/* AWE - Another World Engine * Copyright (C) 2004 Gregory Montoir * Copyright (C) 2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef AWE_H #define AWE_H #include "common/stdafx.h" #include "common/scummsys.h" #include "base/engine.h" #include "base/gameDetector.h" #include "common/util.h" namespace Awe { #define BYPASS_PROTECTION enum AWEGameId { GID_WORLDE }; class AweEngine : public ::Engine { void errorString( const char *buf_input, char *buf_output); protected: void go(); void shutdown(); const char *_dataPath; const char *_savePath; public: AweEngine(GameDetector *detector, OSystem *syst); virtual ~AweEngine(); }; } #endif