/* AWE - Another World Engine * Copyright (C) 2004 Gregory Montoir * Copyright (C) 2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __ENGINE_H__ #define __ENGINE_H__ #include "stdafx.h" #include "intern.h" #include "logic.h" #include "resource.h" #include "video.h" namespace Awe { struct SystemStub; struct Engine { enum { MAX_SAVE_SLOTS = 100 }; SystemStub *_stub; Logic _log; Resource _res; Video _vid; const char *_dataDir, *_saveDir; uint8 _stateSlot; Engine(SystemStub *stub, const char *dataDir, const char *saveDir); void run(); void setup(); void finish(); void processInput(); void makeGameStateName(uint8 slot, char *buf); void saveGameState(uint8 slot, const char *desc); void loadGameState(uint8 slot); }; } #endif