MT32EMU_H #define MT32EMU_MT32EMU_H // Debugging // 0: Standard debug output is not stamped with the rendered sample count // 1: Standard debug output is stamped with the rendered sample count // NOTE: The "samplestamp" corresponds to the end of the last completed rendering run. // This is important to bear in mind for debug output that occurs during a run. #define MT32EMU_DEBUG_SAMPLESTAMPS 0 // 0: No debug output for initialisation progress // 1: Debug output for initialisation progress #define MT32EMU_MONITOR_INIT 0 // 0: No debug output for MIDI events // 1: Debug output for weird MIDI events #define MT32EMU_MONITOR_MIDI 0 // 0: No debug output for note on/off // 1: Basic debug output for note on/off // 2: Comprehensive debug output for note on/off #define MT32EMU_MONITOR_INSTRUMENTS 0 // 0: No debug output for partial allocations // 1: Show partial stats when an allocation fails // 2: Show partial stats with every new poly // 3: Show individual partial allocations/deactivations #define MT32EMU_MONITOR_PARTIALS 0 // 0: No debug output for sysex // 1: Basic debug output for sysex #define MT32EMU_MONITOR_SYSEX 0 // 0: No debug output for sysex writes to the timbre areas // 1: Debug output with the name and location of newly-written timbres // 2: Complete dump of timbre parameters for newly-written timbres #define MT32EMU_MONITOR_TIMBRES 0 // 0: No TVA/TVF-related debug output. // 1: Shows changes to TVA/TVF target, increment and phase. #define MT32EMU_MONITOR_TVA 0 #define MT32EMU_MONITOR_TVF 0 // Configuration // If non-zero, deletes reverb buffers that are not in use to save memory. // If zero, keeps reverb buffers for all modes around all the time to avoid allocating/freeing in the critical path. #define MT32EMU_REDUCE_REVERB_MEMORY 1 // 0: Maximum speed at the cost of a bit lower emulation accuracy. // 1: Maximum achievable emulation accuracy. #define MT32EMU_BOSS_REVERB_PRECISE_MODE 0 // 0: Use 16-bit signed samples and refined wave generator based on logarithmic fixed-point computations and LUTs. Maximum emulation accuracy and speed. // 1: Use float samples in the wave generator and renderer. Maximum output quality and minimum noise. #define MT32EMU_USE_FLOAT_SAMPLES 0 namespace MT32Emu { // The default value for the maximum number of partials playing simultaneously. const unsigned int DEFAULT_MAX_PARTIALS = 32; // The higher this number, the more memory will be used, but the more samples can be processed in one run - // various parts of sample generation can be processed more efficiently in a single run. // A run's maximum length is that given to Synth::render(), so giving a value here higher than render() is ever // called with will give no gain (but simply waste the memory). // Note that this value does *not* in any way impose limitations on the length given to render(), and has no effect // on the generated audio. // This value must be >= 1. const unsigned int MAX_SAMPLES_PER_RUN = 4096; // The default size of the internal MIDI event queue. // It holds the incoming MIDI events before the rendering engine actually processes them. // The main goal is to fairly emulate the real hardware behaviour which obviously // uses an internal MIDI event queue to gather incoming data as well as the delays // introduced by transferring data via the MIDI interface. // This also facilitates building of an external rendering loop // as the queue stores timestamped MIDI events. const unsigned int DEFAULT_MIDI_EVENT_QUEUE_SIZE = 1024; } #include "Structures.h" #include "common/file.h" #include "Tables.h" #include "Poly.h" #include "LA32Ramp.h" #include "LA32WaveGenerator.h" #include "TVA.h" #include "TVP.h" #include "TVF.h" #include "Partial.h" #include "Part.h" #include "ROMInfo.h" #include "Synth.h" #endif